Player Matchup

Janus
Janus
BurritoUsumaki
Janus
Level 101
God Stats
3W - 2L
1,518 SR
Queue Stats
127W - 87L
1,601 Elo+
Party 2
Nemesis
Nemesis
KiwikiUsumaki
Nemesis
Level 26
God Stats
2W - 0L
1,746 SR
Queue Stats
39W - 24L
1,557 Elo+
Party 2
Hercules
Hercules
Snailork
Hercules
Level 123
God Stats
8W - 9L
1,496 SR
Queue Stats
144W - 108L
1,570 Elo+
Party 2
Team Averages
Level 83
1,587 SR
1,576 Elo+

VS

Team Averages
Level 59
1,432 SR
1,555 Elo+
Tiamat
Tiamat
Popcorngoddess
Tiamat
Level 108
God Stats
1W - 2L
1,336 SR
Queue Stats
266W - 125L
1,639 Elo+
Party 1
Atlas
Atlas
Zalypyshka
Atlas
Level 41
God Stats
1W - 2L
1,285 SR
Queue Stats
4W - 12L
1,354 Elo+
Solo
Ares
Ares
Κinetic
Ares
Level 27
God Stats
3W - 2L
1,675 SR
Queue Stats
197W - 87L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 8
8,697
725
18,299
9,275
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
13
3 / 0 / 7
8,290
691
6,148
9,443
4,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
Snailork
Hercules
13
5 / 0 / 7
8,484
707
7,017
12,435
13,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
6,851
571
5,904
9,470
5,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
12
1 / 3 / 1
7,220
602
8,363
14,210
12,066
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ares
12
2 / 3 / 1
8,163
680
11,219
14,899
13,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
12
Kills
3
3
Deaths
12
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
3
8
2.67
W
Nemesis
3
0
7
6.5
L
0
6
0
0
W
Hercules
Snailork
Hercules
5
0
7
8.5
L
Atlas
1
3
1
0.5
L
Ares
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,464
Damage
25,486
31,153
Taken
38,579
20,815
Mitigated
30,498
10,064
Healing
6,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,299
989
340
2,342
9,275
3,363
153
8,551
724
45,867
0
W
Nemesis
6,148
1,604
0
2,084
9,443
4,063
500
7,733
1,710
0
18,935
L
5,904
338
0
970
9,470
5,052
0
4,806
4,254
27,826
0
W
Hercules
Snailork
Hercules
7,017
1,571
0
5,298
12,435
13,389
480
9,483
2,952
0
18,483
L
Atlas
8,363
3,390
0
3,229
14,210
12,066
0
7,468
6,123
22,058
0
L
Ares
11,219
773
482
2,219
14,899
13,380
0
5,412
8,855
16,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,471
Gold Earned
22,234
134
Minions Killed
92
6
Camps Cleared
4
716,577
Distance Traveled
660,878
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,697
725
70
6
3
224,604
0
W
Nemesis
8,290
691
38
3
2
267,843
1
L
Tiamat
6,851
571
45
4
3
213,903
4
W
Hercules
8,484
707
26
2
1
224,130
3
L
Atlas
7,220
602
41
3
0
209,806
1
L
Ares
8,163
680
6
1
1
237,169
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role