Player Matchup

Bacchus
Bacchus
Silver I
Blеss
Bacchus
Silver I
Level 63
God Stats
5W - 1L
1,873 SR
Queue Stats
8W - 1L
1,672 MMR
Solo
Discordia
Discordia
Gold II
iamnvncbl
Discordia
Gold II
Level 128
God Stats
7W - 5L
1,391 SR
Queue Stats
66W - 69L
1,716 MMR
Party 1
Neith
Neith
Gold I
valuables
Neith
Gold I
Level 126
God Stats
16W - 9L
1,800 SR
Queue Stats
33W - 33L
1,683 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 106
1,688 SR
1,690 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 90
1,542 SR
1,583 MMR
Scylla
Scylla
Platinum II
 
Scylla
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum IV
IxISpacerIxI
Ares
Platinum IV
Level 53
God Stats
6W - 8L
1,617 SR
Queue Stats
29W - 40L
1,650 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
WillSiin
Morgan Le Fay
Bronze III
Level 62
God Stats
1W - 3L
1,510 SR
Queue Stats
1W - 3L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Blеss
Bacchus
12
2 / 0 / 7
8,243
824
4,586
8,337
8,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Discordia
iamnvncbl
Discordia
12
6 / 1 / 4
7,861
786
6,577
4,843
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
valuables
Neith
13
3 / 0 / 7
7,782
778
6,894
6,443
3,849
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AtlasBastetShivaThothAh Muzen Cab

VS

Bans
GilgameshAchillesSobekNe ZhaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
1 / 3 / 0
7,040
704
3,595
4,553
1,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 1
6,806
681
1,481
9,470
8,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
WillSiin
Morgan Le Fay
8
0 / 5 / 1
5,926
593
2,233
7,237
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
11
Kills
1
1
Deaths
11
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
3
0
0.33
W
Bacchus
Blеss
Bacchus
2
0
7
5.5
L
0
3
1
0.17
L
Morgan Le Fay
WillSiin
Morgan Le Fay
0
5
1
0.1
W
Discordia
iamnvncbl
Discordia
6
1
4
8
W
Neith
valuables
Neith
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,057
Damage
7,309
19,623
Taken
21,260
14,957
Mitigated
12,033
5,878
Healing
3,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,595
541
0
342
4,553
1,470
0
3,187
1,366
29,758
0
W
Bacchus
Blеss
Bacchus
4,586
772
0
2,991
8,337
8,922
80
3,155
4,822
14,402
0
L
1,481
24
0
1,921
9,470
8,123
0
4,045
5,425
7,195
0
L
Morgan Le Fay
WillSiin
Morgan Le Fay
2,233
347
0
954
7,237
2,440
0
4,353
2,884
8,863
0
W
Discordia
iamnvncbl
Discordia
6,577
0
0
718
4,843
2,186
619
1,148
3,541
23,584
0
W
Neith
valuables
Neith
6,894
2,451
0
2,169
6,443
3,849
777
2,453
3,696
0
29,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,886
Gold Earned
19,772
115
Minions Killed
102
6
Camps Cleared
4
598,782
Distance Traveled
481,932
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,040
704
61
6
3
171,046
4
W
Bacchus
8,243
824
20
2
2
214,817
3
L
Ares
6,806
681
14
1
1
177,384
1
L
Morgan Le Fay
5,926
593
27
3
0
133,502
1
W
Discordia
7,861
786
50
5
2
190,353
3
W
Neith
7,782
778
45
5
2
193,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role