Player Matchup

Atlas
Atlas
MaBoiRichard
Atlas
Level 29
God Stats
17W - 15L
1,575 SR
Queue Stats
70W - 86L
1,410 Elo+
Party 1
Bellona
Bellona
NIKEBOIE0326
Bellona
Level 15
God Stats
26W - 24L
1,549 SR
Queue Stats
28W - 34L
1,442 Elo+
Party 3
Cernunnos
Cernunnos
Smurf3425
Cernunnos
Level 22
God Stats
3W - 5L
1,356 SR
Queue Stats
75W - 69L
1,436 Elo+
Party 3
Bakasura
Bakasura
White Jesus2628
Bakasura
Level 109
God Stats
4W - 2L
1,753 SR
Queue Stats
325W - 286L
1,542 Elo+
Party 3
Sol
Sol
adamgodsmark1455
Sol
Level 81
God Stats
8W - 2L
1,772 SR
Queue Stats
457W - 447L
1,471 Elo+
Party 1
Team Averages
Level 51
1,601 SR
1,460 Elo+

VS

Team Averages
Level 92
1,614 SR
1,456 Elo+
Tyr
Tyr
EnoughAthlete15
Tyr
Level 126
God Stats
1W - 2L
1,413 SR
Queue Stats
296W - 253L
1,520 Elo+
Party 2
Cerberus
Cerberus
Longrat8984
Cerberus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,313 Elo+
Party 2
Bacchus
Bacchus
MondoRat
Bacchus
Level 76
God Stats
0W - 1L
1,744 SR
Queue Stats
43W - 37L
1,544 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SteelCityYoshis
Morgan Le Fay
Level 107
God Stats
10W - 5L
1,777 SR
Queue Stats
83W - 83L
1,475 Elo+
Party 2
Hachiman
Hachiman
Supernovaluv750
Hachiman
Level 113
God Stats
1W - 3L
1,634 SR
Queue Stats
80W - 87L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 12
12,458
566
9,367
13,428
13,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bellona
NIKEBOIE0326
Bellona
17
0 / 1 / 6
10,621
483
1,099
13,595
11,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
Smurf3425
Cernunnos
20
15 / 2 / 10
13,155
598
27,611
16,895
7,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bakasura
20
7 / 4 / 5
13,841
629
15,671
17,545
8,091
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
7 / 4 / 6
13,734
624
19,093
18,118
7,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 1
11,370
517
6,920
16,401
18,367
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cerberus
Longrat8984
Cerberus
13
0 / 9 / 2
8,764
398
5,703
23,257
8,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
MondoRat
Bacchus
16
5 / 6 / 4
10,905
496
13,766
19,455
12,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Morgan Le Fay
SteelCityYoshis
Morgan Le Fay
18
4 / 7 / 3
11,512
523
14,901
17,204
5,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
15
1 / 11 / 1
9,667
439
4,142
18,455
2,853
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
23
36
Kills
12
12
Deaths
36
39
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Cerberus
Longrat8984
Cerberus
0
9
2
0.11
W
7
1
12
13
L
Bacchus
MondoRat
Bacchus
5
6
4
1.17
W
Bellona
NIKEBOIE0326
Bellona
0
1
6
3
W
Cernunnos
Smurf3425
Cernunnos
15
2
10
10
L
Morgan Le Fay
SteelCityYoshis
Morgan Le Fay
4
7
3
0.79
L
Hachiman
1
11
1
0.14
W
Bakasura
7
4
5
2.38
W
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,841
Damage
45,432
79,581
Taken
94,772
48,497
Mitigated
47,706
29,837
Healing
17,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,920
732
0
2,817
16,401
18,367
591
5,208
10,423
0
68,043
L
Cerberus
Longrat8984
Cerberus
5,703
163
78
4,644
23,257
8,981
0
7,276
15,911
25,152
0
W
9,367
2,648
609
2,545
13,428
13,617
663
7,262
6,166
29,742
6,847
L
Bacchus
MondoRat
Bacchus
13,766
1,946
0
2,446
19,455
12,008
0
4,167
14,457
55,070
0
W
Bellona
NIKEBOIE0326
Bellona
1,099
216
0
5,469
13,595
11,949
583
3,357
10,238
0
45,162
W
Cernunnos
Smurf3425
Cernunnos
27,611
12,085
0
7,938
16,895
7,388
675
7,945
8,950
0
119,494
L
Morgan Le Fay
SteelCityYoshis
Morgan Le Fay
14,901
1,114
0
2,948
17,204
5,497
281
9,256
6,789
82,844
0
L
Hachiman
4,142
2,307
287
4,400
18,455
2,853
762
1,791
16,499
0
57,946
W
Bakasura
15,671
11,202
0
6,343
17,545
8,091
587
7,661
9,884
0
115,448
W
19,093
11,409
0
6,933
18,118
7,452
3,806
10,596
7,522
107,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,809
Gold Earned
52,218
673
Minions Killed
529
0
Camps Cleared
0
2,237,216
Distance Traveled
1,913,582
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,370
517
157
7
0
408,634
4
L
Cerberus
8,764
398
43
2
0
355,883
0
W
Atlas
12,458
566
52
2
0
432,866
3
L
Bacchus
10,905
496
84
4
0
441,782
2
W
Bellona
10,621
483
98
4
0
475,167
0
W
Cernunnos
13,155
598
148
7
0
404,658
1
L
Morgan Le Fay
11,512
523
137
6
0
371,491
3
L
Hachiman
9,667
439
108
5
0
335,792
3
W
Bakasura
13,841
629
199
9
0
522,333
2
W
Sol
13,734
624
176
8
0
402,192
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role