Player Matchup

Cthulhu
Cthulhu
Griffïth
Cthulhu
Level 18
God Stats
2W - 4L
1,294 SR
Queue Stats
3W - 9L
1,289 Elo+
Party 2
Medusa
Medusa
Moisesthebest1
Medusa
Level 35
God Stats
3W - 6L
1,482 SR
Queue Stats
123W - 137L
1,312 Elo+
Party 3
Ravana
Ravana
PremiumCurry
Ravana
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,167 Elo+
Party 2
Susano
Susano
Totalrock134391
Susano
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
55W - 69L
1,325 Elo+
Party 2
Sol
Sol
VanitasOTR
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 38L
1,394 Elo+
Party 3
Team Averages
Level 35
1,455 SR
1,297 Elo+

VS

Team Averages
Level 92
1,545 SR
1,613 Elo+
Bakasura
Bakasura
 
Bakasura
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Drag0nGardian
Bellona
Level 141
God Stats
42W - 23L
1,785 SR
Queue Stats
551W - 401L
1,680 Elo+
Party 1
Thanatos
Thanatos
Glenvel
Thanatos
Level 139
God Stats
40W - 14L
1,761 SR
Queue Stats
67W - 34L
1,728 Elo+
Party 1
Neith
Neith
SilentBlows
Neith
Level 59
God Stats
2W - 3L
1,181 SR
Queue Stats
121W - 103L
1,417 Elo+
Solo
Merlin
Merlin
hvrt
Merlin
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 21L
1,738 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Griffïth
Cthulhu
10
0 / 5 / 2
6,802
378
4,190
15,731
11,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 6 / 1
7,032
391
3,765
11,793
3,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
15
2 / 5 / 1
8,831
491
8,180
12,789
4,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
6 / 5 / 3
9,272
515
10,073
15,229
4,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
5 / 8 / 5
8,746
486
10,262
15,938
4,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
19
3 / 3 / 4
11,810
656
9,805
13,081
8,908
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
16
5 / 3 / 10
10,515
584
8,903
13,821
7,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Glenvel
Thanatos
16
8 / 2 / 13
10,756
598
11,212
13,750
13,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
7 / 2 / 12
11,752
653
18,943
10,609
4,391
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Merlin
hvrt
Merlin
18
6 / 5 / 6
11,170
621
10,381
12,791
4,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
74
13
Kills
29
29
Deaths
15
12
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
3
4
1.67
W
Bellona
5
3
10
3.33
W
Thanatos
Glenvel
Thanatos
8
2
13
7.25
L
Cthulhu
Griffïth
Cthulhu
0
5
2
0.2
L
0
6
1
0.08
L
Ravana
2
5
1
0.5
W
7
2
12
6.5
L
6
5
3
1.5
L
5
8
5
0.94
W
Merlin
hvrt
Merlin
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,470
Damage
59,244
71,480
Taken
64,052
29,066
Mitigated
38,556
14,147
Healing
26,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
9,805
6,486
0
5,685
13,081
8,908
1,850
2,041
11,040
0
64,992
W
Bellona
8,903
3,728
0
3,724
13,821
7,860
1,248
3,642
10,179
0
66,222
W
Thanatos
Glenvel
Thanatos
11,212
2,772
0
11,003
13,750
13,071
204
3,023
10,727
0
38,733
L
Cthulhu
Griffïth
Cthulhu
4,190
730
395
1,968
15,731
11,701
0
746
14,647
13,426
0
L
3,765
1,583
0
3,046
11,793
3,297
0
409
11,344
0
50,120
L
Ravana
8,180
1,637
0
1,104
12,789
4,928
996
1,267
10,319
0
51,974
W
18,943
8,885
0
5,144
10,609
4,391
7,502
4,368
5,729
0
84,016
L
10,073
1,279
0
2,259
15,229
4,811
0
2,146
11,992
0
43,208
L
10,262
3,478
329
5,046
15,938
4,329
0
5,029
10,523
41,298
0
W
Merlin
hvrt
Merlin
10,381
598
0
1,177
12,791
4,326
0
3,644
9,147
73,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,683
Gold Earned
56,003
343
Minions Killed
607
0
Camps Cleared
0
1,654,502
Distance Traveled
1,808,598
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,810
656
184
10
0
408,161
0
W
Bellona
10,515
584
105
6
0
404,310
2
W
Thanatos
10,756
598
48
3
0
370,274
6
L
Cthulhu
6,802
378
24
1
0
327,111
0
L
Medusa
7,032
391
78
4
0
317,583
1
L
Ravana
8,831
491
117
7
0
355,555
3
W
Neith
11,752
653
139
8
0
332,665
4
L
Susano
9,272
515
57
3
0
364,937
0
L
Sol
8,746
486
67
4
0
289,316
1
W
Merlin
11,170
621
131
7
0
293,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role