Player Matchup

Serqet
Serqet
Priestw20
Serqet
Level 129
God Stats
4W - 0L
1,500 SR
Queue Stats
145W - 149L
1,470 Elo+
Solo
Izanami
Izanami
RyunosukeRyusei
Izanami
Level 107
God Stats
2W - 1L
1,517 SR
Queue Stats
152W - 146L
1,483 Elo+
Solo
Persephone
Persephone
Woody2k
Persephone
Level 97
God Stats
7W - 9L
1,500 SR
Queue Stats
79W - 82L
1,543 Elo+
Party 1
Cerberus
Cerberus
hotrod0694
Cerberus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Shiva
Shiva
wulfaye
Shiva
Level 106
God Stats
6W - 2L
1,735 SR
Queue Stats
161W - 145L
1,566 Elo+
Party 1
Team Averages
Level 118
1,550 SR
1,512 Elo+

VS

Team Averages
Level 90
1,608 SR
1,490 Elo+
Hachiman
Hachiman
Adoink
Hachiman
Level 88
God Stats
6W - 7L
1,607 SR
Queue Stats
25W - 45L
1,426 Elo+
Party 2
Fenrir
Fenrir
Glooteus
Fenrir
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
87W - 112L
1,462 Elo+
Party 2
Ah Puch
Ah Puch
JapaneseUFOs
Ah Puch
Level 83
God Stats
4W - 3L
1,644 SR
Queue Stats
327W - 368L
1,482 Elo+
Solo
Ares
Ares
MachucaZero
Ares
Level 118
God Stats
31W - 21L
1,471 SR
Queue Stats
756W - 752L
1,510 Elo+
Solo
Osiris
Osiris
dubblub
Osiris
Level 99
God Stats
25W - 29L
1,816 SR
Queue Stats
918W - 934L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Priestw20
Serqet
13
3 / 4 / 3
7,718
594
5,498
9,225
3,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 1 / 2
7,331
564
3,785
7,637
1,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
Woody2k
Persephone
13
10 / 5 / 4
8,844
680
10,627
7,177
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
hotrod0694
Cerberus
12
2 / 0 / 3
6,914
532
3,622
7,603
4,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
wulfaye
Shiva
14
2 / 0 / 0
8,120
625
9,024
10,634
6,812
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Adoink
Hachiman
11
0 / 1 / 1
6,071
467
5,195
6,186
1,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Glooteus
Fenrir
11
5 / 6 / 4
7,331
564
5,428
10,816
3,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Puch
JapaneseUFOs
Ah Puch
11
3 / 6 / 1
6,945
534
5,835
8,503
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 2 / 2
6,569
505
4,003
7,171
5,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
dubblub
Osiris
13
1 / 3 / 0
7,397
569
6,183
12,433
11,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
18
Kills
10
10
Deaths
18
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Adoink
Hachiman
0
1
1
0.5
L
Fenrir
Glooteus
Fenrir
5
6
4
1.17
L
Ah Puch
JapaneseUFOs
Ah Puch
3
6
1
0.58
L
1
2
2
1
W
Serqet
Priestw20
Serqet
3
4
3
1.13
W
1
1
2
2
W
Persephone
Woody2k
Persephone
10
5
4
2.4
L
Osiris
dubblub
Osiris
1
3
0
0.33
W
Cerberus
hotrod0694
Cerberus
2
0
3
3.5
W
Shiva
wulfaye
Shiva
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,556
Damage
26,644
42,276
Taken
45,109
18,547
Mitigated
25,848
13,676
Healing
10,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Adoink
Hachiman
5,195
1,755
0
2,000
6,186
1,496
0
986
5,038
0
38,228
L
Fenrir
Glooteus
Fenrir
5,428
957
0
2,468
10,816
3,680
0
4,498
5,736
0
28,145
L
Ah Puch
JapaneseUFOs
Ah Puch
5,835
664
0
641
8,503
3,082
0
5,545
2,700
42,037
0
L
4,003
235
149
1,539
7,171
5,824
0
2,641
4,444
15,084
0
W
Serqet
Priestw20
Serqet
5,498
1,044
0
480
9,225
3,132
0
1,944
7,281
0
43,234
W
3,785
2,846
0
2,800
7,637
1,910
798
1,002
6,635
0
54,915
W
Persephone
Woody2k
Persephone
10,627
1,118
0
1,478
7,177
2,216
1,159
2,939
4,233
42,367
0
L
Osiris
dubblub
Osiris
6,183
2,373
0
4,070
12,433
11,766
0
579
11,854
0
49,482
W
Cerberus
hotrod0694
Cerberus
3,622
173
0
2,806
7,603
4,477
0
3,248
4,355
10,206
0
W
Shiva
wulfaye
Shiva
9,024
2,470
0
6,112
10,634
6,812
517
702
9,932
0
55,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,927
Gold Earned
34,313
386
Minions Killed
330
0
Camps Cleared
0
1,338,249
Distance Traveled
1,216,025
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,071
467
79
6
0
238,847
4
L
Fenrir
7,331
564
43
3
0
263,169
0
L
Ah Puch
6,945
534
70
5
0
227,998
1
L
Ares
6,569
505
21
2
0
276,915
5
W
Serqet
7,718
594
78
6
0
305,353
1
W
Izanami
7,331
564
107
8
0
227,888
3
W
Persephone
8,844
680
73
6
0
245,517
0
L
Osiris
7,397
569
117
9
0
209,096
0
W
Cerberus
6,914
532
16
1
0
279,736
3
W
Shiva
8,120
625
112
9
0
279,755
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role