Player Matchup

Fenrir
Fenrir
Orioms
Fenrir
Level 129
God Stats
0W - 6L
1,026 SR
Queue Stats
177W - 192L
1,470 Elo+
Solo
Janus
Janus
Sr Vagem
Janus
Level 59
God Stats
5W - 8L
1,470 SR
Queue Stats
42W - 52L
1,469 Elo+
Party 1
Skadi
Skadi
XvDragonvX3983
Skadi
Level 98
God Stats
2W - 3L
1,487 SR
Queue Stats
51W - 67L
1,461 Elo+
Party 1
Chaac
Chaac
blackturr
Chaac
Level 89
God Stats
5W - 3L
1,673 SR
Queue Stats
246W - 246L
1,444 Elo+
Solo
Ymir
Ymir
iPluusZ
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,305 Elo+
Party 1
Team Averages
Level 81
1,431 SR
1,430 Elo+

VS

Team Averages
Level 99
1,399 SR
1,451 Elo+
Eset
Eset
 
Eset
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Dark_Lover_L
Bakasura
Level 66
God Stats
4W - 2L
1,337 SR
Queue Stats
136W - 149L
1,411 Elo+
Solo
Neith
Neith
ForshaKenn
Neith
Level 109
God Stats
44W - 52L
1,422 SR
Queue Stats
789W - 853L
1,454 Elo+
Solo
Hou Yi
Hou Yi
Teiquy
Hou Yi
Level 102
God Stats
2W - 2L
1,386 SR
Queue Stats
116W - 127L
1,452 Elo+
Solo
Yu Huang
Yu Huang
draglukK
Yu Huang
Level 87
God Stats
13W - 22L
1,352 SR
Queue Stats
390W - 443L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Orioms
Fenrir
10
1 / 1 / 1
5,752
523
3,130
6,467
2,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Sr Vagem
Janus
10
0 / 2 / 0
5,646
513
1,775
4,160
1,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 0
4,846
441
4,158
6,140
1,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
blackturr
Chaac
11
2 / 2 / 1
6,279
571
3,657
8,401
5,382
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
iPluusZ
Ymir
7
0 / 6 / 0
4,715
429
1,253
9,362
4,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
3 / 0 / 8
6,408
583
5,104
6,394
4,140
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
Dark_Lover_L
Bakasura
10
0 / 1 / 2
5,973
543
2,144
7,973
3,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
12
2 / 2 / 1
6,870
625
6,162
6,519
2,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
Teiquy
Hou Yi
12
8 / 0 / 2
7,231
657
6,672
6,357
1,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yu Huang
draglukK
Yu Huang
11
0 / 0 / 3
6,164
560
3,268
3,260
957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
13
13
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
3
0
8
7
W
Bakasura
Dark_Lover_L
Bakasura
0
1
2
1
W
Neith
2
2
1
1.25
L
Fenrir
Orioms
Fenrir
1
1
1
1.5
L
Janus
Sr Vagem
Janus
0
2
0
0
W
Hou Yi
Teiquy
Hou Yi
8
0
2
9
L
0
2
0
0
L
Chaac
blackturr
Chaac
2
2
1
1.25
W
Yu Huang
draglukK
Yu Huang
0
0
3
1.5
L
Ymir
iPluusZ
Ymir
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,973
Damage
23,350
34,530
Taken
30,503
14,845
Mitigated
12,834
9,397
Healing
11,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
5,104
761
564
2,173
6,394
4,140
109
1,319
5,075
15,651
0
W
Bakasura
Dark_Lover_L
Bakasura
2,144
1,622
0
4,144
7,973
3,071
166
0
7,973
0
24,115
W
Neith
6,162
3,281
0
1,784
6,519
2,849
0
0
6,519
0
41,454
L
Fenrir
Orioms
Fenrir
3,130
773
0
1,696
6,467
2,540
0
1,579
4,716
0
27,649
L
Janus
Sr Vagem
Janus
1,775
44
0
409
4,160
1,184
64
1,569
2,591
33,259
0
W
Hou Yi
Teiquy
Hou Yi
6,672
2,969
0
1,833
6,357
1,817
721
564
5,793
0
39,200
L
4,158
1,276
0
2,183
6,140
1,194
0
1,360
4,740
0
28,871
L
Chaac
blackturr
Chaac
3,657
447
0
3,764
8,401
5,382
0
0
8,341
0
36,675
W
Yu Huang
draglukK
Yu Huang
3,268
209
0
666
3,260
957
234
1,145
2,115
36,599
0
L
Ymir
iPluusZ
Ymir
1,253
489
0
1,345
9,362
4,545
0
3,864
5,498
10,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,238
Gold Earned
32,646
275
Minions Killed
321
0
Camps Cleared
0
1,064,155
Distance Traveled
1,027,875
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,408
583
22
2
0
196,909
4
W
Bakasura
5,973
543
70
6
0
256,843
0
W
Neith
6,870
625
81
7
0
179,490
1
L
Fenrir
5,752
523
62
6
0
236,231
2
L
Janus
5,646
513
67
6
0
205,314
2
W
Hou Yi
7,231
657
72
7
0
192,972
3
L
Skadi
4,846
441
53
5
0
210,751
1
L
Chaac
6,279
571
79
7
0
222,013
2
W
Yu Huang
6,164
560
76
7
0
201,661
1
L
Ymir
4,715
429
14
1
0
189,846
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role