Player Matchup

Yu Huang
Yu Huang
AFilthyFern
Yu Huang
Level 143
God Stats
4W - 10L
1,254 SR
Queue Stats
216W - 261L
1,401 Elo+
Solo
Tiamat
Tiamat
Bean xDream
Tiamat
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 49L
1,523 Elo+
Solo
Nemesis
Nemesis
Destoroid
Nemesis
Level 129
God Stats
15W - 19L
1,484 SR
Queue Stats
217W - 234L
1,497 Elo+
Solo
Gilgamesh
Gilgamesh
Scootin1997
Gilgamesh
Level 81
God Stats
39W - 25L
1,602 SR
Queue Stats
60W - 40L
1,593 Elo+
Solo
Terra
Terra
ikscar
Terra
Level 28
God Stats
10W - 10L
1,409 SR
Queue Stats
12W - 30L
1,286 Elo+
Solo
Team Averages
Level 102
1,450 SR
1,460 Elo+

VS

Team Averages
Level 108
1,493 SR
1,526 Elo+
Shiva
Shiva
 
Shiva
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Kaizer Billy
Ymir
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,477 Elo+
Solo
Ullr
Ullr
MFKnowledge
Ullr
Level 125
God Stats
0W - 2L
1,440 SR
Queue Stats
8W - 12L
1,551 Elo+
Party 1
Ah Puch
Ah Puch
SoulKing Aero
Ah Puch
Level 155
God Stats
1W - 1L
1,458 SR
Queue Stats
14W - 14L
1,582 Elo+
Party 1
Ne Zha
Ne Zha
Twenty4seven617
Ne Zha
Level 106
God Stats
0W - 2L
1,568 SR
Queue Stats
21W - 29L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
AFilthyFern
Yu Huang
20
5 / 0 / 6
12,884
805
10,803
7,004
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
20
9 / 5 / 14
13,445
840
21,653
17,480
12,364
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Destoroid
Nemesis
20
5 / 4 / 13
13,099
819
12,790
14,559
7,483
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Scootin1997
Gilgamesh
20
8 / 2 / 10
12,863
804
20,804
20,909
20,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Terra
ikscar
Terra
19
7 / 3 / 9
13,113
820
8,569
20,088
22,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
1 / 8 / 2
10,613
663
7,752
18,765
5,126
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 4 / 6
10,255
641
6,103
16,292
15,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

19
2 / 5 / 5
12,101
756
9,677
16,827
5,638
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
19
4 / 9 / 7
11,836
740
18,975
17,335
5,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
6 / 8 / 2
12,472
780
15,091
19,544
6,384
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
36
34
Kills
14
14
Deaths
34
52
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
8
2
0.25
W
Yu Huang
AFilthyFern
Yu Huang
5
0
6
8
W
Tiamat
9
5
14
3.2
W
Nemesis
Destoroid
Nemesis
5
4
13
2.88
L
1
4
6
1
L
2
5
5
0.9
W
Gilgamesh
Scootin1997
Gilgamesh
8
2
10
6.5
L
Ah Puch
4
9
7
0.83
L
6
8
2
0.88
W
Terra
ikscar
Terra
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,619
Damage
57,598
80,040
Taken
88,763
65,391
Mitigated
38,349
24,599
Healing
8,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
7,752
2,492
519
1,840
18,765
5,126
589
12,337
6,166
0
28,363
W
Yu Huang
AFilthyFern
Yu Huang
10,803
729
0
3,145
7,004
3,240
2,862
2,162
4,718
59,743
0
W
Tiamat
21,653
1,087
237
5,358
17,480
12,364
639
3,657
13,583
52,108
0
W
Nemesis
Destoroid
Nemesis
12,790
4,763
0
3,725
14,559
7,483
3,152
3,498
10,899
0
55,418
L
6,103
306
0
415
16,292
15,622
132
7,428
8,316
14,073
0
L
9,677
3,258
0
770
16,827
5,638
1,136
6,540
9,806
0
44,980
W
Gilgamesh
Scootin1997
Gilgamesh
20,804
4,613
0
3,923
20,909
20,258
1,649
6,105
14,619
0
52,144
L
Ah Puch
18,975
553
0
1,654
17,335
5,579
0
6,429
10,606
52,854
0
L
15,091
3,136
0
2,889
19,544
6,384
504
7,754
11,396
0
41,951
W
Terra
ikscar
Terra
8,569
744
3,898
4,313
20,088
22,046
1,677
8,551
11,143
23,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,404
Gold Earned
57,277
330
Minions Killed
270
0
Camps Cleared
0
1,676,353
Distance Traveled
1,364,925
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,613
663
53
3
0
266,733
4
W
Yu Huang
12,884
805
84
5
0
321,305
1
W
Tiamat
13,445
840
83
5
0
322,146
1
W
Nemesis
13,099
819
83
5
0
357,951
0
L
Ymir
10,255
641
13
1
0
253,179
1
L
Ullr
12,101
756
90
6
0
296,819
2
W
Gilgamesh
12,863
804
46
3
0
360,012
1
L
Ah Puch
11,836
740
73
5
0
263,180
0
L
Ne Zha
12,472
780
41
3
0
285,014
1
W
Terra
13,113
820
34
2
0
314,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role