Player Matchup

Vamana
Vamana
JoeColomav
Vamana
Level 110
God Stats
5W - 0L
1,394 SR
Queue Stats
81W - 65L
1,547 Elo+
Party 1
Raijin
Raijin
ThePLT
Raijin
Level 104
God Stats
3W - 0L
1,879 SR
Queue Stats
59W - 38L
1,668 Elo+
Party 1
Anhur
Anhur
Zombig
Anhur
Level 24
God Stats
1W - 0L
1,724 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 79
1,666 SR
1,572 Elo+

VS

Team Averages
Level 40
1,500 SR
1,307 Elo+
Ares
Ares
BlackFruitLoops
Ares
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Odin
Odin
ReddMeat
Odin
Level 58
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 9L
1,210 Elo+
Party 2
Baron Samedi
Baron Samedi
YEETMEAT
Baron Samedi
Level 58
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 8L
1,210 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
JoeColomav
Vamana
17
8 / 3 / 9
11,988
799
12,535
16,142
14,502
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
ThePLT
Raijin
16
8 / 6 / 8
12,166
811
12,644
12,591
5,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Zombig
Anhur
17
6 / 2 / 13
12,264
818
16,987
10,965
4,360
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 6
11,282
752
7,899
20,097
27,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
14
5 / 8 / 5
10,573
705
7,793
15,635
10,304
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
YEETMEAT
Baron Samedi
14
1 / 7 / 9
9,684
646
11,241
13,680
11,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
31
22
Kills
11
11
Deaths
22
30
Assists
20
Player
Kills
Deaths
Assists
KDA
L
5
7
6
1.14
W
Vamana
JoeColomav
Vamana
8
3
9
4.17
L
Odin
5
8
5
0.94
W
Raijin
ThePLT
Raijin
8
6
8
2
L
Baron Samedi
YEETMEAT
Baron Samedi
1
7
9
0.79
W
Anhur
Zombig
Anhur
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,166
Damage
26,933
39,698
Taken
49,412
23,944
Mitigated
49,240
10,136
Healing
5,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,899
1,119
0
871
20,097
27,158
55
4,267
15,830
13,526
0
W
Vamana
JoeColomav
Vamana
12,535
7,242
374
4,706
16,142
14,502
806
5,814
10,328
255
44,194
L
Odin
7,793
5,169
0
492
15,635
10,304
126
4,703
10,932
0
17,512
W
Raijin
ThePLT
Raijin
12,644
1,203
0
1,330
12,591
5,082
364
6,218
6,373
48,306
0
L
Baron Samedi
YEETMEAT
Baron Samedi
11,241
416
1,520
2,710
13,680
11,778
175
4,021
9,659
35,067
0
W
Anhur
Zombig
Anhur
16,987
11,163
0
3,726
10,965
4,360
1,707
7,998
2,967
0
40,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,418
Gold Earned
31,539
184
Minions Killed
79
9
Camps Cleared
1
791,280
Distance Traveled
748,201
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,282
752
8
1
0
239,395
1
W
Vamana
11,988
799
63
4
2
282,277
2
L
Odin
10,573
705
21
1
0
253,213
1
W
Raijin
12,166
811
71
5
5
242,327
2
L
Baron Samedi
9,684
646
50
3
1
255,593
1
W
Anhur
12,264
818
50
3
2
266,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role