Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
LadySnubbull
Neith
Level 143
God Stats
12W - 6L
1,548 SR
Queue Stats
115W - 116L
1,599 Elo+
Party 1
Cthulhu
Cthulhu
TheHortyRaccoon
Cthulhu
Level 86
God Stats
7W - 9L
1,545 SR
Queue Stats
11W - 16L
1,358 Elo+
Solo
Sol
Sol
Yawnderei
Sol
Level 149
God Stats
18W - 6L
1,788 SR
Queue Stats
142W - 137L
1,550 Elo+
Party 1
Team Averages
Level 129
1,576 SR
1,501 Elo+

VS

Team Averages
Level 83
1,427 SR
1,439 Elo+
Artemis
Artemis
Big Pappy9798
Artemis
Level 69
God Stats
42W - 35L
1,439 SR
Queue Stats
409W - 423L
1,370 Elo+
Solo
Cliodhna
Cliodhna
DubzShadow
Cliodhna
Level 128
God Stats
0W - 2L
1,443 SR
Queue Stats
45W - 50L
1,504 Elo+
Solo
Zeus
Zeus
RentaroKarasu
Zeus
Level 68
God Stats
1W - 3L
1,540 SR
Queue Stats
109W - 117L
1,439 Elo+
Solo
Cerberus
Cerberus
TimerWalker04
Cerberus
Level 86
God Stats
0W - 4L
1,298 SR
Queue Stats
148W - 151L
1,496 Elo+
Solo
Tiamat
Tiamat
generalcrusher9
Tiamat
Level 64
God Stats
2W - 5L
1,418 SR
Queue Stats
131W - 132L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
7 / 2 / 3
7,943
567
8,608
8,442
2,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
 
Shiva
13
2 / 0 / 1
7,803
557
2,440
7,092
4,527
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
3 / 2 / 1
7,919
566
2,628
5,107
1,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
2 / 1 / 5
6,862
490
4,904
5,767
3,775
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
1 / 1 / 4
7,148
511
6,145
9,241
2,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
0 / 4 / 1
6,396
457
3,801
8,152
2,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cliodhna
DubzShadow
Cliodhna
11
2 / 2 / 2
6,711
479
4,552
9,648
3,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
2 / 3 / 1
7,451
532
4,431
5,050
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
TimerWalker04
Cerberus
9
2 / 1 / 2
6,068
433
3,282
10,299
4,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 5 / 1
6,321
452
4,412
7,754
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
15
Kills
6
6
Deaths
15
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
2
3
4.25
W
Shiva
 
Shiva
2
0
1
2.5
L
Artemis
0
4
1
0.13
L
Cliodhna
DubzShadow
Cliodhna
2
2
2
1.5
W
3
2
1
1.75
L
2
3
1
0.83
W
2
1
5
4.5
L
Cerberus
TimerWalker04
Cerberus
2
1
2
3
W
1
1
4
3
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,725
Damage
20,478
35,649
Taken
40,903
15,969
Mitigated
15,618
17,550
Healing
11,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
8,608
3,114
0
7,822
8,442
2,895
0
612
7,800
0
40,255
W
Shiva
 
Shiva
2,440
351
0
1,930
7,092
4,527
394
3,790
3,294
0
43,170
L
Artemis
3,801
1,346
0
2,849
8,152
2,069
0
1,210
6,942
0
38,295
L
Cliodhna
DubzShadow
Cliodhna
4,552
55
0
2,543
9,648
3,074
0
3,461
6,187
0
37,274
W
2,628
756
0
1,687
5,107
1,944
8
574
4,491
0
50,096
L
4,431
310
0
931
5,050
3,456
0
196
4,854
44,144
0
W
4,904
537
369
1,546
5,767
3,775
0
2,415
3,244
21,169
0
L
Cerberus
TimerWalker04
Cerberus
3,282
357
344
3,508
10,299
4,945
42
3,705
6,594
11,835
0
W
6,145
1,153
0
4,196
9,241
2,828
2,194
4,316
4,695
47,711
0
L
4,412
438
0
1,531
7,754
2,074
20
2,477
5,277
37,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,675
Gold Earned
32,947
408
Minions Killed
336
0
Camps Cleared
0
1,378,992
Distance Traveled
1,260,545
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,943
567
76
5
0
301,819
1
W
Shiva
7,803
557
97
7
0
269,299
4
L
Artemis
6,396
457
71
5
0
204,995
0
L
Cliodhna
6,711
479
67
5
0
312,958
1
W
Neith
7,919
566
99
7
0
261,322
4
L
Zeus
7,451
532
92
7
0
227,646
3
W
Cthulhu
6,862
490
44
3
0
292,000
3
L
Cerberus
6,068
433
16
1
0
274,709
1
W
Sol
7,148
511
92
7
0
254,552
8
L
Tiamat
6,321
452
90
6
0
240,237
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role