Player Matchup

Ares
Ares
EvilMonkeyEdd
Ares
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 132L
1,610 Elo+
Solo
Shiva
Shiva
OGGunSkills
Shiva
Level 155
God Stats
4W - 2L
1,545 SR
Queue Stats
292W - 290L
1,616 Elo+
Solo
Zhong Kui
Zhong Kui
ThaHellblazer
Zhong Kui
Level 149
God Stats
4W - 1L
1,525 SR
Queue Stats
219W - 230L
1,593 Elo+
Solo
Cernunnos
Cernunnos
iNitroh
Cernunnos
Level 84
God Stats
1W - 0L
1,850 SR
Queue Stats
57W - 43L
1,661 Elo+
Solo
Khepri
Khepri
josue15XDHD
Khepri
Level 157
God Stats
4W - 2L
1,500 SR
Queue Stats
342W - 360L
1,600 Elo+
Solo
Team Averages
Level 131
1,584 SR
1,616 Elo+

VS

Team Averages
Level 147
1,549 SR
1,570 Elo+
Sol
Sol
BROSElD0N
Sol
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
137W - 142L
1,570 Elo+
Solo
Shiva
Shiva
Camology2019
Shiva
Level 155
God Stats
2W - 2L
1,641 SR
Queue Stats
142W - 160L
1,599 Elo+
Solo
Vamana
Vamana
FourDiamonds
Vamana
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 135L
1,552 Elo+
Solo
Bastet
Bastet
SUGARSAM
Bastet
Level 156
God Stats
4W - 13L
1,602 SR
Queue Stats
771W - 743L
1,569 Elo+
Solo
Thoth
Thoth
machinekilla1
Thoth
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
364W - 370L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 22
11,608
774
8,460
20,941
28,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
6 / 3 / 16
10,910
727
19,189
16,370
18,917
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
ThaHellblazer
Zhong Kui
19
7 / 2 / 14
11,636
776
14,188
18,538
18,507
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
iNitroh
Cernunnos
20
8 / 1 / 11
11,799
787
28,294
16,088
9,561
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Khepri
16
2 / 2 / 18
10,689
713
6,003
18,105
23,553
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 4
10,265
684
17,600
14,990
6,086
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
0 / 6 / 11
10,456
697
10,385
21,526
26,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Vamana
17
5 / 6 / 4
11,370
758
13,744
22,882
26,086
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bastet
SUGARSAM
Bastet
15
0 / 4 / 6
8,849
590
6,824
14,158
12,988
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

19
3 / 3 / 3
10,798
720
23,175
10,474
3,901
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
39
24
Kills
11
11
Deaths
24
81
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
5
4
1
L
0
6
11
0.92
W
1
3
22
4
L
Vamana
5
6
4
1.17
W
6
3
16
4.67
L
Bastet
SUGARSAM
Bastet
0
4
6
0.75
W
Zhong Kui
ThaHellblazer
Zhong Kui
7
2
14
7
W
Cernunnos
iNitroh
Cernunnos
8
1
11
13.5
W
Khepri
2
2
18
5.5
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,134
Damage
71,728
90,042
Taken
84,030
98,875
Mitigated
75,873
33,670
Healing
31,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,600
6,207
0
4,207
14,990
6,086
848
4,091
10,899
33,723
0
L
10,385
1,340
5,074
4,693
21,526
26,812
117
7,352
14,174
0
19,680
W
8,460
178
595
2,565
20,941
28,337
364
10,417
10,311
12,711
0
L
Vamana
13,744
6,394
3,829
6,933
22,882
26,086
320
7,793
15,089
0
18,247
W
19,189
2,914
5,546
2,179
16,370
18,917
1,713
7,436
8,744
0
36,634
L
Bastet
SUGARSAM
Bastet
6,824
1,741
1,788
3,058
14,158
12,988
551
4,908
9,250
0
10,162
W
Zhong Kui
ThaHellblazer
Zhong Kui
14,188
1,513
2,249
4,045
18,538
18,507
1,719
6,443
11,794
32,237
0
W
Cernunnos
iNitroh
Cernunnos
28,294
11,054
3,197
6,706
16,088
9,561
2,174
8,936
6,722
0
64,453
W
Khepri
6,003
255
3,426
3,162
18,105
23,553
327
7,543
10,221
15,788
0
L
23,175
340
792
799
10,474
3,901
1,641
4,507
5,967
60,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,642
Gold Earned
51,738
194
Minions Killed
147
0
Camps Cleared
0
1,394,963
Distance Traveled
1,347,878
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,265
684
44
3
0
239,585
2
L
Shiva
10,456
697
9
1
0
260,526
3
W
Ares
11,608
774
5
0
0
295,330
1
L
Vamana
11,370
758
10
1
0
241,509
1
W
Shiva
10,910
727
38
3
0
261,052
0
L
Bastet
8,849
590
5
0
0
321,822
1
W
Zhong Kui
11,636
776
53
4
0
272,895
6
W
Cernunnos
11,799
787
81
5
0
289,017
1
W
Khepri
10,689
713
17
1
0
276,669
4
L
Thoth
10,798
720
79
5
0
284,436
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role