Player Matchup

Nemesis
Nemesis
DuskNickel581
Nemesis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 83L
1,432 Elo+
Solo
Cthulhu
Cthulhu
QSM STONEY
Cthulhu
Level 28
God Stats
3W - 4L
1,466 SR
Queue Stats
3W - 5L
1,400 Elo+
Party 3
Hachiman
Hachiman
QSM THUNDER
Hachiman
Level 126
God Stats
2W - 5L
1,545 SR
Queue Stats
133W - 120L
1,504 Elo+
Party 3
Merlin
Merlin
bigrod2
Merlin
Level 31
God Stats
2W - 4L
1,291 SR
Queue Stats
95W - 133L
1,174 Elo+
Party 1
Bellona
Bellona
xmcsouless
Bellona
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 130L
1,174 Elo+
Party 1
Team Averages
Level 51
1,460 SR
1,337 Elo+

VS

Team Averages
Level 97
1,516 SR
1,497 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
TehJuggernaut
Loki
Level 35
God Stats
4W - 5L
1,325 SR
Queue Stats
178W - 222L
1,467 Elo+
Party 2
Artemis
Artemis
noobmel
Artemis
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 113L
1,412 Elo+
Party 2
Baron Samedi
Baron Samedi
sorrydeadcat
Baron Samedi
Level 121
God Stats
2W - 5L
1,524 SR
Queue Stats
83W - 88L
1,524 Elo+
Party 2
Hercules
Hercules
yonkoangel
Hercules
Level 88
God Stats
3W - 1L
1,732 SR
Queue Stats
156W - 135L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
2 / 8 / 3
8,423
468
10,573
16,643
8,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
QSM STONEY
Cthulhu
11
1 / 3 / 5
7,658
425
5,906
14,769
13,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
QSM THUNDER
Hachiman
15
3 / 4 / 3
9,220
512
6,421
12,219
4,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
bigrod2
Merlin
11
3 / 9 / 2
7,571
421
8,722
12,865
4,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
xmcsouless
Bellona
12
0 / 4 / 1
7,452
414
4,009
10,069
7,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
15
2 / 3 / 8
9,059
503
6,987
11,267
3,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
8 / 4 / 9
10,036
558
10,130
12,073
3,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
noobmel
Artemis
14
1 / 0 / 12
9,053
503
8,292
8,698
2,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
sorrydeadcat
Baron Samedi
16
10 / 2 / 9
10,495
583
14,692
11,801
4,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
yonkoangel
Hercules
16
7 / 0 / 8
10,880
604
8,387
16,534
8,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
74
9
Kills
28
28
Deaths
9
14
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
2
3
8
2
L
Nemesis
2
8
3
0.44
L
Cthulhu
QSM STONEY
Cthulhu
1
3
5
1.17
L
Hachiman
QSM THUNDER
Hachiman
3
4
3
1.13
W
8
4
9
3.13
L
Merlin
bigrod2
Merlin
3
9
2
0.44
W
Artemis
noobmel
Artemis
1
0
12
7
W
Baron Samedi
sorrydeadcat
Baron Samedi
10
2
9
7.25
L
Bellona
xmcsouless
Bellona
0
4
1
0.13
W
Hercules
yonkoangel
Hercules
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,631
Damage
48,488
66,565
Taken
60,373
39,105
Mitigated
22,561
9,593
Healing
26,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
6,987
456
260
4,056
11,267
3,435
351
3,098
8,169
56,285
0
L
Nemesis
10,573
3,435
0
952
16,643
8,753
0
6,093
10,186
0
56,084
L
Cthulhu
QSM STONEY
Cthulhu
5,906
331
450
1,223
14,769
13,738
0
6,014
8,580
25,515
0
L
Hachiman
QSM THUNDER
Hachiman
6,421
2,474
0
3,662
12,219
4,601
1,460
2,520
9,645
0
57,709
W
10,130
1,387
0
3,724
12,073
3,582
506
2,451
9,622
0
45,036
L
Merlin
bigrod2
Merlin
8,722
419
0
1,160
12,865
4,079
70
4,699
7,888
37,466
0
W
Artemis
noobmel
Artemis
8,292
3,441
264
4,009
8,698
2,729
1,470
2,326
6,372
0
50,840
W
Baron Samedi
sorrydeadcat
Baron Samedi
14,692
715
1,373
5,373
11,801
4,383
1,216
3,849
7,952
53,084
0
L
Bellona
xmcsouless
Bellona
4,009
1,526
0
2,146
10,069
7,934
63
1,486
8,479
0
33,511
W
Hercules
yonkoangel
Hercules
8,387
3,882
0
7,017
16,534
8,432
258
2,904
13,630
0
61,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,324
Gold Earned
49,523
348
Minions Killed
457
0
Camps Cleared
0
1,642,111
Distance Traveled
1,696,677
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
9,059
503
85
5
0
302,358
5
L
Nemesis
8,423
468
78
4
0
341,367
5
L
Cthulhu
7,658
425
43
2
0
342,505
3
L
Hachiman
9,220
512
108
6
0
304,919
2
W
Loki
10,036
558
76
4
0
348,604
3
L
Merlin
7,571
421
52
3
0
287,126
0
W
Artemis
9,053
503
85
5
0
329,811
3
W
Baron Samedi
10,495
583
88
5
0
342,603
1
L
Bellona
7,452
414
67
4
0
366,194
0
W
Hercules
10,880
604
123
7
0
373,301
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role