Player Matchup

Fenrir
Fenrir
EscoBoomin9416
Fenrir
Level 98
God Stats
9W - 6L
1,500 SR
Queue Stats
76W - 82L
1,364 Elo+
Party 1
Anhur
Anhur
OddBall 1999
Anhur
Level 87
God Stats
5W - 6L
1,370 SR
Queue Stats
51W - 60L
1,372 Elo+
Party 1
Ymir
Ymir
TheAsianOstrich
Ymir
Level 60
God Stats
4W - 1L
1,437 SR
Queue Stats
19W - 32L
1,290 Elo+
Party 1
Baron Samedi
Baron Samedi
Toxicball 1999
Baron Samedi
Level 62
God Stats
1W - 2L
1,682 SR
Queue Stats
13W - 25L
1,217 Elo+
Party 1
Gilgamesh
Gilgamesh
Z0MBIEKILLER416
Gilgamesh
Level 108
God Stats
8W - 8L
1,475 SR
Queue Stats
100W - 112L
1,485 Elo+
Solo
Team Averages
Level 83
1,493 SR
1,346 Elo+

VS

Team Averages
Level 91
1,535 SR
1,498 Elo+
Skadi
Skadi
A-Y-K-Darkstar
Skadi
Level 93
God Stats
5W - 8L
1,525 SR
Queue Stats
73W - 70L
1,557 Elo+
Solo
Khepri
Khepri
Dmasticator
Khepri
Level 69
God Stats
32W - 37L
1,511 SR
Queue Stats
149W - 125L
1,499 Elo+
Party 2
Yu Huang
Yu Huang
Mr Queezal
Yu Huang
Level 109
God Stats
12W - 13L
1,577 SR
Queue Stats
284W - 257L
1,460 Elo+
Solo
Ravana
Ravana
PossumSauce69
Ravana
Level 65
God Stats
1W - 2L
1,728 SR
Queue Stats
86W - 66L
1,509 Elo+
Party 2
Sun Wukong
Sun Wukong
XeroAces
Sun Wukong
Level 117
God Stats
8W - 14L
1,332 SR
Queue Stats
128W - 143L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 9
10,937
576
11,734
19,287
11,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 4 / 4
8,953
471
11,291
13,506
4,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 3 / 8
9,251
487
3,651
15,666
14,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
Toxicball 1999
Baron Samedi
14
1 / 7 / 6
8,933
470
8,098
11,677
4,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Z0MBIEKILLER416
Gilgamesh
17
8 / 6 / 7
11,342
597
13,891
15,670
17,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 1
9,437
497
8,157
11,402
3,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
12
2 / 2 / 8
8,515
448
6,593
14,604
17,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yu Huang
Mr Queezal
Yu Huang
17
4 / 2 / 4
10,117
532
15,332
9,674
3,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
6 / 6 / 8
9,412
495
9,318
14,329
6,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
XeroAces
Sun Wukong
15
5 / 6 / 3
9,851
518
11,635
17,640
16,282
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
45
21
Kills
21
21
Deaths
21
34
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
L
Khepri
2
2
8
3
W
8
1
9
12.5
L
Yu Huang
Mr Queezal
Yu Huang
4
2
4
3
W
2
4
4
1
L
6
6
8
1.67
W
2
3
8
2
W
Baron Samedi
Toxicball 1999
Baron Samedi
1
7
6
0.57
L
Sun Wukong
XeroAces
Sun Wukong
5
6
3
1.08
W
Gilgamesh
Z0MBIEKILLER416
Gilgamesh
8
6
7
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,665
Damage
51,035
75,806
Taken
67,649
51,946
Mitigated
47,579
20,083
Healing
16,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,157
4,300
0
2,241
11,402
3,176
213
849
10,553
0
62,616
L
Khepri
6,593
669
58
2,725
14,604
17,620
0
4,615
9,815
23,700
0
W
11,734
2,784
27
7,567
19,287
11,011
1,271
6,356
12,931
0
76,788
L
Yu Huang
Mr Queezal
Yu Huang
15,332
1,211
154
4,017
9,674
3,872
1,397
1,448
8,110
76,624
0
W
11,291
5,130
0
3,883
13,506
4,181
1,747
5,367
8,139
0
54,306
L
9,318
3,694
0
2,384
14,329
6,629
169
1,885
12,358
0
49,565
W
3,651
1,042
0
2,382
15,666
14,834
128
3,775
11,891
23,186
0
W
Baron Samedi
Toxicball 1999
Baron Samedi
8,098
285
1,386
2,863
11,677
4,137
698
4,041
7,636
50,485
0
L
Sun Wukong
XeroAces
Sun Wukong
11,635
2,316
0
4,642
17,640
16,282
119
2,461
15,064
0
64,960
W
Gilgamesh
Z0MBIEKILLER416
Gilgamesh
13,891
4,027
0
1,975
15,670
17,783
518
2,386
13,284
0
61,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,416
Gold Earned
47,332
403
Minions Killed
471
0
Camps Cleared
0
1,785,884
Distance Traveled
1,814,176
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,437
497
116
6
0
356,011
1
L
Khepri
8,515
448
21
1
0
369,873
2
W
Fenrir
10,937
576
106
6
0
411,909
0
L
Yu Huang
10,117
532
132
7
0
351,250
0
W
Anhur
8,953
471
89
5
0
326,162
2
L
Ravana
9,412
495
68
4
0
393,136
3
W
Ymir
9,251
487
36
2
0
372,162
2
W
Baron Samedi
8,933
470
78
4
0
324,598
2
L
Sun Wukong
9,851
518
134
7
0
343,906
5
W
Gilgamesh
11,342
597
94
5
0
351,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role