Player Matchup

Chiron
Chiron
Gold V
 
Chiron
Gold V
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Aphrodite
Aphrodite
Gold III
Faltyn_
Aphrodite
Gold III
Level 155
God Stats
8W - 5L
1,514 SR
Queue Stats
13W - 11L
1,617 MMR
Solo
Nemesis
Nemesis
Silver I
Faon Metallica
Nemesis
Silver I
Level 66
God Stats
48W - 31L
1,719 SR
Queue Stats
391W - 391L
1,546 MMR
Solo
Odin
Odin
Silver I
Isaciohd_12
Odin
Silver I
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 62L
1,546 MMR
Solo
Cthulhu
Cthulhu
Gold III
illusionzzstorm
Cthulhu
Gold III
Level 147
God Stats
1W - 0L
1,243 SR
Queue Stats
208W - 217L
1,545 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 100
1,495 SR
1,551 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 154
1,601 SR
1,571 MMR
Jormungandr
Jormungandr
Platinum V
Amatepantsu
Jormungandr
Platinum V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 31L
1,738 MMR
Party 1
Hun Batz
Hun Batz
Gold III
Dracull--
Hun Batz
Gold III
Level 148
God Stats
1W - 3L
1,752 SR
Queue Stats
457W - 459L
1,476 MMR
Solo
Poseidon
Poseidon
Gold II
JUMA-7AUTA
Poseidon
Gold II
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
136W - 136L
1,477 MMR
Party 1
King Arthur
King Arthur
Gold III
sploouuchh
King Arthur
Gold III
Level 159
God Stats
55W - 49L
1,611 SR
Queue Stats
1,684W - 1,752L
1,597 MMR
Solo
Hera
Hera
Gold II
xiordi
Hera
Gold II
Level 157
God Stats
6W - 7L
1,641 SR
Queue Stats
266W - 256L
1,569 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
9 / 3 / 9
15,003
577
29,922
23,078
9,398
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
Faltyn_
Aphrodite
20
6 / 1 / 11
14,397
554
18,414
17,795
8,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
10 / 2 / 9
14,441
555
19,289
23,178
11,103
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
1 / 1 / 5
12,041
463
8,364
15,866
16,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

19
6 / 6 / 14
13,071
503
17,834
27,750
32,459
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
LokiCu ChulainnSkadiCliodhna

VS

Bans
BastetAnubisShivaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Amatepantsu
Jormungandr
18
3 / 3 / 6
11,302
435
18,250
29,599
33,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
Dracull--
Hun Batz
19
7 / 10 / 4
13,248
510
16,648
22,936
9,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
JUMA-7AUTA
Poseidon
18
2 / 8 / 6
12,368
476
10,892
20,008
5,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
sploouuchh
King Arthur
20
0 / 2 / 4
13,684
526
15,108
23,865
26,235
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hera
xiordi
Hera
18
1 / 9 / 4
12,156
468
13,187
17,548
6,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
37
32
Kills
13
13
Deaths
32
48
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
9
3
9
4.5
L
Jormungandr
Amatepantsu
Jormungandr
3
3
6
2
L
Hun Batz
Dracull--
Hun Batz
7
10
4
0.9
W
Aphrodite
Faltyn_
Aphrodite
6
1
11
11.5
W
10
2
9
7.25
W
1
1
5
3.5
L
Poseidon
JUMA-7AUTA
Poseidon
2
8
6
0.63
W
6
6
14
2.17
L
King Arthur
sploouuchh
King Arthur
0
2
4
1
L
Hera
xiordi
Hera
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,823
Damage
74,085
107,667
Taken
113,956
77,965
Mitigated
80,414
42,792
Healing
19,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
29,922
13,706
1,421
9,650
23,078
9,398
1,236
10,035
13,043
0
142,243
L
Jormungandr
Amatepantsu
Jormungandr
18,250
3,805
654
4,609
29,599
33,115
0
13,140
16,196
51,951
5,837
L
Hun Batz
Dracull--
Hun Batz
16,648
5,611
0
4,297
22,936
9,032
0
7,542
15,312
0
80,136
W
Aphrodite
Faltyn_
Aphrodite
18,414
2,188
8,151
12,301
17,795
8,597
647
9,054
8,741
123,122
0
W
19,289
9,582
0
2,827
23,178
11,103
2,038
7,788
15,390
0
125,479
W
8,364
882
0
2,200
15,866
16,408
720
2,404
13,462
10,958
65,448
L
Poseidon
JUMA-7AUTA
Poseidon
10,892
1,842
0
4,858
20,008
5,958
1,462
6,321
13,647
84,125
0
W
17,834
739
732
5,510
27,750
32,459
280
12,083
15,667
54,722
0
L
King Arthur
sploouuchh
King Arthur
15,108
759
0
3,136
23,865
26,235
0
3,664
19,591
0
123,908
L
Hera
xiordi
Hera
13,187
4,898
0
1,704
17,548
6,074
0
7,844
9,663
94,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,953
Gold Earned
62,758
784
Minions Killed
777
0
Camps Cleared
0
2,584,573
Distance Traveled
2,466,135
27
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
15,003
577
182
7
0
506,598
4
L
Jormungandr
11,302
435
81
3
0
532,780
9
L
Hun Batz
13,248
510
116
4
0
480,839
5
W
Aphrodite
14,397
554
206
8
0
524,032
10
W
Nemesis
14,441
555
182
7
0
576,350
2
W
Odin
12,041
463
146
6
0
511,876
2
L
Poseidon
12,368
476
150
6
0
477,303
4
W
Cthulhu
13,071
503
68
3
0
465,717
9
L
King Arthur
13,684
526
232
9
0
510,419
7
L
Hera
12,156
468
198
8
0
464,794
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role