Player Matchup

Merlin
Merlin
 
Merlin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
TheDwight
Baron Samedi
Level 147
God Stats
22W - 15L
1,558 SR
Queue Stats
479W - 528L
1,483 Elo+
Solo
Medusa
Medusa
ViralUnicorn477
Medusa
Level 123
God Stats
29W - 22L
1,424 SR
Queue Stats
342W - 320L
1,598 Elo+
Party 2
Loki
Loki
cagethelonewolf
Loki
Level 119
God Stats
11W - 8L
1,657 SR
Queue Stats
34W - 32L
1,534 Elo+
Party 2
Fenrir
Fenrir
mcloko
Fenrir
Level 114
God Stats
9W - 12L
1,387 SR
Queue Stats
133W - 146L
1,486 Elo+
Solo
Team Averages
Level 114
1,505 SR
1,520 Elo+

VS

Team Averages
Level 92
1,527 SR
1,437 Elo+
Chernobog
Chernobog
Lycanguy
Chernobog
Level 84
God Stats
1W - 2L
1,267 SR
Queue Stats
56W - 79L
1,389 Elo+
Party 1
Yu Huang
Yu Huang
Thetroid
Yu Huang
Level 127
God Stats
2W - 2L
1,498 SR
Queue Stats
147W - 162L
1,484 Elo+
Solo
Tyr
Tyr
TrollGodz
Tyr
Level 77
God Stats
40W - 57L
1,467 SR
Queue Stats
418W - 476L
1,435 Elo+
Solo
Thoth
Thoth
rainbowkitty7
Thoth
Level 67
God Stats
0W - 2L
1,715 SR
Queue Stats
156W - 182L
1,409 Elo+
Party 1
Horus
Horus
zeropond
Horus
Level 104
God Stats
29W - 19L
1,688 SR
Queue Stats
314W - 314L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 0 / 3
5,637
564
2,632
3,594
1,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
TheDwight
Baron Samedi
9
2 / 1 / 1
5,420
542
1,976
4,435
2,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 0 / 0
5,500
550
3,163
4,197
930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 0 / 4
5,153
515
3,641
3,101
718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
mcloko
Fenrir
10
4 / 1 / 1
6,078
608
5,733
6,861
3,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Lycanguy
Chernobog
9
1 / 0 / 0
5,247
525
2,268
4,925
1,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Thetroid
Yu Huang
9
0 / 2 / 1
5,235
524
1,499
4,806
1,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 0
5,494
549
3,825
7,836
4,639
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 1 / 0
4,794
479
681
5,198
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Horus
zeropond
Horus
6
0 / 2 / 1
4,137
414
2,749
5,774
2,662
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
9
Kills
2
2
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
3
2.5
L
Chernobog
Lycanguy
Chernobog
1
0
0
1
W
Baron Samedi
TheDwight
Baron Samedi
2
1
1
2.5
L
Yu Huang
Thetroid
Yu Huang
0
2
1
0.25
L
1
4
0
0.25
W
0
0
0
0
W
2
0
4
4
W
Fenrir
mcloko
Fenrir
4
1
1
4.5
L
0
1
0
0
L
Horus
zeropond
Horus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,145
Damage
11,022
22,188
Taken
28,539
8,293
Mitigated
10,898
9,340
Healing
7,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,632
299
0
1,310
3,594
1,022
0
526
3,068
37,352
0
L
Chernobog
Lycanguy
Chernobog
2,268
1,268
0
1,882
4,925
1,118
0
342
4,583
0
30,921
W
Baron Samedi
TheDwight
Baron Samedi
1,976
174
104
1,565
4,435
2,284
0
506
3,929
15,281
0
L
Yu Huang
Thetroid
Yu Huang
1,499
163
0
488
4,806
1,283
0
1,189
3,617
28,266
0
L
3,825
910
0
2,016
7,836
4,639
0
144
7,692
0
25,085
W
3,163
1,228
0
1,886
4,197
930
0
0
4,197
0
35,445
W
3,641
857
0
1,220
3,101
718
0
399
2,702
0
14,983
W
Fenrir
mcloko
Fenrir
5,733
1,472
0
3,255
6,861
3,339
0
749
6,112
0
25,894
L
681
120
0
757
5,198
1,196
0
899
4,299
26,078
0
L
Horus
zeropond
Horus
2,749
1,475
406
1,775
5,774
2,662
0
2,034
3,740
0
9,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,788
Gold Earned
24,907
244
Minions Killed
252
0
Camps Cleared
0
967,657
Distance Traveled
917,363
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,637
564
68
7
0
187,050
0
L
Chernobog
5,247
525
65
7
0
182,658
2
W
Baron Samedi
5,420
542
32
3
0
189,214
4
L
Yu Huang
5,235
524
64
6
0
193,700
2
L
Tyr
5,494
549
63
6
0
171,427
2
W
Medusa
5,500
550
61
6
0
188,581
2
W
Loki
5,153
515
27
3
0
222,251
0
W
Fenrir
6,078
608
56
6
0
180,561
4
L
Thoth
4,794
479
39
4
0
171,958
3
L
Horus
4,137
414
21
2
0
197,620
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role