Player Matchup

Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold IV
Exequiel00
Jormungandr
Gold IV
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 135L
1,431 MMR
Solo
Janus
Janus
Gold III
NaguCrazyYT
Janus
Gold III
Level 129
God Stats
2W - 1L
1,811 SR
Queue Stats
70W - 66L
1,494 MMR
Solo
Amaterasu
Amaterasu
Gold IV
emilianitor
Amaterasu
Gold IV
Level 122
God Stats
3W - 4L
1,533 SR
Queue Stats
110W - 117L
1,492 MMR
Solo
Neith
Neith
Silver IV
iXanD
Neith
Silver IV
Level 118
God Stats
5W - 13L
1,316 SR
Queue Stats
227W - 242L
946 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,532 SR
1,372 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,598 SR
1,294 MMR
Thoth
Thoth
Platinum III
 
Thoth
Platinum III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Platinum V
 
Izanami
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
LØU1Z
Sun Wukong
Bronze III
Level 156
God Stats
1W - 0L
1,695 SR
Queue Stats
5W - 11L
1,509 MMR
Solo
Mercury
Mercury
Gold III
Onkeeel
Mercury
Gold III
Level 86
God Stats
5W - 0L
1,781 SR
Queue Stats
48W - 39L
1,548 MMR
Party 1
Sylvanus
Sylvanus
Bronze I
Synbiotica
Sylvanus
Bronze I
Level 88
God Stats
46W - 43L
1,513 SR
Queue Stats
113W - 137L
415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 1 / 1
5,372
537
2,128
6,137
1,945
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
Exequiel00
Jormungandr
8
0 / 3 / 2
5,151
515
3,147
8,594
4,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

2
0 / 1 / 0
3,749
375
140
836
146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Amaterasu
emilianitor
Amaterasu
11
3 / 3 / 0
6,354
635
6,156
7,843
7,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
iXanD
Neith
9
2 / 6 / 1
5,257
526
4,532
9,210
1,673
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bans
GilgameshDanzaburouAthenaMulan

VS

Bans
PersephoneBastetCliodhnaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
3 / 0 / 3
7,271
727
2,664
3,002
940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
 
Izanami
11
3 / 2 / 2
6,631
663
6,653
6,598
1,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
LØU1Z
Sun Wukong
11
3 / 3 / 0
7,062
706
3,896
7,995
4,779
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mercury
Onkeeel
Mercury
12
4 / 0 / 1
6,702
670
3,635
6,719
2,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Synbiotica
Sylvanus
10
1 / 1 / 2
5,917
592
4,728
5,992
4,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
14
14
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
1
1.5
W
Thoth
 
Thoth
3
0
3
4.5
W
Izanami
 
Izanami
3
2
2
2
L
Jormungandr
Exequiel00
Jormungandr
0
3
2
0.33
W
Sun Wukong
LØU1Z
Sun Wukong
3
3
0
1
L
0
1
0
0
W
Mercury
Onkeeel
Mercury
4
0
1
4.5
W
Sylvanus
Synbiotica
Sylvanus
1
1
2
2
L
Amaterasu
emilianitor
Amaterasu
3
3
0
1
L
Neith
iXanD
Neith
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,103
Damage
21,576
32,620
Taken
30,306
15,206
Mitigated
13,453
6,433
Healing
9,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,128
448
0
406
6,137
1,945
0
1,019
5,118
0
20,399
W
Thoth
 
Thoth
2,664
183
0
1,025
3,002
940
0
605
2,397
44,303
0
W
Izanami
 
Izanami
6,653
4,311
0
2,940
6,598
1,478
2,071
500
6,098
0
41,303
L
Jormungandr
Exequiel00
Jormungandr
3,147
1,216
62
2,481
8,594
4,037
0
3,481
5,113
21,067
0
W
Sun Wukong
LØU1Z
Sun Wukong
3,896
863
0
2,549
7,995
4,779
0
0
7,995
0
40,326
L
140
34
0
250
836
146
0
237
599
3,715
0
W
Mercury
Onkeeel
Mercury
3,635
2,057
0
630
6,719
2,017
0
413
6,306
0
44,195
W
Sylvanus
Synbiotica
Sylvanus
4,728
1,939
406
2,291
5,992
4,239
220
1,813
4,179
20,933
8,164
L
Amaterasu
emilianitor
Amaterasu
6,156
2,361
0
1,909
7,843
7,405
0
86
7,757
346
29,056
L
Neith
iXanD
Neith
4,532
2,554
0
1,325
9,210
1,673
0
1,749
7,461
0
26,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,883
Gold Earned
33,583
188
Minions Killed
400
0
Camps Cleared
0
919,815
Distance Traveled
1,102,699
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,372
537
37
4
0
209,365
2
W
Thoth
7,271
727
98
10
0
223,761
2
W
Izanami
6,631
663
77
8
0
206,800
1
L
Jormungandr
5,151
515
27
3
0
200,985
2
W
Sun Wukong
7,062
706
96
10
0
212,567
3
L
Janus
3,749
375
10
1
0
124,378
3
W
Mercury
6,702
670
81
8
0
291,658
2
W
Sylvanus
5,917
592
48
5
0
167,913
3
L
Amaterasu
6,354
635
60
6
0
202,599
1
L
Neith
5,257
526
54
5
0
182,488
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role