Player Matchup

Ullr
Ullr
EvilOm3n
Ullr
Level 109
God Stats
18W - 7L
1,660 SR
Queue Stats
169W - 88L
1,572 Elo+
Party 1
Sol
Sol
Evilw4rd3n
Sol
Level 124
God Stats
5W - 1L
1,500 SR
Queue Stats
214W - 110L
1,586 Elo+
Party 1
Osiris
Osiris
PessimisticWave
Osiris
Level 83
God Stats
4W - 9L
1,300 SR
Queue Stats
53W - 54L
1,480 Elo+
Party 1
Team Averages
Level 105
1,487 SR
1,546 Elo+

VS

Team Averages
Level 141
1,559 SR
1,411 Elo+
Fenrir
Fenrir
Shin--Ra
Fenrir
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,352 Elo+
Party 2
Eset
Eset
peyom
Eset
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,278 Elo+
Party 2
Neith
Neith
thesweatysacks
Neith
Level 140
God Stats
8W - 3L
1,676 SR
Queue Stats
138W - 127L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
13
1 / 7 / 9
9,472
677
9,512
15,034
4,906
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
13 / 12 / 1
12,170
869
16,545
21,497
6,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 5 / 9
10,384
742
8,129
16,668
17,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Shin--Ra
Fenrir
17
8 / 4 / 11
12,424
887
14,496
17,417
17,654
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Eset
peyom
Eset
15
8 / 8 / 11
11,376
813
13,871
15,095
6,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
8 / 4 / 12
12,502
893
20,026
12,070
5,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
58
16
Kills
24
24
Deaths
16
19
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ullr
1
7
9
0.79
L
13
12
1
1.13
L
2
5
9
1.3
W
Fenrir
Shin--Ra
Fenrir
8
4
11
3.38
W
Eset
peyom
Eset
8
8
11
1.69
W
8
4
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,186
Damage
48,393
53,199
Taken
44,582
28,760
Mitigated
29,452
7,103
Healing
12,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
9,512
4,295
0
409
15,034
4,906
150
4,430
10,604
0
21,090
L
16,545
8,622
0
5,959
21,497
6,194
335
3,372
18,125
38,972
0
L
8,129
2,793
0
735
16,668
17,660
0
6,509
10,159
0
28,521
W
Fenrir
Shin--Ra
Fenrir
14,496
4,967
0
4,217
17,417
17,654
572
6,781
10,636
0
36,267
W
Eset
peyom
Eset
13,871
1,166
698
2,330
15,095
6,444
0
5,001
10,094
28,222
0
W
20,026
11,144
0
4,759
12,070
5,354
1,929
5,166
6,904
0
63,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,026
Gold Earned
36,302
119
Minions Killed
152
5
Camps Cleared
7
682,683
Distance Traveled
740,426
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,472
677
30
2
0
223,972
0
L
Sol
12,170
869
44
3
5
204,665
0
L
Osiris
10,384
742
45
3
0
254,046
2
W
Fenrir
12,424
887
38
3
4
266,190
2
W
Eset
11,376
813
25
2
0
224,606
1
W
Neith
12,502
893
89
6
3
249,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role