Player Matchup

Osiris
Osiris
Jkt1412
Osiris
Level 66
God Stats
16W - 24L
1,441 SR
Queue Stats
120W - 171L
1,438 Elo+
Solo
Neith
Neith
JohnKruger
Neith
Level 136
God Stats
5W - 3L
1,744 SR
Queue Stats
160W - 185L
1,564 Elo+
Solo
Bacchus
Bacchus
KrypticxChronic
Bacchus
Level 143
God Stats
32W - 34L
1,514 SR
Queue Stats
186W - 214L
1,465 Elo+
Solo
Team Averages
Level 115
1,567 SR
1,489 Elo+

VS

Team Averages
Level 128
1,475 SR
1,544 Elo+
Nemesis
Nemesis
DaPanda031
Nemesis
Level 126
God Stats
2W - 2L
1,370 SR
Queue Stats
105W - 98L
1,506 Elo+
Party 1
Yu Huang
Yu Huang
ITypicalGamerI
Yu Huang
Level 160
God Stats
4W - 3L
1,640 SR
Queue Stats
106W - 86L
1,636 Elo+
Party 1
Yemoja
Yemoja
JoMc Gamerdude
Yemoja
Level 99
God Stats
1W - 4L
1,415 SR
Queue Stats
51W - 46L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Jkt1412
Osiris
16
2 / 0 / 8
11,026
649
11,948
16,799
19,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
17
5 / 0 / 6
11,980
705
15,369
10,733
3,528
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
4 / 1 / 5
12,150
715
12,326
17,051
17,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DaPanda031
Nemesis
14
0 / 4 / 0
9,364
551
10,382
16,052
8,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yu Huang
16
0 / 4 / 0
10,242
602
16,671
12,540
4,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 3 / 0
10,922
642
4,323
15,101
17,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
1
11
Kills
1
1
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DaPanda031
Nemesis
0
4
0
0
L
Yu Huang
0
4
0
0
W
Osiris
Jkt1412
Osiris
2
0
8
6
L
1
3
0
0.33
W
Neith
5
0
6
8
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,643
Damage
31,376
44,583
Taken
43,693
39,692
Mitigated
31,237
14,810
Healing
12,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DaPanda031
Nemesis
10,382
4,544
0
3,026
16,052
8,872
353
4,305
11,151
0
37,794
L
Yu Huang
16,671
1,706
0
1,932
12,540
4,530
0
4,491
7,731
63,020
0
W
Osiris
Jkt1412
Osiris
11,948
2,461
0
3,557
16,799
19,046
172
6,630
10,169
0
34,034
L
4,323
1,140
4,442
3,212
15,101
17,835
0
3,718
11,025
15,961
0
W
Neith
15,369
7,204
0
3,028
10,733
3,528
2,106
6,461
4,272
0
69,203
W
12,326
1,158
1,180
7,045
17,051
17,118
0
8,281
8,770
27,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,156
Gold Earned
30,528
197
Minions Killed
176
7
Camps Cleared
7
1,041,542
Distance Traveled
902,295
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,364
551
50
3
7
341,019
4
L
Yu Huang
10,242
602
100
6
0
288,255
4
W
Osiris
11,026
649
39
2
0
360,812
5
L
Yemoja
10,922
642
26
2
0
273,021
2
W
Neith
11,980
705
118
7
5
318,028
1
W
Bacchus
12,150
715
40
2
2
362,702
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role