Player Matchup

Bacchus
Bacchus
Albafic pxes
Bacchus
Level 131
God Stats
6W - 6L
1,411 SR
Queue Stats
161W - 222L
1,386 Elo+
Party 2
Anhur
Anhur
Whysken
Anhur
Level 160
God Stats
6W - 11L
1,367 SR
Queue Stats
634W - 741L
1,449 Elo+
Party 2
Terra
Terra
jhonatangomes70
Terra
Level 160
God Stats
5W - 4L
1,473 SR
Queue Stats
333W - 385L
1,446 Elo+
Party 2
Sol
Sol
mandyhell
Sol
Level 160
God Stats
39W - 46L
1,507 SR
Queue Stats
731W - 846L
1,486 Elo+
Party 2
Da Ji
Da Ji
yuujyu
Da Ji
Level 68
God Stats
3W - 5L
1,403 SR
Queue Stats
573W - 564L
1,458 Elo+
Solo
Team Averages
Level 136
1,432 SR
1,445 Elo+

VS

Team Averages
Level 113
1,443 SR
1,464 Elo+
Merlin
Merlin
DishonoredRamen
Merlin
Level 77
God Stats
1W - 7L
1,178 SR
Queue Stats
632W - 605L
1,464 Elo+
Party 1
Sun Wukong
Sun Wukong
Magriok
Sun Wukong
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
225W - 221L
1,455 Elo+
Solo
Thanatos
Thanatos
YaBlewItM8
Thanatos
Level 64
God Stats
26W - 28L
1,630 SR
Queue Stats
344W - 352L
1,468 Elo+
Party 1
Hou Yi
Hou Yi
captainkirk133
Hou Yi
Level 145
God Stats
1W - 5L
1,436 SR
Queue Stats
6W - 10L
1,485 Elo+
Party 3
Bacchus
Bacchus
poIock93
Bacchus
Level 156
God Stats
0W - 2L
1,471 SR
Queue Stats
8W - 21L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Albafic pxes
Bacchus
8
0 / 0 / 2
4,166
521
1,693
3,082
1,260
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Whysken
Anhur
9
2 / 0 / 0
4,752
594
1,982
4,308
985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 0 / 3
4,750
594
3,038
4,358
2,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
2 / 0 / 2
5,278
660
1,829
4,234
1,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
yuujyu
Da Ji
9
7 / 1 / 3
5,799
725
5,232
5,739
1,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,447
556
2,352
3,856
984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Magriok
Sun Wukong
8
1 / 3 / 0
4,910
614
2,537
5,445
1,933
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thanatos
YaBlewItM8
Thanatos
5
0 / 4 / 1
4,012
502
1,802
4,032
1,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 0
4,294
537
1,583
4,329
802
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
poIock93
Bacchus
6
0 / 1 / 0
4,169
521
2,711
6,001
3,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
12
Kills
1
1
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Albafic pxes
Bacchus
0
0
2
1
L
0
3
0
0
L
Sun Wukong
Magriok
Sun Wukong
1
3
0
0.33
W
Anhur
Whysken
Anhur
2
0
0
2
L
Thanatos
YaBlewItM8
Thanatos
0
4
1
0.13
L
0
1
0
0
W
1
0
3
2.5
W
2
0
2
3
L
Bacchus
poIock93
Bacchus
0
1
0
0
W
Da Ji
yuujyu
Da Ji
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,774
Damage
10,985
21,721
Taken
23,663
7,837
Mitigated
8,218
9,541
Healing
6,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Albafic pxes
Bacchus
1,693
223
160
1,330
3,082
1,260
0
645
2,437
8,390
0
L
2,352
293
0
550
3,856
984
66
1,440
2,416
23,764
0
L
Sun Wukong
Magriok
Sun Wukong
2,537
657
0
1,008
5,445
1,933
0
2,064
3,381
0
24,764
W
Anhur
Whysken
Anhur
1,982
626
0
2,764
4,308
985
559
1,176
3,132
0
27,891
L
Thanatos
YaBlewItM8
Thanatos
1,802
792
0
1,878
4,032
1,247
0
605
3,427
0
12,590
L
1,583
963
0
850
4,329
802
0
835
3,494
0
20,323
W
3,038
693
308
2,154
4,358
2,601
0
754
3,604
19,882
0
W
1,829
458
0
1,605
4,234
1,197
272
1,712
2,522
28,335
0
L
Bacchus
poIock93
Bacchus
2,711
607
68
1,704
6,001
3,252
0
1,616
4,385
11,051
0
W
Da Ji
yuujyu
Da Ji
5,232
1,590
0
1,220
5,739
1,794
0
776
4,963
0
24,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,745
Gold Earned
21,832
202
Minions Killed
197
0
Camps Cleared
0
842,302
Distance Traveled
732,494
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,166
521
16
2
0
180,875
1
L
Merlin
4,447
556
41
5
0
152,308
1
L
Sun Wukong
4,910
614
59
7
0
151,390
0
W
Anhur
4,752
594
49
6
0
144,594
5
L
Thanatos
4,012
502
32
4
0
107,833
0
L
Hou Yi
4,294
537
50
6
0
153,375
3
W
Terra
4,750
594
40
5
0
164,383
2
W
Sol
5,278
660
55
7
0
171,716
1
L
Bacchus
4,169
521
15
2
0
167,588
2
W
Da Ji
5,799
725
42
5
0
180,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role