Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Krynlia
Nemesis
Level 14
God Stats
4W - 4L
1,407 SR
Queue Stats
11W - 14L
1,416 Elo+
Party 2
Erlang Shen
Erlang Shen
olop
Erlang Shen
Level 27
God Stats
2W - 1L
1,670 SR
Queue Stats
17W - 13L
1,535 Elo+
Party 2
Team Averages
Level 66
1,526 SR
1,484 Elo+

VS

Team Averages
Level 106
1,537 SR
1,536 Elo+
Ullr
Ullr
FINNSSJ
Ullr
Level 160
God Stats
89W - 44L
1,775 SR
Queue Stats
578W - 406L
1,806 Elo+
Solo
Janus
Janus
SheildedAssassn
Janus
Level 128
God Stats
2W - 5L
1,407 SR
Queue Stats
61W - 99L
1,410 Elo+
Party 1
Jormungandr
Jormungandr
VikingSlayer12
Jormungandr
Level 29
God Stats
13W - 15L
1,430 SR
Queue Stats
76W - 114L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 4 / 2
6,838
684
5,605
8,688
3,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Krynlia
Nemesis
9
1 / 4 / 1
6,405
641
4,380
7,936
2,732
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
olop
Erlang Shen
10
2 / 4 / 2
7,514
751
7,079
14,092
10,901
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
FINNSSJ
Ullr
13
7 / 1 / 2
8,422
842
10,510
9,407
3,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 1 / 8
7,421
742
4,664
3,744
1,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
VikingSlayer12
Jormungandr
11
4 / 2 / 6
8,199
820
6,262
9,955
10,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
12
12
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
4
2
0.5
W
Ullr
FINNSSJ
Ullr
7
1
2
8
L
Nemesis
Krynlia
Nemesis
1
4
1
0.38
W
1
1
8
5
W
Jormungandr
VikingSlayer12
Jormungandr
4
2
6
3.5
L
Erlang Shen
olop
Erlang Shen
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,064
Damage
21,436
30,716
Taken
23,106
16,669
Mitigated
15,225
5,619
Healing
3,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,605
2,804
0
447
8,688
3,036
0
4,058
4,630
0
22,349
W
Ullr
FINNSSJ
Ullr
10,510
4,885
0
2,193
9,407
3,525
1,280
581
8,826
0
30,328
L
Nemesis
Krynlia
Nemesis
4,380
1,732
0
392
7,936
2,732
0
2,570
5,366
0
16,431
W
4,664
200
0
13
3,744
1,234
656
0
3,744
27,953
0
W
Jormungandr
VikingSlayer12
Jormungandr
6,262
1,192
299
1,180
9,955
10,466
190
0
9,955
10,558
0
L
Erlang Shen
olop
Erlang Shen
7,079
3,961
390
4,390
14,092
10,901
0
5,367
8,725
0
19,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,757
Gold Earned
24,042
88
Minions Killed
115
3
Camps Cleared
6
556,150
Distance Traveled
580,732
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,838
684
38
4
0
181,220
1
W
Ullr
8,422
842
50
5
5
191,197
2
L
Nemesis
6,405
641
24
2
2
200,863
2
W
Janus
7,421
742
55
6
1
207,074
3
W
Jormungandr
8,199
820
10
1
0
182,461
0
L
Erlang Shen
7,514
751
26
3
1
174,067
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role