Player Matchup

Khepri
Khepri
 
Khepri
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Cassy_the_Brave
Hachiman
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 35L
1,383 Elo+
Party 1
Tiamat
Tiamat
PGP2705
Tiamat
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 126L
1,388 Elo+
Party 3
Guan Yu
Guan Yu
adrianvivaelsevi
Guan Yu
Level 20
God Stats
1W - 1L
1,715 SR
Queue Stats
54W - 74L
1,500 Elo+
Party 3
Awilix
Awilix
mavime1555
Awilix
Level 29
God Stats
1W - 2L
1,293 SR
Queue Stats
236W - 238L
1,388 Elo+
Party 3
Team Averages
Level 63
1,502 SR
1,432 Elo+

VS

Team Averages
Level 67
1,423 SR
1,424 Elo+
Khepri
Khepri
Baum_R3dD3VIL
Khepri
Level 60
God Stats
12W - 16L
1,308 SR
Queue Stats
240W - 268L
1,365 Elo+
Party 2
Chaac
Chaac
CaLlMeAkEn0-_-DD
Chaac
Level 33
God Stats
5W - 8L
1,050 SR
Queue Stats
80W - 100L
1,363 Elo+
Party 2
Bakasura
Bakasura
adriansito000111
Bakasura
Level 105
God Stats
7W - 2L
1,517 SR
Queue Stats
53W - 51L
1,455 Elo+
Party 4
Medusa
Medusa
terrorista33
Medusa
Level 28
God Stats
7W - 2L
1,623 SR
Queue Stats
101W - 104L
1,471 Elo+
Party 4
Thoth
Thoth
trisksniper13106
Thoth
Level 108
God Stats
6W - 6L
1,619 SR
Queue Stats
117W - 111L
1,465 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
1 / 3 / 0
5,455
496
1,416
8,507
3,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
8
0 / 2 / 1
4,825
439
2,569
4,635
820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
PGP2705
Tiamat
10
0 / 6 / 1
5,319
484
1,034
6,874
2,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 1 / 0
4,049
368
58
4,225
1,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Awilix
mavime1555
Awilix
11
3 / 4 / 1
6,069
552
5,225
8,234
2,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 5
5,823
529
1,481
5,075
4,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 0
6,237
567
4,037
4,448
2,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
7 / 0 / 2
7,178
653
6,457
5,528
1,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
10
3 / 1 / 4
6,050
550
7,727
4,519
1,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 1 / 4
6,938
631
4,526
3,320
932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
16
16
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
3
0
0.33
W
0
1
5
2.5
W
1
1
0
1
L
Hachiman
0
2
1
0.25
L
Tiamat
PGP2705
Tiamat
0
6
1
0.08
W
7
0
2
8
L
0
1
0
0
L
Awilix
mavime1555
Awilix
3
4
1
0.88
W
Medusa
3
1
4
5
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,302
Damage
24,228
32,475
Taken
22,890
10,991
Mitigated
10,856
6,968
Healing
5,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
1,416
118
124
2,568
8,507
3,495
0
1,310
6,660
10,668
0
W
1,481
231
0
679
5,075
4,532
40
529
4,546
14,418
0
W
4,037
722
0
1,574
4,448
2,455
440
0
4,422
0
31,808
L
Hachiman
2,569
1,210
0
1,506
4,635
820
29
1,151
3,319
0
29,390
L
Tiamat
PGP2705
Tiamat
1,034
42
0
639
6,874
2,987
48
1,863
4,411
27,743
0
W
6,457
4,616
0
1,003
5,528
1,608
0
387
4,723
0
36,581
L
58
0
30
332
4,225
1,571
0
0
4,005
0
6,028
L
Awilix
mavime1555
Awilix
5,225
1,871
0
1,769
8,234
2,118
0
1,683
6,511
0
30,319
W
Medusa
7,727
2,965
291
1,595
4,519
1,329
0
883
3,636
0
37,381
W
4,526
38
0
696
3,320
932
782
651
2,669
33,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,717
Gold Earned
32,226
196
Minions Killed
314
0
Camps Cleared
0
922,174
Distance Traveled
1,121,706
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,455
496
13
1
0
186,083
3
W
Khepri
5,823
529
32
3
0
205,530
3
W
Chaac
6,237
567
72
7
0
219,811
2
L
Hachiman
4,825
439
63
6
0
174,379
5
L
Tiamat
5,319
484
46
4
0
172,441
2
W
Bakasura
7,178
653
79
7
0
284,136
0
L
Guan Yu
4,049
368
16
1
0
146,685
0
L
Awilix
6,069
552
58
5
0
242,586
2
W
Medusa
6,050
550
74
7
0
202,675
0
W
Thoth
6,938
631
57
5
0
209,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role