Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Yaziez
Ullr
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 32L
1,286 Elo+
Solo
Nemesis
Nemesis
trainwreck420
Nemesis
Level 96
God Stats
3W - 5L
1,500 SR
Queue Stats
171W - 165L
1,508 Elo+
Solo
Team Averages
Level 109
1,500 SR
1,459 Elo+

VS

Team Averages
Level 70
1,378 SR
1,365 Elo+
Danzaburou
Danzaburou
AlwaysBlaster
Danzaburou
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
89W - 78L
1,508 Elo+
Party 2
Ra
Ra
JesusChrist2008
Ra
Level 25
God Stats
2W - 2L
1,513 SR
Queue Stats
6W - 11L
1,248 Elo+
Party 2
Hun Batz
Hun Batz
buenatulabro
Hun Batz
Level 81
God Stats
1W - 3L
1,465 SR
Queue Stats
23W - 24L
1,463 Elo+
Party 1
Cthulhu
Cthulhu
iWiiZzXx
Cthulhu
Level 23
God Stats
0W - 1L
1,224 SR
Queue Stats
1W - 4L
1,215 Elo+
Party 1
Nemesis
Nemesis
pierolo2222
Nemesis
Level 98
God Stats
6W - 18L
1,190 SR
Queue Stats
305W - 410L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
18
6 / 3 / 4
11,197
589
9,840
11,840
11,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baba Yaga
 
Baba Yaga
16
8 / 2 / 9
10,283
541
15,709
9,360
3,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gilgamesh
 
Gilgamesh
13
2 / 5 / 11
9,474
499
5,468
19,435
14,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
Yaziez
Ullr
16
12 / 1 / 3
10,946
576
19,832
13,259
4,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
14
4 / 3 / 10
9,496
500
4,233
11,362
5,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlwaysBlaster
Danzaburou
14
4 / 7 / 2
9,667
509
7,659
14,445
4,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 9 / 2
7,829
412
4,467
11,801
3,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
buenatulabro
Hun Batz
16
5 / 7 / 3
9,700
511
12,922
16,643
5,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
iWiiZzXx
Cthulhu
12
2 / 8 / 5
8,097
426
7,706
20,089
20,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Nemesis
pierolo2222
Nemesis
9
2 / 1 / 0
6,495
342
2,986
5,713
2,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
26
32
Kills
14
14
Deaths
32
37
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
6
3
4
2.67
W
Baba Yaga
 
Baba Yaga
8
2
9
6.25
W
Gilgamesh
 
Gilgamesh
2
5
11
1.5
L
Danzaburou
AlwaysBlaster
Danzaburou
4
7
2
0.71
L
1
9
2
0.22
W
Ullr
Yaziez
Ullr
12
1
3
13.5
L
Hun Batz
buenatulabro
Hun Batz
5
7
3
0.93
L
Cthulhu
iWiiZzXx
Cthulhu
2
8
5
0.56
L
Nemesis
pierolo2222
Nemesis
2
1
0
2
W
Nemesis
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,082
Damage
35,740
65,256
Taken
68,691
39,584
Mitigated
35,531
16,361
Healing
13,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,840
2,723
0
3,598
11,840
11,246
1,096
1,775
10,065
67,898
0
W
Baba Yaga
 
Baba Yaga
15,709
996
0
2,561
9,360
3,638
1,309
1,543
7,817
54,005
0
W
Gilgamesh
 
Gilgamesh
5,468
1,437
1,548
3,237
19,435
14,749
177
3,591
15,844
0
36,649
L
Danzaburou
AlwaysBlaster
Danzaburou
7,659
4,280
0
3,493
14,445
4,062
782
1,568
12,877
0
44,059
L
4,467
398
282
1,085
11,801
3,160
86
7,453
4,348
28,995
0
W
Ullr
Yaziez
Ullr
19,832
10,961
0
3,865
13,259
4,834
1,520
3,272
9,987
0
77,036
L
Hun Batz
buenatulabro
Hun Batz
12,922
3,094
0
3,236
16,643
5,414
0
6,508
10,135
0
63,896
L
Cthulhu
iWiiZzXx
Cthulhu
7,706
805
188
3,274
20,089
20,040
156
7,014
13,075
26,239
0
L
Nemesis
pierolo2222
Nemesis
2,986
1,447
0
2,285
5,713
2,855
0
3,006
2,707
0
15,931
W
Nemesis
4,233
1,493
0
1,552
11,362
5,117
137
1,992
9,370
0
38,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,396
Gold Earned
41,788
448
Minions Killed
301
0
Camps Cleared
0
1,764,180
Distance Traveled
1,491,235
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,197
589
144
8
0
305,665
6
W
Baba Yaga
10,283
541
71
4
0
349,612
1
W
Gilgamesh
9,474
499
66
3
0
350,209
0
L
Danzaburou
9,667
509
75
4
0
319,775
3
L
Ra
7,829
412
49
3
0
326,524
0
W
Ullr
10,946
576
106
6
0
343,492
2
L
Hun Batz
9,700
511
108
6
0
332,476
4
L
Cthulhu
8,097
426
30
2
0
360,771
3
L
Nemesis
6,495
342
39
2
0
151,689
2
W
Nemesis
9,496
500
61
3
0
415,202
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role