Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Badoish
Agni
Level 42
God Stats
1W - 5L
1,071 SR
Queue Stats
38W - 50L
1,464 Elo+
Solo
Anhur
Anhur
ElnidasElGapes
Anhur
Level 154
God Stats
2W - 2L
1,303 SR
Queue Stats
42W - 50L
1,493 Elo+
Party 1
Camazotz
Camazotz
Krazlo
Camazotz
Level 53
God Stats
4W - 1L
1,785 SR
Queue Stats
101W - 85L
1,594 Elo+
Solo
Kali
Kali
MizZEdits
Kali
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 61L
1,382 Elo+
Party 1
Team Averages
Level 104
1,432 SR
1,487 Elo+

VS

Team Averages
Level 79
1,457 SR
1,343 Elo+
Atlas
Atlas
SkippySmite
Atlas
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 4L
1,500 Elo+
Party 2
King Arthur
King Arthur
SkreÐ
King Arthur
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,349 Elo+
Solo
Cupid
Cupid
StinkyPirrate
Cupid
Level 48
God Stats
0W - 3L
1,261 SR
Queue Stats
27W - 36L
1,358 Elo+
Party 2
Ao Kuang
Ao Kuang
THEKlWl
Ao Kuang
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,337 Elo+
Party 2
Yu Huang
Yu Huang
TheAhola
Yu Huang
Level 41
God Stats
0W - 2L
1,525 SR
Queue Stats
67W - 79L
1,170 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
7 / 3 / 12
9,092
568
10,008
15,907
20,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Agni
Badoish
Agni
16
10 / 3 / 3
9,788
612
10,218
10,590
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
6 / 2 / 11
9,301
581
7,643
10,123
3,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Camazotz
Krazlo
Camazotz
16
10 / 0 / 6
10,438
652
16,365
16,548
14,950
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kali
16
4 / 2 / 14
9,962
623
7,948
14,748
6,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 9 / 2
7,004
438
6,800
16,999
8,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
SkreÐ
King Arthur
10
0 / 7 / 0
6,089
381
4,909
16,056
11,648
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 7 / 3
7,162
448
7,288
10,365
2,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
THEKlWl
Ao Kuang
14
5 / 4 / 0
8,466
529
12,148
15,615
4,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yu Huang
TheAhola
Yu Huang
10
2 / 10 / 1
7,382
461
6,026
11,205
3,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
15
37
Kills
9
10
Deaths
37
46
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
7
3
12
4.33
W
Agni
Badoish
Agni
10
3
3
3.83
W
6
2
11
5.75
W
Camazotz
Krazlo
Camazotz
10
0
6
13
W
Kali
4
2
14
5.5
L
2
9
2
0.33
L
King Arthur
SkreÐ
King Arthur
0
7
0
0
L
0
7
3
0.21
L
Ao Kuang
THEKlWl
Ao Kuang
5
4
0
1.25
L
Yu Huang
TheAhola
Yu Huang
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,182
Damage
37,171
67,916
Taken
70,240
48,515
Mitigated
30,178
22,901
Healing
9,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,008
1,799
0
2,322
15,907
20,024
156
5,275
10,625
19,760
0
W
Agni
Badoish
Agni
10,218
486
0
1,948
10,590
3,232
546
4,927
5,350
58,325
0
W
7,643
3,451
0
2,903
10,123
3,600
2,731
3,985
6,098
0
49,016
W
Camazotz
Krazlo
Camazotz
16,365
6,432
0
11,591
16,548
14,950
1,988
5,958
10,478
0
58,740
W
Kali
7,948
4,637
0
4,137
14,748
6,709
437
4,317
10,391
0
72,158
L
6,800
2,993
0
1,016
16,999
8,062
0
5,034
11,965
22,042
0
L
King Arthur
SkreÐ
King Arthur
4,909
801
0
370
16,056
11,648
0
2,891
13,074
0
21,044
L
7,288
3,627
0
1,770
10,365
2,712
0
3,164
7,201
0
37,069
L
Ao Kuang
THEKlWl
Ao Kuang
12,148
3,948
0
5,167
15,615
4,365
0
3,887
11,674
55,739
0
L
Yu Huang
TheAhola
Yu Huang
6,026
538
0
1,259
11,205
3,391
380
5,250
5,955
28,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,581
Gold Earned
36,103
429
Minions Killed
258
0
Camps Cleared
0
1,604,236
Distance Traveled
1,455,861
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,092
568
10
1
0
306,120
1
W
Agni
9,788
612
105
7
0
314,520
1
W
Anhur
9,301
581
87
5
0
291,236
2
W
Camazotz
10,438
652
112
7
0
333,319
4
W
Kali
9,962
623
115
7
0
359,041
5
L
Atlas
7,004
438
29
2
0
279,837
0
L
King Arthur
6,089
381
32
2
0
294,179
3
L
Cupid
7,162
448
64
4
0
291,016
2
L
Ao Kuang
8,466
529
87
5
0
336,228
4
L
Yu Huang
7,382
461
46
3
0
254,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role