Player Matchup

Ra
Ra
RhAw11
Ra
Level 89
God Stats
0W - 4L
1,500 SR
Queue Stats
231W - 236L
1,558 Elo+
Solo
Pele
Pele
SPF777
Pele
Level 160
God Stats
9W - 14L
1,312 SR
Queue Stats
619W - 646L
1,487 Elo+
Solo
Charybdis
Charybdis
SindicationZ
Charybdis
Level 106
God Stats
3W - 8L
1,841 SR
Queue Stats
502W - 522L
1,531 Elo+
Solo
Skadi
Skadi
Umbrella 9111
Skadi
Level 144
God Stats
3W - 2L
1,688 SR
Queue Stats
584W - 582L
1,518 Elo+
Solo
Chiron
Chiron
mimmimim
Chiron
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 23L
1,474 Elo+
Solo
Team Averages
Level 104
1,568 SR
1,514 Elo+

VS

Team Averages
Level 123
1,466 SR
1,569 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Komjii
Bastet
Level 149
God Stats
1W - 0L
1,306 SR
Queue Stats
12W - 11L
1,558 Elo+
Party 1
Apollo
Apollo
Tamesider
Apollo
Level 135
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 45L
1,569 Elo+
Party 1
Skadi
Skadi
XFrostyDeathX
Skadi
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 11L
1,726 Elo+
Party 1
Horus
Horus
tantalicsage69
Horus
Level 160
God Stats
8W - 3L
1,526 SR
Queue Stats
146W - 123L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
11
1 / 3 / 3
5,956
993
4,627
5,116
1,604
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
SPF777
Pele
9
1 / 4 / 2
5,312
885
5,098
5,778
1,747
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
SindicationZ
Charybdis
11
0 / 3 / 3
5,445
908
3,440
6,204
1,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 4 / 1
4,953
826
6,223
5,734
2,082
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
mimmimim
Chiron
10
2 / 3 / 1
5,898
983
3,288
6,510
1,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
5 / 1 / 8
7,651
1,275
5,614
6,209
4,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
Komjii
Bastet
11
4 / 2 / 7
7,046
1,174
9,194
7,351
3,147
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Apollo
Tamesider
Apollo
12
5 / 1 / 6
7,046
1,174
4,937
6,013
2,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 12
7,025
1,171
5,138
5,385
2,572
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

11
1 / 0 / 12
6,808
1,135
2,411
8,738
8,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
62
4
Kills
17
17
Deaths
5
10
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
1
8
9
W
Bastet
Komjii
Bastet
4
2
7
3.75
L
Ra
1
3
3
0.83
L
Pele
SPF777
Pele
1
4
2
0.5
L
Charybdis
SindicationZ
Charybdis
0
3
3
0.5
W
Apollo
Tamesider
Apollo
5
1
6
8
L
0
4
1
0.13
W
2
1
12
8
L
Chiron
mimmimim
Chiron
2
3
1
0.83
W
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,676
Damage
27,294
29,342
Taken
33,696
9,128
Mitigated
21,185
9,093
Healing
15,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,614
645
664
1,643
6,209
4,684
1,003
236
5,973
0
16,798
W
Bastet
Komjii
Bastet
9,194
1,092
30
2,003
7,351
3,147
326
1,570
5,781
0
14,567
L
Ra
4,627
418
1,854
1,203
5,116
1,604
0
0
5,078
14,615
0
L
Pele
SPF777
Pele
5,098
488
227
308
5,778
1,747
0
0
5,710
0
7,409
L
Charybdis
SindicationZ
Charybdis
3,440
1,552
1,003
1,140
6,204
1,783
0
0
6,106
0
7,577
W
Apollo
Tamesider
Apollo
4,937
1,814
713
1,265
6,013
2,557
1,295
660
5,353
0
13,561
L
6,223
1,695
228
760
5,734
2,082
0
0
5,571
0
8,818
W
5,138
2,613
340
661
5,385
2,572
1,996
718
4,667
0
13,396
L
Chiron
mimmimim
Chiron
3,288
1,507
703
1,667
6,510
1,912
0
0
6,414
0
8,316
W
2,411
538
3,891
4,122
8,738
8,225
389
1,443
7,295
0
3,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,564
Gold Earned
35,576
66
Minions Killed
60
0
Camps Cleared
0
506,213
Distance Traveled
693,368
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,651
1,275
16
3
0
134,355
3
W
Bastet
7,046
1,174
16
3
0
146,129
1
L
Ra
5,956
993
27
5
0
112,530
0
L
Pele
5,312
885
3
1
0
103,480
0
L
Charybdis
5,445
908
17
3
0
87,797
3
W
Apollo
7,046
1,174
13
2
0
135,571
0
L
Skadi
4,953
826
5
1
0
97,022
0
W
Skadi
7,025
1,171
14
2
0
128,782
0
L
Chiron
5,898
983
14
2
0
105,384
0
W
Horus
6,808
1,135
1
0
0
148,531
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role