Player Matchup

Cthulhu
Cthulhu
Audio_Medix
Cthulhu
Level 106
God Stats
6W - 8L
1,419 SR
Queue Stats
187W - 169L
1,510 Elo+
Party 2
Olorun
Olorun
Danterojo33
Olorun
Level 160
God Stats
3W - 6L
1,641 SR
Queue Stats
490W - 483L
1,487 Elo+
Solo
Awilix
Awilix
GAMETIME_0320
Awilix
Level 88
God Stats
4W - 5L
1,631 SR
Queue Stats
300W - 267L
1,554 Elo+
Party 2
Gilgamesh
Gilgamesh
SPD ThR4Sh3R
Gilgamesh
Level 118
God Stats
6W - 1L
1,500 SR
Queue Stats
310W - 300L
1,504 Elo+
Solo
Chiron
Chiron
Slaugherofking
Chiron
Level 85
God Stats
6W - 10L
1,500 SR
Queue Stats
277W - 248L
1,485 Elo+
Party 2
Team Averages
Level 111
1,538 SR
1,508 Elo+

VS

Team Averages
Level 98
1,649 SR
1,563 Elo+
Hachiman
Hachiman
 
Hachiman
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Jaqpi
Bastet
Level 156
God Stats
13W - 8L
1,689 SR
Queue Stats
146W - 124L
1,567 Elo+
Party 1
Cliodhna
Cliodhna
SmiteE-girl_XD
Cliodhna
Level 29
God Stats
12W - 7L
1,647 SR
Queue Stats
96W - 50L
1,627 Elo+
Party 1
Yu Huang
Yu Huang
shepnasty223
Yu Huang
Level 147
God Stats
4W - 2L
1,909 SR
Queue Stats
166W - 175L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Audio_Medix
Cthulhu
10
0 / 1 / 2
6,641
474
4,524
10,708
6,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
11
2 / 5 / 1
6,689
478
5,898
10,768
4,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
1 / 5 / 1
6,666
476
4,322
11,767
3,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Gilgamesh
SPD ThR4Sh3R
Gilgamesh
10
1 / 5 / 0
6,261
447
1,940
10,433
8,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 2 / 0
7,308
522
1,946
9,191
2,896
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
3 / 0 / 3
9,587
685
12,775
8,278
2,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
 
Bacchus
12
5 / 1 / 3
7,568
541
5,853
8,473
5,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bastet
Jaqpi
Bastet
15
1 / 0 / 11
8,104
579
6,437
7,515
2,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cliodhna
15
6 / 1 / 1
8,896
635
9,218
6,640
2,476
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
shepnasty223
Yu Huang
14
3 / 3 / 2
7,978
570
6,865
7,064
2,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
5
Kills
18
18
Deaths
5
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
0
3
4.5
W
Bacchus
 
Bacchus
5
1
3
6.5
L
Cthulhu
Audio_Medix
Cthulhu
0
1
2
1
L
Olorun
2
5
1
0.5
L
1
5
1
0.3
W
Bastet
Jaqpi
Bastet
1
0
11
6.5
L
Gilgamesh
SPD ThR4Sh3R
Gilgamesh
1
5
0
0.2
L
1
2
0
0.5
W
Cliodhna
6
1
1
6.5
W
Yu Huang
shepnasty223
Yu Huang
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,630
Damage
41,148
52,867
Taken
37,970
25,058
Mitigated
16,439
13,596
Healing
13,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
12,775
6,727
0
3,014
8,278
2,716
1,075
1,930
6,348
0
78,832
W
Bacchus
 
Bacchus
5,853
583
0
1,475
8,473
5,999
0
2,136
6,278
25,075
0
L
Cthulhu
Audio_Medix
Cthulhu
4,524
163
45
1,772
10,708
6,574
0
2,709
7,999
19,868
5,505
L
Olorun
5,898
2,764
0
3,569
10,768
4,205
0
4,268
6,500
36,552
3,653
L
4,322
1,404
0
3,222
11,767
3,376
0
3,753
8,014
0
36,618
W
Bastet
Jaqpi
Bastet
6,437
1,343
0
4,317
7,515
2,502
0
982
6,507
0
45,418
L
Gilgamesh
SPD ThR4Sh3R
Gilgamesh
1,940
584
0
1,665
10,433
8,007
0
1,363
9,070
0
24,659
L
1,946
1,075
380
2,943
9,191
2,896
0
625
8,566
0
50,507
W
Cliodhna
9,218
1,266
0
3,466
6,640
2,476
0
694
5,789
0
65,626
W
Yu Huang
shepnasty223
Yu Huang
6,865
1,849
73
1,375
7,064
2,746
854
2,903
4,161
49,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,565
Gold Earned
42,133
347
Minions Killed
515
0
Camps Cleared
0
1,306,428
Distance Traveled
1,447,217
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,587
685
150
11
0
285,198
4
W
Bacchus
7,568
541
37
3
0
296,728
2
L
Cthulhu
6,641
474
42
3
0
328,108
3
L
Olorun
6,689
478
72
5
0
233,446
2
L
Awilix
6,666
476
80
6
0
291,762
1
W
Bastet
8,104
579
80
6
0
308,802
4
L
Gilgamesh
6,261
447
39
3
0
178,745
0
L
Chiron
7,308
522
114
8
0
274,367
2
W
Cliodhna
8,896
635
144
10
0
303,805
0
W
Yu Huang
7,978
570
104
7
0
252,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role