Player Matchup

Kali
Kali
 
Kali
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
S1RJ0N3S
Medusa
Level 54
God Stats
0W - 5L
1,500 SR
Queue Stats
158W - 212L
1,339 Elo+
Party 1
Merlin
Merlin
S1lent_Kn1ght33
Merlin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 29L
1,422 Elo+
Party 3
Aphrodite
Aphrodite
THEKlNGYOUNG
Aphrodite
Level 67
God Stats
3W - 2L
1,823 SR
Queue Stats
315W - 362L
1,378 Elo+
Party 1
Achilles
Achilles
psychobane5848
Achilles
Level 64
God Stats
2W - 6L
1,604 SR
Queue Stats
162W - 172L
1,452 Elo+
Solo
Team Averages
Level 75
1,585 SR
1,418 Elo+

VS

Team Averages
Level 90
1,562 SR
1,456 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
FaBiAnCiTo3009
Yu Huang
Level 72
God Stats
8W - 7L
1,768 SR
Queue Stats
358W - 334L
1,472 Elo+
Solo
Medusa
Medusa
MaxXyian2
Medusa
Level 45
God Stats
5W - 5L
1,448 SR
Queue Stats
10W - 9L
1,393 Elo+
Party 2
Susano
Susano
RentaroKarasu
Susano
Level 68
God Stats
3W - 1L
1,477 SR
Queue Stats
109W - 117L
1,429 Elo+
Solo
Cthulhu
Cthulhu
dreamchaser_stev
Cthulhu
Level 103
God Stats
22W - 18L
1,618 SR
Queue Stats
167W - 172L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
8
0 / 3 / 0
4,606
461
807
6,438
1,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
S1RJ0N3S
Medusa
8
0 / 3 / 0
4,481
448
3,714
5,482
1,465
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
1 / 4 / 0
5,016
502
2,425
5,979
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Aphrodite
THEKlNGYOUNG
Aphrodite
7
0 / 4 / 0
4,353
435
1,526
6,078
3,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
9
1 / 2 / 0
5,114
511
2,438
6,817
5,509
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
9
1 / 0 / 0
5,359
536
4,058
4,018
3,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Yu Huang
10
4 / 1 / 0
6,247
625
4,494
3,950
1,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
MaxXyian2
Medusa
9
2 / 0 / 6
5,377
538
2,311
3,351
897
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
4 / 1 / 2
5,850
585
3,066
5,487
1,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
4 / 0 / 4
6,035
604
3,891
5,673
2,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
2
Kills
15
16
Deaths
2
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
3
0
0
W
Ah Puch
 
Ah Puch
1
0
0
1
W
Yu Huang
4
1
0
4
W
Medusa
MaxXyian2
Medusa
2
0
6
5
W
4
1
2
5
L
Medusa
S1RJ0N3S
Medusa
0
3
0
0
L
1
4
0
0.25
L
Aphrodite
THEKlNGYOUNG
Aphrodite
0
4
0
0
W
4
0
4
6
L
Achilles
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,910
Damage
17,820
30,794
Taken
22,479
14,242
Mitigated
9,622
7,272
Healing
10,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
807
270
0
1,985
6,438
1,778
0
788
5,650
0
20,466
W
Ah Puch
 
Ah Puch
4,058
114
0
2,402
4,018
3,168
50
0
4,018
25,769
0
W
Yu Huang
4,494
282
0
1,172
3,950
1,367
859
1,443
2,507
37,231
0
W
Medusa
MaxXyian2
Medusa
2,311
1,673
0
1,774
3,351
897
429
792
2,559
0
18,807
W
3,066
293
0
2,809
5,487
1,601
0
449
5,038
0
22,276
L
Medusa
S1RJ0N3S
Medusa
3,714
1,408
129
1,179
5,482
1,465
0
2,148
3,334
0
20,209
L
2,425
247
0
250
5,979
1,616
0
3,145
2,834
20,931
0
L
Aphrodite
THEKlNGYOUNG
Aphrodite
1,526
735
887
2,289
6,078
3,874
0
2,304
3,774
16,376
0
W
3,891
310
94
1,876
5,673
2,589
311
1,267
4,406
20,805
0
L
Achilles
2,438
342
0
553
6,817
5,509
0
3,481
2,759
0
22,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,570
Gold Earned
28,868
237
Minions Killed
220
0
Camps Cleared
0
868,728
Distance Traveled
909,727
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
4,606
461
51
5
0
192,652
4
W
Ah Puch
5,359
536
41
4
0
162,439
1
W
Yu Huang
6,247
625
66
7
0
178,996
2
W
Medusa
5,377
538
28
3
0
179,507
0
W
Susano
5,850
585
52
5
0
201,439
1
L
Medusa
4,481
448
45
5
0
170,894
1
L
Merlin
5,016
502
45
5
0
162,229
3
L
Aphrodite
4,353
435
28
3
0
159,949
2
W
Cthulhu
6,035
604
33
3
0
187,346
0
L
Achilles
5,114
511
68
7
0
183,004
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role