Player Matchup

Achilles
Achilles
Be-PaRaDooKs
Achilles
Level 39
God Stats
1W - 3L
1,500 SR
Queue Stats
88W - 87L
1,368 Elo+
Party 1
Cthulhu
Cthulhu
Gregedark093
Cthulhu
Level 88
God Stats
23W - 31L
1,404 SR
Queue Stats
77W - 92L
1,405 Elo+
Party 3
Amaterasu
Amaterasu
Tropikal_Jr
Amaterasu
Level 62
God Stats
3W - 6L
1,501 SR
Queue Stats
80W - 99L
1,355 Elo+
Party 1
Janus
Janus
francis_x36
Janus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,437 Elo+
Party 3
Heimdallr
Heimdallr
leuccas
Heimdallr
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 45
1,481 SR
1,413 Elo+

VS

Team Averages
Level 70
1,510 SR
1,461 Elo+
Bakasura
Bakasura
DestyFroster07
Bakasura
Level 125
God Stats
11W - 10L
1,491 SR
Queue Stats
191W - 172L
1,518 Elo+
Party 2
Izanami
Izanami
Roxash2865
Izanami
Level 27
God Stats
8W - 17L
1,373 SR
Queue Stats
12W - 30L
1,362 Elo+
Party 4
Ne Zha
Ne Zha
WakeUpToReality7
Ne Zha
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 32L
1,570 Elo+
Party 2
Bacchus
Bacchus
strener
Bacchus
Level 41
God Stats
3W - 1L
1,686 SR
Queue Stats
14W - 35L
1,360 Elo+
Party 4
Nu Wa
Nu Wa
xXILoveKurumiXx
Nu Wa
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 53L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Be-PaRaDooKs
Achilles
11
0 / 2 / 0
7,134
476
2,866
7,532
6,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Gregedark093
Cthulhu
13
5 / 3 / 2
7,636
509
9,086
14,969
11,225
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
Tropikal_Jr
Amaterasu
12
1 / 2 / 1
7,743
516
3,790
10,623
8,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 5 / 3
7,460
497
6,035
7,212
2,027
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
leuccas
Heimdallr
10
2 / 7 / 1
6,436
429
2,962
8,349
2,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
3 / 0 / 5
8,999
600
7,981
7,418
5,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
Roxash2865
Izanami
11
3 / 4 / 3
7,014
468
4,634
8,990
3,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
7 / 1 / 3
9,116
608
7,362
10,238
3,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
strener
Bacchus
13
5 / 1 / 7
8,517
568
8,471
9,937
11,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 4 / 1
7,259
484
3,391
7,610
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
10
Kills
19
19
Deaths
10
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
Be-PaRaDooKs
Achilles
0
2
0
0
W
Bakasura
3
0
5
5.5
L
Cthulhu
Gregedark093
Cthulhu
5
3
2
2
W
Izanami
Roxash2865
Izanami
3
4
3
1.13
L
Amaterasu
Tropikal_Jr
Amaterasu
1
2
1
0.75
W
7
1
3
8.5
L
2
5
3
0.7
L
Heimdallr
leuccas
Heimdallr
2
7
1
0.36
W
Bacchus
strener
Bacchus
5
1
7
8.5
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,739
Damage
31,839
48,685
Taken
44,193
30,313
Mitigated
26,308
7,779
Healing
15,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Be-PaRaDooKs
Achilles
2,866
388
0
1,509
7,532
6,234
0
153
6,744
0
32,022
W
Bakasura
7,981
6,063
0
4,979
7,418
5,216
817
305
6,835
0
45,762
L
Cthulhu
Gregedark093
Cthulhu
9,086
406
310
3,965
14,969
11,225
0
3,479
11,160
38,142
0
W
Izanami
Roxash2865
Izanami
4,634
2,843
0
1,972
8,990
3,260
744
5,259
3,731
0
35,356
L
Amaterasu
Tropikal_Jr
Amaterasu
3,790
1,349
0
1,141
10,623
8,302
0
1,735
8,550
0
52,323
W
7,362
3,647
0
5,777
10,238
3,578
0
1,891
8,253
0
52,663
L
6,035
136
0
176
7,212
2,027
0
1,615
5,443
33,693
2,682
L
Heimdallr
leuccas
Heimdallr
2,962
2,092
0
678
8,349
2,525
0
4,880
3,469
0
17,927
W
Bacchus
strener
Bacchus
8,471
1,101
0
2,327
9,937
11,459
220
3,843
6,094
22,412
0
W
3,391
620
0
0
7,610
2,795
735
3,697
3,913
41,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,409
Gold Earned
40,905
310
Minions Killed
406
0
Camps Cleared
0
1,472,395
Distance Traveled
1,569,209
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,134
476
88
6
0
268,213
3
W
Bakasura
8,999
600
116
8
0
347,663
3
L
Cthulhu
7,636
509
56
4
0
322,783
0
W
Izanami
7,014
468
78
5
0
281,896
0
L
Amaterasu
7,743
516
82
5
0
349,571
3
W
Ne Zha
9,116
608
106
7
0
309,264
2
L
Janus
7,460
497
61
4
0
275,917
0
L
Heimdallr
6,436
429
23
2
0
255,911
0
W
Bacchus
8,517
568
28
2
0
355,373
2
W
Nu Wa
7,259
484
78
5
0
275,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role