Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Anastasia333
Chang'e
Level 66
God Stats
23W - 22L
1,532 SR
Queue Stats
28W - 29L
1,474 Elo+
Party 2
Fenrir
Fenrir
Bayzon08
Fenrir
Level 99
God Stats
2W - 5L
1,472 SR
Queue Stats
105W - 136L
1,387 Elo+
Solo
Danzaburou
Danzaburou
Ben3Jis
Danzaburou
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,451 Elo+
Party 3
Baron Samedi
Baron Samedi
r0pke
Baron Samedi
Level 8
God Stats
1W - 2L
1,499 SR
Queue Stats
4W - 6L
1,451 Elo+
Party 3
Team Averages
Level 71
1,500 SR
1,453 Elo+

VS

Team Averages
Level 56
1,363 SR
1,413 Elo+
Bacchus
Bacchus
Gallimimus63
Bacchus
Level 88
God Stats
8W - 2L
1,413 SR
Queue Stats
253W - 271L
1,481 Elo+
Party 1
Set
Set
Industry120
Set
Level 58
God Stats
2W - 2L
1,374 SR
Queue Stats
155W - 131L
1,480 Elo+
Party 1
Apollo
Apollo
TheSpooonJuice
Apollo
Level 29
God Stats
2W - 2L
1,342 SR
Queue Stats
381W - 380L
1,413 Elo+
Party 1
Amaterasu
Amaterasu
iilflapjackTV
Amaterasu
Level 67
God Stats
2W - 2L
1,179 SR
Queue Stats
472W - 458L
1,490 Elo+
Party 1
Zeus
Zeus
zombiebomb12
Zeus
Level 39
God Stats
1W - 1L
1,509 SR
Queue Stats
16W - 21L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
4 / 9 / 5
9,683
484
13,919
18,388
5,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
Anastasia333
Chang'e
16
4 / 6 / 5
10,212
511
11,124
17,948
5,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Bayzon08
Fenrir
12
2 / 5 / 4
8,325
416
4,966
16,122
10,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Ben3Jis
Danzaburou
16
6 / 6 / 5
10,940
547
9,612
13,971
4,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
r0pke
Baron Samedi
16
2 / 7 / 3
9,465
473
6,729
13,217
5,765
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gallimimus63
Bacchus
14
4 / 5 / 12
10,627
531
7,892
19,606
27,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
6 / 2 / 7
11,392
570
11,159
15,971
6,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
6 / 5 / 10
11,487
574
14,044
16,362
4,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
iilflapjackTV
Amaterasu
17
5 / 3 / 7
11,200
560
14,782
15,719
12,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
12 / 4 / 4
12,369
618
15,102
9,509
3,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
73
18
Kills
33
33
Deaths
19
22
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
4
9
5
0.72
L
Chang'e
Anastasia333
Chang'e
4
6
5
1.08
L
Fenrir
Bayzon08
Fenrir
2
5
4
0.8
L
Danzaburou
Ben3Jis
Danzaburou
6
6
5
1.42
W
Bacchus
Gallimimus63
Bacchus
4
5
12
2
W
6
2
7
4.75
W
6
5
10
2.2
W
Amaterasu
iilflapjackTV
Amaterasu
5
3
7
2.83
L
Baron Samedi
r0pke
Baron Samedi
2
7
3
0.5
W
12
4
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,350
Damage
62,979
79,646
Taken
77,167
31,436
Mitigated
54,864
20,105
Healing
20,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
13,919
5,454
0
3,175
18,388
5,295
37
5,770
12,618
0
54,527
L
Chang'e
Anastasia333
Chang'e
11,124
697
1,389
6,249
17,948
5,759
0
7,266
10,682
59,412
0
L
Fenrir
Bayzon08
Fenrir
4,966
792
675
2,909
16,122
10,169
0
4,776
11,346
304
14,373
L
Danzaburou
Ben3Jis
Danzaburou
9,612
2,874
0
2,664
13,971
4,448
304
3,799
10,172
0
53,051
W
Bacchus
Gallimimus63
Bacchus
7,892
1,706
466
3,983
19,606
27,803
537
2,531
16,903
24,587
0
W
11,159
3,943
0
4,829
15,971
6,115
710
3,047
12,862
0
84,511
W
14,044
8,747
0
3,869
16,362
4,955
5,008
1,938
14,392
0
72,920
W
Amaterasu
iilflapjackTV
Amaterasu
14,782
5,298
0
4,162
15,719
12,406
460
6,519
9,040
0
62,455
L
Baron Samedi
r0pke
Baron Samedi
6,729
477
44
3,000
13,217
5,765
688
1,383
11,834
46,088
0
W
15,102
3,491
0
3,054
9,509
3,585
2,624
3,350
5,929
84,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,625
Gold Earned
57,075
400
Minions Killed
519
0
Camps Cleared
0
1,567,919
Distance Traveled
1,866,744
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,683
484
83
4
0
322,270
1
L
Chang'e
10,212
511
114
6
0
319,084
0
L
Fenrir
8,325
416
23
1
0
303,072
2
L
Danzaburou
10,940
547
81
4
0
332,308
1
W
Bacchus
10,627
531
36
2
0
351,483
5
W
Set
11,392
570
109
5
0
409,671
5
W
Apollo
11,487
574
117
6
0
383,167
0
W
Amaterasu
11,200
560
116
6
0
361,289
1
L
Baron Samedi
9,465
473
99
5
0
291,185
4
W
Zeus
12,369
618
141
7
0
361,134
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role