Player Matchup

Ymir
Ymir
B00tyTwerk4Jesus
Ymir
Level 28
God Stats
1W - 2L
1,775 SR
Queue Stats
75W - 108L
1,281 Elo+
Party 1
Bakasura
Bakasura
FlipperFeet
Bakasura
Level 64
God Stats
12W - 11L
1,432 SR
Queue Stats
243W - 278L
1,441 Elo+
Party 1
Neith
Neith
brisedudimanche
Neith
Level 57
God Stats
10W - 9L
1,546 SR
Queue Stats
72W - 76L
1,549 Elo+
Party 3
Hou Yi
Hou Yi
chichicuilote95
Hou Yi
Level 23
God Stats
0W - 3L
1,205 SR
Queue Stats
58W - 69L
1,391 Elo+
Solo
Yu Huang
Yu Huang
lilsmokes
Yu Huang
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,586 Elo+
Party 3
Team Averages
Level 40
1,491 SR
1,450 Elo+

VS

Team Averages
Level 93
1,767 SR
1,550 Elo+
Da Ji
Da Ji
El Piruslirus
Da Ji
Level 129
God Stats
11W - 9L
1,494 SR
Queue Stats
343W - 385L
1,379 Elo+
Solo
Nu Wa
Nu Wa
LePtitLoupio
Nu Wa
Level 28
God Stats
4W - 0L
1,986 SR
Queue Stats
25W - 16L
1,611 Elo+
Party 2
Thor
Thor
Rag3rz wT
Thor
Level 74
God Stats
6W - 1L
1,870 SR
Queue Stats
25W - 23L
1,544 Elo+
Party 2
Medusa
Medusa
TheBoutet9
Medusa
Level 107
God Stats
6W - 2L
1,775 SR
Queue Stats
78W - 65L
1,579 Elo+
Party 2
Raijin
Raijin
TheGingras9
Raijin
Level 128
God Stats
2W - 0L
1,709 SR
Queue Stats
134W - 116L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 5
5,889
841
1,874
8,520
5,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
FlipperFeet
Bakasura
13
7 / 4 / 0
7,416
1,059
6,281
8,066
3,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 4 / 4
5,986
855
5,055
7,452
2,278
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 3 / 0
4,901
700
2,076
3,707
1,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
lilsmokes
Yu Huang
11
0 / 2 / 3
5,432
776
2,381
4,322
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 6
6,674
953
4,202
5,414
2,128
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 3 / 9
5,960
851
5,753
3,982
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
12
2 / 1 / 6
6,249
893
4,352
5,878
2,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
TheBoutet9
Medusa
13
6 / 2 / 3
6,893
985
6,349
6,343
1,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
13
5 / 1 / 3
6,802
972
7,889
4,952
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
9
Kills
17
17
Deaths
9
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
4
5
0.63
W
3
2
6
3
L
Bakasura
FlipperFeet
Bakasura
7
4
0
1.75
W
1
3
9
1.83
W
Thor
2
1
6
5
W
Medusa
TheBoutet9
Medusa
6
2
3
3.75
W
Raijin
5
1
3
6.5
L
2
4
4
1
L
0
3
0
0
L
Yu Huang
lilsmokes
Yu Huang
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,667
Damage
28,545
32,067
Taken
26,569
13,048
Mitigated
9,645
5,007
Healing
3,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,874
314
0
470
8,520
5,043
0
5,078
3,039
4,645
0
W
4,202
426
0
0
5,414
2,128
0
37
4,978
0
20,450
L
Bakasura
FlipperFeet
Bakasura
6,281
3,941
0
699
8,066
3,346
0
3,303
4,438
0
13,308
W
5,753
2,642
0
460
3,982
1,105
436
924
2,740
10,993
0
W
Thor
4,352
580
0
902
5,878
2,698
58
932
4,886
0
10,750
W
Medusa
TheBoutet9
Medusa
6,349
1,782
0
1,260
6,343
1,973
1,016
1,167
4,576
0
22,377
W
Raijin
7,889
465
0
1,018
4,952
1,741
670
817
3,906
22,706
0
L
5,055
2,147
359
2,174
7,452
2,278
0
2,567
4,624
0
17,102
L
2,076
917
0
472
3,707
1,014
0
518
3,097
0
5,525
L
Yu Huang
lilsmokes
Yu Huang
2,381
226
259
574
4,322
1,367
0
1,281
2,846
14,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,624
Gold Earned
32,578
95
Minions Killed
144
0
Camps Cleared
0
601,934
Distance Traveled
772,063
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,889
841
3
0
0
130,692
0
W
Da Ji
6,674
953
33
5
0
140,819
2
L
Bakasura
7,416
1,059
28
4
0
168,488
1
W
Nu Wa
5,960
851
5
1
0
140,197
0
W
Thor
6,249
893
18
3
0
172,660
1
W
Medusa
6,893
985
44
6
0
165,439
1
W
Raijin
6,802
972
44
6
0
152,948
0
L
Neith
5,986
855
26
4
0
129,714
0
L
Hou Yi
4,901
700
9
1
0
53,905
0
L
Yu Huang
5,432
776
29
4
0
119,135
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role