Player Matchup

Loki
Loki
Gold III
Aliio
Loki
Gold III
Level 68
God Stats
54W - 51L
1,610 SR
Queue Stats
430W - 434L
1,554 MMR
Solo
Shiva
Shiva
Gold II
CardinalLeaf
Shiva
Gold II
Level 142
God Stats
3W - 0L
1,766 SR
Queue Stats
119W - 122L
1,533 MMR
Solo
Hel
Hel
Gold II
Metalslug1221
Hel
Gold II
Level 137
God Stats
1W - 1L
1,209 SR
Queue Stats
628W - 634L
1,495 MMR
Solo
Cerberus
Cerberus
Bronze III
PurpleDoodle895
Cerberus
Bronze III
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 96L
1,500 MMR
Solo
Rama
Rama
Gold II
UncleFable
Rama
Gold II
Level 158
God Stats
8W - 7L
1,645 SR
Queue Stats
397W - 386L
1,543 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,546 SR
1,525 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,626 SR
1,525 MMR
Izanami
Izanami
Gold IV
BiologicOC
Izanami
Gold IV
Level 152
God Stats
26W - 30L
1,526 SR
Queue Stats
151W - 155L
1,493 MMR
Solo
Kali
Kali
Gold III
Gravе
Kali
Gold III
Level 148
God Stats
11W - 9L
2,011 SR
Queue Stats
166W - 159L
1,539 MMR
Solo
Ares
Ares
Gold III
KodramSmurf
Ares
Gold III
Level 147
God Stats
1W - 3L
1,665 SR
Queue Stats
150W - 165L
1,524 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
WarVulcan
Gilgamesh
Gold III
Level 157
God Stats
5W - 3L
1,716 SR
Queue Stats
129W - 126L
1,541 MMR
Solo
Ra
Ra
Gold IV
ilikepepper123
Ra
Gold IV
Level 110
God Stats
2W - 5L
1,214 SR
Queue Stats
240W - 250L
1,527 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Aliio
Loki
18
6 / 4 / 4
11,618
581
9,144
14,483
5,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 1 / 5
11,993
600
15,585
16,709
19,584
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
4 / 4 / 7
11,065
553
11,335
15,306
8,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
15
3 / 1 / 11
10,635
532
9,641
21,448
21,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
5 / 2 / 4
11,938
597
13,002
13,083
4,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
ThothCliodhna

VS

Bans
ArtioGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BiologicOC
Izanami
17
2 / 4 / 3
10,409
520
13,012
15,358
5,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kali
Gravе
Kali
20
7 / 2 / 3
12,353
618
11,573
15,295
7,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 8 / 6
8,553
428
10,866
23,028
25,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gilgamesh
WarVulcan
Gilgamesh
17
2 / 2 / 3
9,833
492
7,106
14,290
12,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 6 / 4
9,094
455
9,158
13,792
4,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
31
22
Kills
12
12
Deaths
22
31
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Loki
Aliio
Loki
6
4
4
2
L
Izanami
BiologicOC
Izanami
2
4
3
0.88
W
4
1
5
6.5
L
Kali
Gravе
Kali
7
2
3
4.25
L
1
8
6
0.5
W
4
4
7
1.88
W
Cerberus
3
1
11
8.5
W
5
2
4
3.5
L
Gilgamesh
WarVulcan
Gilgamesh
2
2
3
1.75
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,707
Damage
51,715
81,029
Taken
81,763
60,490
Mitigated
54,761
31,510
Healing
21,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
Aliio
Loki
9,144
2,534
0
4,453
14,483
5,643
0
817
13,666
0
74,585
L
Izanami
BiologicOC
Izanami
13,012
7,929
0
3,880
15,358
5,221
0
1,762
13,596
0
92,149
W
15,585
2,149
536
2,501
16,709
19,584
0
2,637
14,072
13,702
64,573
L
Kali
Gravе
Kali
11,573
5,713
0
4,031
15,295
7,161
222
3,700
11,595
0
94,115
L
10,866
386
0
3,401
23,028
25,095
270
9,188
13,840
28,685
0
W
11,335
1,437
5,086
7,755
15,306
8,550
0
5,628
9,678
84,484
0
W
Cerberus
9,641
460
0
4,325
21,448
21,904
0
6,849
14,599
29,635
6,531
W
13,002
11,163
0
6,854
13,083
4,809
2,242
4,093
8,990
0
103,199
L
Gilgamesh
WarVulcan
Gilgamesh
7,106
1,846
0
4,810
14,290
12,935
376
2,331
11,959
0
60,033
L
9,158
1,238
1,283
3,799
13,792
4,349
776
5,420
8,372
67,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,249
Gold Earned
50,242
613
Minions Killed
589
0
Camps Cleared
0
1,980,560
Distance Traveled
1,962,561
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,618
581
124
6
0
439,449
5
L
Izanami
10,409
520
165
8
0
363,319
5
W
Shiva
11,993
600
142
7
0
431,716
6
L
Kali
12,353
618
153
8
0
505,941
5
L
Ares
8,553
428
26
1
0
333,695
4
W
Hel
11,065
553
132
7
0
388,883
5
W
Cerberus
10,635
532
49
2
0
379,339
6
W
Rama
11,938
597
166
8
0
341,173
3
L
Gilgamesh
9,833
492
121
6
0
414,811
3
L
Ra
9,094
455
124
6
0
344,795
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role