Player Matchup

Mulan
Mulan
Brownsiide
Mulan
Level 158
God Stats
1W - 0L
1,920 SR
Queue Stats
30W - 14L
1,786 Elo+
Party 2
Medusa
Medusa
MegueS2
Medusa
Level 128
God Stats
5W - 1L
1,543 SR
Queue Stats
95W - 92L
1,522 Elo+
Party 2
Zeus
Zeus
ZTantalus
Zeus
Level 158
God Stats
2W - 0L
1,882 SR
Queue Stats
59W - 27L
1,724 Elo+
Party 2
Hades
Hades
perspectiveduck5
Hades
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 17L
1,532 Elo+
Party 2
Izanami
Izanami
sloopsXXcoach
Izanami
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 2
Team Averages
Level 124
1,669 SR
1,613 Elo+

VS

Team Averages
Level 63
1,569 SR
1,576 Elo+
Ares
Ares
 
Ares
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
BladetheLeafeon
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Achilles
Achilles
MilkandCookies00
Achilles
Level 85
God Stats
1W - 2L
1,595 SR
Queue Stats
102W - 62L
1,809 Elo+
Party 1
Agni
Agni
jauquet11
Agni
Level 157
God Stats
6W - 12L
1,494 SR
Queue Stats
938W - 967L
1,514 Elo+
Solo
Ullr
Ullr
xingsou
Ullr
Level 29
God Stats
1W - 2L
1,756 SR
Queue Stats
144W - 122L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
1 / 4 / 13
8,201
911
5,816
13,086
16,423
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
MegueS2
Medusa
15
4 / 2 / 17
9,060
1,007
7,987
8,207
3,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
15
8 / 2 / 14
9,523
1,058
19,154
5,440
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
8 / 3 / 17
9,243
1,027
9,623
9,721
7,432
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
15
6 / 3 / 15
8,908
990
11,946
9,627
3,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
3 / 3 / 1
7,406
823
4,549
12,226
11,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 9 / 2
6,100
678
2,953
12,437
3,087
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
8 / 6 / 1
9,919
1,102
8,866
15,719
13,336
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
12
0 / 7 / 5
7,118
791
6,984
8,360
2,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
xingsou
Ullr
16
0 / 3 / 6
8,187
910
6,077
9,749
3,464
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
26
27
Kills
11
14
Deaths
28
76
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
3
1
1.17
L
0
9
2
0.11
W
Mulan
1
4
13
1.88
W
Medusa
MegueS2
Medusa
4
2
17
6.25
L
8
6
1
1.42
W
Zeus
8
2
14
7.5
L
Agni
0
7
5
0.36
W
8
3
17
5.5
W
Izanami
6
3
15
4.5
L
Ullr
xingsou
Ullr
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,526
Damage
29,429
46,081
Taken
58,491
33,524
Mitigated
33,351
12,466
Healing
9,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,549
239
39
2,188
12,226
11,017
0
7,542
4,684
5,103
0
L
2,953
1,338
0
0
12,437
3,087
270
5,618
6,819
0
3,726
W
Mulan
5,816
933
1,753
2,335
13,086
16,423
433
3,466
9,620
0
11,431
W
Medusa
MegueS2
Medusa
7,987
3,262
1,533
1,595
8,207
3,635
2,153
2,356
5,851
0
16,404
L
8,866
2,466
342
3,666
15,719
13,336
324
6,316
9,403
0
15,004
W
Zeus
19,154
1,190
534
204
5,440
2,167
926
1,728
3,712
36,403
0
L
Agni
6,984
360
172
160
8,360
2,447
490
3,355
5,005
16,228
0
W
9,623
1,554
951
1,852
9,721
7,432
972
801
8,620
16,560
0
W
Izanami
11,946
8,483
0
1,709
9,627
3,867
1,910
3,182
5,834
0
26,849
L
Ullr
xingsou
Ullr
6,077
1,324
779
2,647
9,749
3,464
486
5,946
3,803
0
25,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,935
Gold Earned
38,730
105
Minions Killed
69
0
Camps Cleared
0
874,898
Distance Traveled
720,513
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,406
823
0
0
0
134,936
1
L
Medusa
6,100
678
1
0
0
121,974
0
W
Mulan
8,201
911
9
1
0
165,050
0
W
Medusa
9,060
1,007
21
2
0
200,339
1
L
Achilles
9,919
1,102
11
1
0
148,275
0
W
Zeus
9,523
1,058
39
4
0
164,591
0
L
Agni
7,118
791
13
1
0
137,343
0
W
Hades
9,243
1,027
17
2
0
163,943
1
W
Izanami
8,908
990
19
2
0
180,975
1
L
Ullr
8,187
910
44
5
0
177,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role