Player Matchup

Ymir
Ymir
Bluesilence
Ymir
Level 79
God Stats
42W - 33L
1,644 SR
Queue Stats
103W - 118L
1,522 Elo+
Party 1
Artemis
Artemis
EigeneGefahr
Artemis
Level 146
God Stats
2W - 3L
1,654 SR
Queue Stats
147W - 80L
1,695 Elo+
Party 1
Nu Wa
Nu Wa
GreenDream30
Nu Wa
Level 80
God Stats
30W - 34L
1,528 SR
Queue Stats
110W - 129L
1,502 Elo+
Party 1
Guan Yu
Guan Yu
Potatosystem
Guan Yu
Level 122
God Stats
10W - 14L
1,647 SR
Queue Stats
536W - 357L
1,511 Elo+
Party 1
Jormungandr
Jormungandr
XoxoJolie
Jormungandr
Level 63
God Stats
10W - 8L
1,616 SR
Queue Stats
152W - 131L
1,526 Elo+
Party 1
Team Averages
Level 98
1,618 SR
1,551 Elo+

VS

Team Averages
Level 133
1,492 SR
1,567 Elo+
Poseidon
Poseidon
DCkarl
Poseidon
Level 69
God Stats
7W - 2L
1,624 SR
Queue Stats
22W - 9L
1,662 Elo+
Solo
Thor
Thor
byWolF13
Thor
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 36L
1,579 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
danrulez22
Ah Muzen Cab
Level 152
God Stats
3W - 6L
1,321 SR
Queue Stats
349W - 369L
1,548 Elo+
Solo
Tyr
Tyr
iDestination
Tyr
Level 143
God Stats
9W - 3L
1,694 SR
Queue Stats
26W - 24L
1,620 Elo+
Party 2
Ares
Ares
vorhautjoe
Ares
Level 154
God Stats
1W - 0L
1,322 SR
Queue Stats
6W - 12L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 4
11,830
657
9,681
24,835
28,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artemis
EigeneGefahr
Artemis
17
2 / 5 / 4
11,245
625
12,353
13,299
4,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
3 / 3 / 3
12,524
696
13,656
10,524
3,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
Potatosystem
Guan Yu
19
2 / 3 / 3
11,899
661
12,601
24,489
33,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jormungandr
XoxoJolie
Jormungandr
18
1 / 6 / 5
11,744
652
13,332
27,598
23,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DCkarl
Poseidon
20
10 / 0 / 6
14,642
813
25,439
13,438
5,405
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
20
4 / 4 / 9
13,215
734
14,168
11,871
5,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Muzen Cab
danrulez22
Ah Muzen Cab
20
3 / 1 / 12
13,419
746
26,322
12,388
4,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
5 / 3 / 13
13,677
760
16,329
24,067
21,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
1 / 2 / 15
12,251
681
6,716
20,194
22,370
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
78
9
Kills
23
23
Deaths
10
19
Assists
55
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
Poseidon
DCkarl
Poseidon
10
0
6
13
L
Artemis
EigeneGefahr
Artemis
2
5
4
0.8
L
3
3
3
1.5
L
Guan Yu
Potatosystem
Guan Yu
2
3
3
1.17
L
Jormungandr
XoxoJolie
Jormungandr
1
6
5
0.58
W
Thor
4
4
9
2.13
W
Ah Muzen Cab
danrulez22
Ah Muzen Cab
3
1
12
9
W
5
3
13
3.83
W
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,623
Damage
88,974
100,745
Taken
81,958
93,563
Mitigated
60,027
19,034
Healing
24,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,681
285
759
1,520
24,835
28,316
0
9,941
14,064
19,563
0
W
Poseidon
DCkarl
Poseidon
25,439
3,072
0
3,873
13,438
5,405
1,589
5,745
7,546
121,569
0
L
Artemis
EigeneGefahr
Artemis
12,353
6,949
0
2,703
13,299
4,529
0
4,797
8,426
0
36,829
L
13,656
5,164
0
302
10,524
3,655
0
860
9,593
59,496
0
L
Guan Yu
Potatosystem
Guan Yu
12,601
932
4,800
7,601
24,489
33,208
0
6,037
17,718
532
44,613
L
Jormungandr
XoxoJolie
Jormungandr
13,332
1,312
0
1,349
27,598
23,855
0
9,812
16,961
38,378
0
W
Thor
14,168
3,308
0
973
11,871
5,901
0
3,515
8,189
0
33,531
W
Ah Muzen Cab
danrulez22
Ah Muzen Cab
26,322
8,161
0
5,628
12,388
4,970
5,463
6,161
5,792
0
87,694
W
16,329
3,093
0
12,245
24,067
21,381
1,183
12,694
10,598
0
53,608
W
6,716
32
0
1,639
20,194
22,370
342
8,118
11,680
14,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,242
Gold Earned
67,204
317
Minions Killed
387
0
Camps Cleared
0
1,624,431
Distance Traveled
1,912,086
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,830
657
25
1
0
362,978
1
W
Poseidon
14,642
813
139
8
0
396,808
3
L
Artemis
11,245
625
79
4
0
224,109
1
L
Nu Wa
12,524
696
92
5
0
314,983
1
L
Guan Yu
11,899
661
67
4
0
373,418
3
L
Jormungandr
11,744
652
54
3
0
348,943
1
W
Thor
13,215
734
36
2
0
364,961
3
W
Ah Muzen Cab
13,419
746
112
6
0
375,404
0
W
Tyr
13,677
760
82
5
0
409,878
2
W
Ares
12,251
681
18
1
0
365,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role