Player Matchup

Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
KING of KINGS60
Baron Samedi
Level 127
God Stats
2W - 2L
1,682 SR
Queue Stats
82W - 78L
1,566 Elo+
Party 1
Chaac
Chaac
McSwiggin 50
Chaac
Level 128
God Stats
3W - 8L
1,480 SR
Queue Stats
190W - 165L
1,614 Elo+
Party 1
Team Averages
Level 138
1,554 SR
1,560 Elo+

VS

Team Averages
Level 130
1,521 SR
1,565 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BOYS of da CORN
Chaac
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,607 Elo+
Solo
Apollo
Apollo
ClimbingSix
Apollo
Level 127
God Stats
36W - 34L
1,564 SR
Queue Stats
516W - 436L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
12 / 2 / 4
9,115
912
11,059
11,025
6,509
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
KING of KINGS60
Baron Samedi
11
2 / 2 / 13
7,720
772
5,405
5,470
2,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
2 / 0 / 14
7,588
759
6,920
6,820
6,407
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
3 / 6 / 0
6,952
695
4,684
8,438
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 6 / 2
6,206
621
3,261
11,952
7,268
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
9
1 / 4 / 2
6,774
677
2,673
6,835
1,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
16
Kills
4
4
Deaths
16
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
12
2
4
7
L
Yu Huang
 
Yu Huang
3
6
0
0.5
L
0
6
2
0.17
L
Apollo
1
4
2
0.5
W
Baron Samedi
KING of KINGS60
Baron Samedi
2
2
13
4.25
W
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,384
Damage
10,618
23,315
Taken
27,225
14,958
Mitigated
11,516
11,237
Healing
3,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
11,059
2,690
0
6,200
11,025
6,509
961
2,058
8,643
0
24,398
L
Yu Huang
 
Yu Huang
4,684
374
0
268
8,438
2,378
0
2,150
6,288
14,690
0
L
3,261
501
0
2,929
11,952
7,268
0
2,919
9,033
0
19,949
L
Apollo
2,673
1,473
0
685
6,835
1,870
0
780
6,055
0
11,740
W
Baron Samedi
KING of KINGS60
Baron Samedi
5,405
417
815
2,168
5,470
2,042
1,224
1,733
3,587
26,668
0
W
6,920
563
0
2,054
6,820
6,407
350
673
5,811
0
23,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,423
Gold Earned
19,932
106
Minions Killed
88
6
Camps Cleared
3
546,075
Distance Traveled
421,756
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,115
912
25
3
1
185,329
3
L
Yu Huang
6,952
695
36
4
0
133,103
3
L
Chaac
6,206
621
28
3
2
158,172
1
L
Apollo
6,774
677
24
2
1
130,481
2
W
Baron Samedi
7,720
772
53
5
4
167,112
4
W
Chaac
7,588
759
28
3
1
193,634
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role