Player Matchup

Vamana
Vamana
Condemner22
Vamana
Level 141
God Stats
4W - 7L
1,558 SR
Queue Stats
84W - 95L
1,483 Elo+
Party 1
Scylla
Scylla
CrAzY-Chris5
Scylla
Level 153
God Stats
4W - 2L
1,897 SR
Queue Stats
168W - 136L
1,537 Elo+
Party 1
Izanami
Izanami
Dilpickle24
Izanami
Level 109
God Stats
2W - 0L
1,697 SR
Queue Stats
121W - 136L
1,428 Elo+
Party 2
Achilles
Achilles
HankTheLankTank
Achilles
Level 102
God Stats
1W - 0L
1,781 SR
Queue Stats
65W - 73L
1,464 Elo+
Party 2
Nox
Nox
mantyship66
Nox
Level 116
God Stats
4W - 2L
1,364 SR
Queue Stats
85W - 100L
1,490 Elo+
Party 2
Team Averages
Level 124
1,660 SR
1,481 Elo+

VS

Team Averages
Level 104
1,482 SR
1,495 Elo+
Cerberus
Cerberus
 
Cerberus
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
Kingvammp
Jing Wei
Level 94
God Stats
2W - 4L
1,512 SR
Queue Stats
117W - 124L
1,500 Elo+
Solo
Hercules
Hercules
Smauguito
Hercules
Level 126
God Stats
2W - 3L
1,391 SR
Queue Stats
9W - 15L
1,352 Elo+
Party 3
Artemis
Artemis
Synout
Artemis
Level 56
God Stats
4W - 2L
1,505 SR
Queue Stats
15W - 23L
1,590 Elo+
Party 4
Ao Kuang
Ao Kuang
burnt2acrisp01
Ao Kuang
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 86L
1,531 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
18
1 / 0 / 6
12,168
579
8,130
15,642
21,502
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Scylla
19
4 / 0 / 5
12,502
595
13,028
6,582
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Dilpickle24
Izanami
20
5 / 1 / 7
13,302
633
13,981
15,058
6,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
16
6 / 5 / 2
11,264
536
9,742
15,984
6,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 4 / 7
11,447
545
5,250
11,771
11,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 0 / 2
7,819
372
2,538
9,027
7,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
Kingvammp
Jing Wei
12
2 / 1 / 2
8,425
401
4,604
8,827
2,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
Smauguito
Hercules
14
0 / 4 / 2
8,391
400
4,751
17,539
18,864
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Synout
Artemis
17
3 / 4 / 2
10,544
502
5,821
12,929
4,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
16
4 / 7 / 1
10,011
477
9,999
24,190
8,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
16
Kills
9
10
Deaths
16
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
0
2
1
W
Vamana
1
0
6
4
W
Scylla
4
0
5
6.5
W
Izanami
Dilpickle24
Izanami
5
1
7
8.5
W
Achilles
6
5
2
1.4
L
Jing Wei
Kingvammp
Jing Wei
2
1
2
3
L
Hercules
Smauguito
Hercules
0
4
2
0.25
L
Artemis
Synout
Artemis
3
4
2
1
L
Ao Kuang
4
7
1
0.64
W
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,131
Damage
27,713
65,037
Taken
72,512
48,982
Mitigated
42,326
22,399
Healing
27,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,538
248
0
1,603
9,027
7,981
0
2,169
6,858
23,820
0
W
Vamana
8,130
2,987
0
5,724
15,642
21,502
3,634
1,353
14,289
0
71,185
W
Scylla
13,028
437
0
1,804
6,582
2,474
2,216
1,220
5,362
91,129
0
W
Izanami
Dilpickle24
Izanami
13,981
8,469
0
6,649
15,058
6,482
7,679
3,722
11,336
0
114,327
W
Achilles
9,742
3,416
0
4,574
15,984
6,865
417
4,272
11,712
0
56,080
L
Jing Wei
Kingvammp
Jing Wei
4,604
2,969
0
2,694
8,827
2,938
440
4,983
3,844
0
44,508
L
Hercules
Smauguito
Hercules
4,751
1,254
61
6,260
17,539
18,864
0
3,690
13,849
0
39,934
L
Artemis
Synout
Artemis
5,821
2,207
0
4,258
12,929
4,415
0
2,645
10,284
0
61,783
L
Ao Kuang
9,999
2,724
0
12,139
24,190
8,128
0
4,582
19,608
67,004
0
W
5,250
584
562
3,086
11,771
11,659
522
2,318
9,453
45,742
2,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,683
Gold Earned
45,190
622
Minions Killed
474
0
Camps Cleared
0
2,015,774
Distance Traveled
1,648,018
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,819
372
58
3
0
282,803
2
W
Vamana
12,168
579
134
6
0
427,670
2
W
Scylla
12,502
595
165
8
0
434,256
4
W
Izanami
13,302
633
179
9
0
362,577
7
W
Achilles
11,264
536
69
3
0
411,779
7
L
Jing Wei
8,425
401
99
5
0
250,910
2
L
Hercules
8,391
400
86
4
0
367,873
3
L
Artemis
10,544
502
115
5
0
358,998
1
L
Ao Kuang
10,011
477
116
6
0
387,434
2
W
Nox
11,447
545
75
4
0
379,492
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role