Player Matchup

Shiva
Shiva
AllGingerNoSnap
Shiva
Level 115
God Stats
15W - 13L
1,565 SR
Queue Stats
564W - 537L
1,527 Elo+
Party 2
Hachiman
Hachiman
GeneralBoa
Hachiman
Level 17
God Stats
5W - 3L
1,848 SR
Queue Stats
29W - 32L
1,559 Elo+
Party 4
Cthulhu
Cthulhu
SandMonkey420
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Ra
Ra
Scorvex
Ra
Level 55
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Party 4
Arachne
Arachne
SniperMonkey7
Arachne
Level 39
God Stats
3W - 8L
1,377 SR
Queue Stats
130W - 129L
1,472 Elo+
Party 2
Team Averages
Level 46
1,558 SR
1,512 Elo+

VS

Team Averages
Level 62
1,570 SR
1,550 Elo+
Eset
Eset
DesmondThePlayer
Eset
Level 64
God Stats
3W - 1L
1,500 SR
Queue Stats
338W - 339L
1,591 Elo+
Party 1
Bellona
Bellona
Morty8419
Bellona
Level 104
God Stats
21W - 21L
1,533 SR
Queue Stats
141W - 157L
1,415 Elo+
Solo
Ares
Ares
OGLeonidas123
Ares
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,436 Elo+
Party 1
Yu Huang
Yu Huang
PlanetarySwine2
Yu Huang
Level 122
God Stats
3W - 0L
1,500 SR
Queue Stats
225W - 208L
1,507 Elo+
Party 3
Thor
Thor
plizont6
Thor
Level 4
God Stats
3W - 1L
1,817 SR
Queue Stats
5W - 6L
1,799 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,266
519
5,873
11,481
9,443
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
GeneralBoa
Hachiman
9
2 / 2 / 1
6,004
429
5,429
6,978
1,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
8
1 / 4 / 1
5,595
400
3,142
9,819
4,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 6 / 3
6,635
474
4,590
8,427
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
13
3 / 1 / 1
7,620
544
4,846
8,687
3,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 4
8,346
596
9,722
6,307
2,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Morty8419
Bellona
13
0 / 2 / 3
7,663
547
8,002
11,338
9,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 2 / 3
6,758
483
2,763
10,108
7,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yu Huang
12
1 / 1 / 3
7,441
532
4,150
4,956
1,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
14
4 / 2 / 3
8,164
583
5,648
9,342
3,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
8
Kills
15
15
Deaths
8
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
8
1
4
10
L
Hachiman
GeneralBoa
Hachiman
2
2
1
1.25
W
Bellona
Morty8419
Bellona
0
2
3
0.75
W
2
2
3
1.75
W
Yu Huang
1
1
3
2.5
L
Cthulhu
1
4
1
0.38
L
1
6
3
0.42
L
Arachne
3
1
1
3.5
W
Thor
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,880
Damage
30,285
45,392
Taken
42,051
22,356
Mitigated
24,949
11,627
Healing
14,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,873
1,098
0
3,573
11,481
9,443
0
400
11,081
0
44,513
W
9,722
828
632
1,149
6,307
2,408
0
2,422
3,885
46,174
0
L
Hachiman
GeneralBoa
Hachiman
5,429
2,013
0
1,532
6,978
1,872
507
3,608
3,370
0
29,470
W
Bellona
Morty8419
Bellona
8,002
3,241
0
5,419
11,338
9,775
776
873
10,465
0
48,250
W
2,763
598
209
2,065
10,108
7,983
177
1,621
8,487
13,062
0
W
Yu Huang
4,150
1,376
0
1,799
4,956
1,475
294
301
4,655
44,094
0
L
Cthulhu
3,142
258
59
753
9,819
4,859
0
5,775
4,044
10,612
0
L
4,590
200
153
1,569
8,427
2,502
185
3,623
4,804
31,338
0
L
Arachne
4,846
3,813
0
3,988
8,687
3,680
0
3,229
5,458
0
50,792
W
Thor
5,648
733
0
3,500
9,342
3,308
271
2,515
6,827
0
55,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,120
Gold Earned
38,372
327
Minions Killed
382
0
Camps Cleared
0
1,255,439
Distance Traveled
1,352,775
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,266
519
101
7
0
239,674
1
W
Eset
8,346
596
70
5
0
285,816
2
L
Hachiman
6,004
429
61
4
0
236,855
1
W
Bellona
7,663
547
104
7
0
269,565
2
W
Ares
6,758
483
18
1
0
277,398
3
W
Yu Huang
7,441
532
83
6
0
239,183
6
L
Cthulhu
5,595
400
12
1
0
263,730
1
L
Ra
6,635
474
61
4
0
239,988
2
L
Arachne
7,620
544
92
7
0
275,192
1
W
Thor
8,164
583
107
8
0
280,813
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role