Player Matchup

Chronos
Chronos
 
Chronos
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Hookahdrrgin
Sobek
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ullr
Ullr
Pepino123456789
Ullr
Level 160
God Stats
7W - 13L
1,381 SR
Queue Stats
189W - 197L
1,406 Elo+
Solo
Team Averages
Level 146
1,460 SR
1,469 Elo+

VS

Team Averages
Level 111
1,532 SR
1,586 Elo+
Yu Huang
Yu Huang
Anbu-Senju
Yu Huang
Level 89
God Stats
3W - 3L
1,597 SR
Queue Stats
18W - 24L
1,424 Elo+
Solo
Hercules
Hercules
Kineticpush
Hercules
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
197W - 176L
1,608 Elo+
Party 1
Sylvanus
Sylvanus
Mujikk
Sylvanus
Level 120
God Stats
3W - 5L
1,500 SR
Queue Stats
294W - 251L
1,727 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
0 / 3 / 2
6,619
662
10,432
7,948
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 1 / 0
7,163
716
4,711
7,887
8,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 0 / 1
6,337
634
3,232
4,474
1,541
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Anbu-Senju
Yu Huang
11
0 / 0 / 2
6,732
673
5,847
6,583
1,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
Kineticpush
Hercules
11
2 / 2 / 2
7,228
723
5,925
8,708
6,531
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
Mujikk
Sylvanus
12
2 / 0 / 2
7,220
722
5,073
8,362
3,761
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
2
Kills
4
4
Deaths
2
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
3
2
0.33
W
Yu Huang
Anbu-Senju
Yu Huang
0
0
2
1
L
2
1
0
2
W
Hercules
Kineticpush
Hercules
2
2
2
1.5
W
Sylvanus
Mujikk
Sylvanus
2
0
2
3
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,375
Damage
16,845
20,309
Taken
23,653
12,427
Mitigated
12,281
3,246
Healing
10,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
10,432
1,308
0
634
7,948
2,723
0
3,303
4,645
24,148
0
W
Yu Huang
Anbu-Senju
Yu Huang
5,847
695
187
1,065
6,583
1,989
0
4,282
2,039
28,951
0
L
4,711
388
429
1,932
7,887
8,163
0
5,276
2,611
6,954
0
W
Hercules
Kineticpush
Hercules
5,925
883
0
3,082
8,708
6,531
0
5,208
3,238
0
12,374
W
Sylvanus
Mujikk
Sylvanus
5,073
1,029
1,925
4,488
8,362
3,761
0
5,305
2,715
17,880
0
L
3,232
739
0
251
4,474
1,541
101
2,581
1,893
0
19,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,119
Gold Earned
21,180
91
Minions Killed
99
1
Camps Cleared
7
592,801
Distance Traveled
567,182
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,619
662
39
4
0
207,203
2
W
Yu Huang
6,732
673
41
4
2
191,556
2
L
Sobek
7,163
716
13
1
1
179,913
1
W
Hercules
7,228
723
26
3
5
187,483
0
W
Sylvanus
7,220
722
32
3
0
188,143
3
L
Ullr
6,337
634
39
4
0
205,685
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role