Player Matchup

Chang'e
Chang'e
Catslingers
Chang'e
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
204W - 186L
1,516 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ThaDukeFan
Ah Muzen Cab
Level 127
God Stats
10W - 9L
1,765 SR
Queue Stats
508W - 478L
1,498 Elo+
Party 2
Bacchus
Bacchus
Warbeast83
Bacchus
Level 160
God Stats
10W - 8L
1,568 SR
Queue Stats
499W - 493L
1,548 Elo+
Solo
Nox
Nox
YungStallion858
Nox
Level 152
God Stats
7W - 10L
1,382 SR
Queue Stats
326W - 338L
1,508 Elo+
Solo
Cthulhu
Cthulhu
isiahfatnutz69
Cthulhu
Level 29
God Stats
1W - 0L
1,335 SR
Queue Stats
21W - 22L
1,525 Elo+
Solo
Team Averages
Level 126
1,510 SR
1,519 Elo+

VS

Team Averages
Level 74
1,642 SR
1,509 Elo+
Hou Yi
Hou Yi
Badtootsorry
Hou Yi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,271 Elo+
Solo
Guan Yu
Guan Yu
FabulousJoe663
Guan Yu
Level 82
God Stats
1W - 1L
1,949 SR
Queue Stats
25W - 16L
1,613 Elo+
Party 1
Sol
Sol
OnGaud
Sol
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 62L
1,412 Elo+
Solo
Nox
Nox
Ruffle85
Nox
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 22L
1,624 Elo+
Party 1
Thanatos
Thanatos
doritos85
Thanatos
Level 120
God Stats
1W - 1L
1,759 SR
Queue Stats
38W - 23L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Catslingers
Chang'e
18
5 / 4 / 14
11,434
880
9,294
10,654
8,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
ThaDukeFan
Ah Muzen Cab
17
3 / 3 / 16
10,643
819
13,814
12,033
4,443
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Warbeast83
Bacchus
15
3 / 6 / 16
9,972
767
8,394
19,342
32,660
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

19
9 / 3 / 12
11,564
890
12,590
10,184
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
4 / 7 / 16
10,530
810
11,376
16,273
17,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
1 / 5 / 11
9,202
708
6,925
14,388
5,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

15
2 / 5 / 13
8,920
686
6,825
12,467
14,771
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
OnGaud
Sol
18
7 / 2 / 11
10,381
799
13,963
10,914
4,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 5 / 8
9,213
709
11,035
9,792
3,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
doritos85
Thanatos
17
10 / 8 / 9
11,142
857
13,252
14,874
7,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
75
24
Kills
23
23
Deaths
25
74
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
1
5
11
1.3
W
Chang'e
Catslingers
Chang'e
5
4
14
3
L
2
5
13
1.7
L
Sol
OnGaud
Sol
7
2
11
6.25
L
3
5
8
1.4
W
Ah Muzen Cab
ThaDukeFan
Ah Muzen Cab
3
3
16
3.67
W
Bacchus
Warbeast83
Bacchus
3
6
16
1.83
W
9
3
12
5
L
Thanatos
doritos85
Thanatos
10
8
9
1.81
W
4
7
16
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,468
Damage
52,000
68,486
Taken
62,435
67,790
Mitigated
36,295
25,778
Healing
27,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
6,925
3,771
1,219
4,183
14,388
5,715
914
10,671
3,717
0
24,219
W
Chang'e
Catslingers
Chang'e
9,294
478
8,935
3,737
10,654
8,157
686
4,654
5,684
27,959
0
L
6,825
322
4,769
2,921
12,467
14,771
0
7,563
4,904
0
10,927
L
Sol
OnGaud
Sol
13,963
1,446
1,425
3,414
10,914
4,580
884
6,742
4,172
27,506
0
L
11,035
578
985
622
9,792
3,928
154
7,500
2,292
23,675
0
W
Ah Muzen Cab
ThaDukeFan
Ah Muzen Cab
13,814
4,869
444
3,661
12,033
4,443
2,379
3,732
8,108
0
29,622
W
Bacchus
Warbeast83
Bacchus
8,394
595
1,441
2,051
19,342
32,660
324
6,636
12,050
16,135
0
W
12,590
763
1,210
660
10,184
4,653
1,189
4,051
5,813
27,982
0
L
Thanatos
doritos85
Thanatos
13,252
1,789
0
7,489
14,874
7,301
0
9,178
5,696
0
15,618
W
11,376
253
2,249
1,390
16,273
17,877
240
4,639
11,096
18,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,143
Gold Earned
48,858
146
Minions Killed
124
0
Camps Cleared
0
1,201,391
Distance Traveled
1,184,480
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,202
708
35
3
0
226,832
2
W
Chang'e
11,434
880
41
3
0
262,571
4
L
Guan Yu
8,920
686
9
1
0
254,943
0
L
Sol
10,381
799
41
3
0
250,078
0
L
Nox
9,213
709
28
2
0
230,763
1
W
Ah Muzen Cab
10,643
819
33
3
0
244,559
0
W
Bacchus
9,972
767
8
1
0
254,755
5
W
Nox
11,564
890
33
3
0
222,758
1
L
Thanatos
11,142
857
11
1
0
221,864
0
W
Cthulhu
10,530
810
31
2
0
216,748
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role