Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
MosleyMoses
Zhong Kui
Level 101
God Stats
10W - 8L
1,503 SR
Queue Stats
372W - 421L
1,443 Elo+
Solo
Sol
Sol
PleaseDontTy
Sol
Level 31
God Stats
3W - 2L
1,853 SR
Queue Stats
45W - 43L
1,511 Elo+
Solo
Horus
Horus
Thicc Toaster
Horus
Level 64
God Stats
16W - 16L
1,467 SR
Queue Stats
88W - 97L
1,417 Elo+
Party 2
Kukulkan
Kukulkan
maWesley1
Kukulkan
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 89L
1,425 Elo+
Party 2
Team Averages
Level 69
1,564 SR
1,459 Elo+

VS

Team Averages
Level 70
1,456 SR
1,471 Elo+
Cerberus
Cerberus
BassHunter49
Cerberus
Level 85
God Stats
18W - 26L
1,333 SR
Queue Stats
67W - 100L
1,358 Elo+
Party 3
Loki
Loki
Bruel
Loki
Level 109
God Stats
22W - 17L
1,542 SR
Queue Stats
330W - 341L
1,578 Elo+
Solo
Ra
Ra
Muscle Milk5596
Ra
Level 18
God Stats
1W - 3L
1,214 SR
Queue Stats
100W - 124L
1,328 Elo+
Party 3
Achilles
Achilles
Saewag
Achilles
Level 124
God Stats
0W - 1L
1,666 SR
Queue Stats
2W - 2L
1,587 Elo+
Party 1
Izanami
Izanami
dandiliondani
Izanami
Level 16
God Stats
0W - 2L
1,525 SR
Queue Stats
1W - 2L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
3 / 1 / 12
10,669
762
5,664
12,837
9,033
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
MosleyMoses
Zhong Kui
20
13 / 2 / 9
12,531
895
26,918
15,991
11,445
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
4 / 5 / 10
11,724
837
15,037
16,328
5,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
4 / 2 / 17
10,709
765
9,329
11,533
9,906
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
maWesley1
Kukulkan
18
4 / 1 / 13
11,367
812
8,567
8,421
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BassHunter49
Cerberus
14
0 / 5 / 4
8,627
616
6,734
13,520
12,023
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Loki
Bruel
Loki
20
7 / 6 / 2
12,213
872
13,366
16,366
6,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
1 / 6 / 5
10,148
725
10,917
12,970
4,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
Saewag
Achilles
17
3 / 6 / 6
10,023
716
13,724
23,142
28,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
17
0 / 5 / 2
9,757
697
2,762
13,383
6,636
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
30
28
Kills
11
11
Deaths
28
61
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
12
9
L
Cerberus
BassHunter49
Cerberus
0
5
4
0.4
L
Loki
Bruel
Loki
7
6
2
1.33
W
Zhong Kui
MosleyMoses
Zhong Kui
13
2
9
8.75
L
1
6
5
0.58
W
4
5
10
1.8
L
Achilles
Saewag
Achilles
3
6
6
1
W
4
2
17
6.25
L
Izanami
0
5
2
0.2
W
Kukulkan
maWesley1
Kukulkan
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,515
Damage
47,503
65,110
Taken
79,381
38,981
Mitigated
58,864
23,866
Healing
14,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,664
96
492
858
12,837
9,033
692
3,859
7,742
26,965
0
L
Cerberus
BassHunter49
Cerberus
6,734
36
0
2,105
13,520
12,023
0
8,562
4,958
15,199
0
L
Loki
Bruel
Loki
13,366
3,193
0
2,354
16,366
6,983
0
11,377
4,989
0
46,301
W
Zhong Kui
MosleyMoses
Zhong Kui
26,918
2,708
620
5,946
15,991
11,445
1,520
4,875
10,901
54,605
0
L
10,917
871
1,597
3,304
12,970
4,723
0
10,685
2,285
40,237
0
W
15,037
7,759
0
5,321
16,328
5,245
3,369
2,692
13,406
55,967
0
L
Achilles
Saewag
Achilles
13,724
5,513
0
1,400
23,142
28,499
0
15,968
7,174
0
19,552
W
9,329
4,283
4,115
4,347
11,533
9,906
550
4,509
6,729
0
16,057
L
Izanami
2,762
2,048
146
3,994
13,383
6,636
1,639
9,594
3,789
0
41,030
W
Kukulkan
maWesley1
Kukulkan
8,567
560
136
2,031
8,421
3,352
497
1,716
6,400
48,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,000
Gold Earned
50,768
289
Minions Killed
254
0
Camps Cleared
0
1,472,488
Distance Traveled
1,322,056
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,669
762
55
4
0
329,111
0
L
Cerberus
8,627
616
25
2
0
208,898
0
L
Loki
12,213
872
47
3
0
311,392
3
W
Zhong Kui
12,531
895
54
4
0
283,607
3
L
Ra
10,148
725
81
6
0
282,722
1
W
Sol
11,724
837
91
7
0
289,904
0
L
Achilles
10,023
716
13
1
0
269,426
2
W
Horus
10,709
765
13
1
0
272,668
0
L
Izanami
9,757
697
88
6
0
249,618
1
W
Kukulkan
11,367
812
76
5
0
297,198
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role