Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
CJW82504
Xbalanque
Level 107
God Stats
15W - 7L
1,458 SR
Queue Stats
169W - 177L
1,474 Elo+
Party 1
Fenrir
Fenrir
Dysfunction7291
Fenrir
Level 128
God Stats
3W - 3L
1,294 SR
Queue Stats
283W - 303L
1,485 Elo+
Party 1
Geb
Geb
Marine Mudkip
Geb
Level 106
God Stats
1W - 2L
1,396 SR
Queue Stats
177W - 183L
1,440 Elo+
Party 1
Team Averages
Level 114
1,430 SR
1,480 Elo+

VS

Team Averages
Level 94
1,456 SR
1,435 Elo+
Skadi
Skadi
MaKe_Me_LeGaL666
Skadi
Level 87
God Stats
3W - 2L
1,286 SR
Queue Stats
340W - 316L
1,511 Elo+
Solo
Kali
Kali
Rocjr150
Kali
Level 106
God Stats
3W - 2L
1,825 SR
Queue Stats
158W - 175L
1,411 Elo+
Solo
Yu Huang
Yu Huang
Trejxy
Yu Huang
Level 63
God Stats
4W - 14L
1,529 SR
Queue Stats
447W - 478L
1,407 Elo+
Solo
Merlin
Merlin
darkkaze13
Merlin
Level 148
God Stats
19W - 21L
1,517 SR
Queue Stats
186W - 203L
1,468 Elo+
Solo
Athena
Athena
savge_RickySilva
Athena
Level 68
God Stats
0W - 2L
1,125 SR
Queue Stats
55W - 64L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
0 / 1 / 0
8,156
627
4,686
8,206
3,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baba Yaga
 
Baba Yaga
12
0 / 0 / 1
7,232
556
789
6,163
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xbalanque
CJW82504
Xbalanque
11
1 / 1 / 4
6,860
528
4,541
6,592
2,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
5 / 0 / 1
7,486
576
6,021
7,340
2,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 1 / 3
6,429
495
4,026
5,742
4,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
6,525
502
6,253
9,240
2,361
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kali
1
0 / 0 / 0
2,427
187
0
0
0
Yu Huang
Trejxy
Yu Huang
11
1 / 0 / 0
6,548
504
4,852
6,558
4,613
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Merlin
darkkaze13
Merlin
9
0 / 3 / 0
5,475
421
988
5,100
1,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 1
5,453
419
2,211
7,704
5,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
9
Kills
3
3
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
1
0
0
W
Baba Yaga
 
Baba Yaga
0
0
1
0.5
W
Xbalanque
CJW82504
Xbalanque
1
1
4
3
W
5
0
1
5.5
L
2
4
0
0.5
W
3
1
3
4.5
L
Kali
0
0
0
0
L
Yu Huang
Trejxy
Yu Huang
1
0
0
1
L
Merlin
darkkaze13
Merlin
0
3
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,063
Damage
14,304
34,043
Taken
28,602
14,691
Mitigated
13,482
12,796
Healing
4,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,686
1,188
0
4,514
8,206
3,418
322
4,651
3,555
131
54,652
W
Baba Yaga
 
Baba Yaga
789
0
0
1,183
6,163
2,166
250
691
5,472
52,427
0
W
Xbalanque
CJW82504
Xbalanque
4,541
1,913
0
2,485
6,592
2,117
707
602
5,990
0
38,097
W
6,021
1,079
0
3,072
7,340
2,726
0
918
6,422
0
43,253
L
6,253
2,750
0
1,058
9,240
2,361
0
2,062
7,020
0
41,262
W
4,026
464
23
1,519
5,742
4,264
113
1,189
4,553
15,273
0
L
Kali
0
0
0
0
0
0
0
0
0
0
0
L
Yu Huang
Trejxy
Yu Huang
4,852
1,082
0
1,645
6,558
4,613
0
371
6,187
34,286
0
L
Merlin
darkkaze13
Merlin
988
110
0
0
5,100
1,318
198
459
4,641
25,854
0
L
2,211
307
90
2,181
7,704
5,190
0
1,546
5,898
8,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,163
Gold Earned
26,428
378
Minions Killed
200
0
Camps Cleared
0
1,265,341
Distance Traveled
879,749
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,156
627
123
9
0
252,314
4
W
Baba Yaga
7,232
556
94
7
0
239,956
2
W
Xbalanque
6,860
528
66
5
0
217,668
2
W
Fenrir
7,486
576
77
6
0
288,631
0
L
Skadi
6,525
502
72
6
0
218,420
1
W
Geb
6,429
495
18
1
0
266,772
0
L
Kali
2,427
187
0
0
0
0
0
L
Yu Huang
6,548
504
71
5
0
238,130
3
L
Merlin
5,475
421
45
3
0
167,080
2
L
Athena
5,453
419
12
1
0
256,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role