Player Matchup

Medusa
Medusa
Diamond V
 
Medusa
Diamond V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Platinum V
Laurefinwë
Sylvanus
Platinum V
Level 158
God Stats
7W - 1L
1,840 SR
Queue Stats
88W - 91L
1,999 MMR
Solo
Ares
Ares
Diamond IV
LimpSznitzel
Ares
Diamond IV
Level 157
God Stats
4W - 5L
1,530 SR
Queue Stats
280W - 266L
2,073 MMR
Solo
Cliodhna
Cliodhna
Platinum I
MotoMAMIMotoMAMI
Cliodhna
Platinum I
Level 106
God Stats
2W - 1L
1,836 SR
Queue Stats
44W - 28L
2,184 MMR
Solo
Agni
Agni
Diamond III
ProstαteChecker
Agni
Diamond III
Level 85
God Stats
3W - 3L
1,685 SR
Queue Stats
163W - 136L
2,130 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 119
1,678 SR
1,977 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,563 SR
2,013 MMR
Artemis
Artemis
Platinum II
 
Artemis
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Masters
Anazar
Thoth
Masters
Level 159
God Stats
36W - 28L
1,647 SR
Queue Stats
815W - 799L
2,369 MMR
Party 1
Sobek
Sobek
Platinum IV
Darnaldo01
Sobek
Platinum IV
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 110L
1,881 MMR
Solo
Ravana
Ravana
Diamond II
Purdze
Ravana
Diamond II
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
588W - 580L
2,324 MMR
Party 1
Vamana
Vamana
Diamond V
evenrosendalbech
Vamana
Diamond V
Level 107
God Stats
63W - 47L
1,667 SR
Queue Stats
89W - 82L
1,989 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
2 / 7 / 1
10,285
541
11,252
16,380
4,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Laurefinwë
Sylvanus
15
1 / 5 / 0
9,260
487
6,668
14,761
9,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 3 / 2
8,335
439
4,691
12,782
8,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

3
0 / 5 / 0
5,404
284
36
4,493
582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 9 / 2
10,342
544
8,931
15,032
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
GilgameshAtlasBellona

VS

Bans
BastetShivaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
7 / 2 / 4
12,253
645
13,552
12,138
4,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
Anazar
Thoth
19
2 / 2 / 11
12,401
653
10,795
8,871
3,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
16
7 / 0 / 12
11,241
592
8,864
17,637
16,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ravana
Purdze
Ravana
18
11 / 4 / 6
12,201
642
11,595
11,660
5,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
2 / 0 / 4
12,405
653
5,011
11,747
11,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
66
7
Kills
29
29
Deaths
8
5
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
7
1
0.36
W
Artemis
 
Artemis
7
2
4
4.5
W
Thoth
Anazar
Thoth
2
2
11
3.75
W
Sobek
7
0
12
13
L
Sylvanus
Laurefinwë
Sylvanus
1
5
0
0.2
L
1
3
2
0.67
L
0
5
0
0
L
3
9
2
0.44
W
Ravana
Purdze
Ravana
11
4
6
3.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,578
Damage
49,817
63,448
Taken
62,053
25,992
Mitigated
41,040
10,310
Healing
15,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,252
5,554
0
3,417
16,380
4,248
182
3,233
13,082
0
78,107
W
Artemis
 
Artemis
13,552
6,849
0
2,468
12,138
4,425
2,118
4,291
7,847
0
89,805
W
Thoth
Anazar
Thoth
10,795
674
0
1,649
8,871
3,124
2,050
4,519
4,352
101,466
0
W
Sobek
8,864
1,019
0
5,725
17,637
16,902
259
3,866
10,379
29,646
804
L
Sylvanus
Laurefinwë
Sylvanus
6,668
850
643
3,654
14,761
9,497
0
4,218
10,001
51,745
9,181
L
4,691
439
826
1,136
12,782
8,789
0
3,415
9,305
24,942
0
L
36
0
0
40
4,493
582
0
2,298
2,103
0
2,696
L
8,931
619
0
594
15,032
2,876
0
5,984
8,765
65,957
0
W
Ravana
Purdze
Ravana
11,595
2,882
0
1,622
11,660
5,291
0
4,612
6,802
0
82,049
W
5,011
1,499
0
4,138
11,747
11,298
5,229
3,700
8,047
0
84,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,626
Gold Earned
60,501
429
Minions Killed
679
0
Camps Cleared
0
1,360,533
Distance Traveled
1,906,773
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,285
541
128
7
0
328,096
3
W
Artemis
12,253
645
133
7
0
353,408
6
W
Thoth
12,401
653
201
11
0
388,870
5
W
Sobek
11,241
592
34
2
0
407,391
1
L
Sylvanus
9,260
487
134
7
0
331,144
6
L
Ares
8,335
439
32
2
0
294,075
5
L
Cliodhna
5,404
284
7
0
0
52,228
0
L
Agni
10,342
544
128
7
0
354,990
5
W
Ravana
12,201
642
119
6
0
380,304
1
W
Vamana
12,405
653
192
10
0
376,800
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role