Player Matchup

Tyr
Tyr
Masters
 
Tyr
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Khepri
Khepri
Masters
 
Khepri
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Masters
Hanula
Agni
Masters
Level 160
God Stats
19W - 15L
1,658 SR
Queue Stats
139W - 86L
2,886 MMR
Solo
Bakasura
Bakasura
Masters
Míkαsα
Bakasura
Masters
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 25L
1,500 MMR
Party 3
Team Averages
Masters
Masters
Average Tier
Level 119
1,532 SR
1,777 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 152
1,644 SR
2,548 MMR
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Eset
Eset
Masters
BigBriffa
Eset
Masters
Level 122
God Stats
5W - 8L
1,624 SR
Queue Stats
946W - 917L
2,663 MMR
Party 1
Ullr
Ullr
Grandmaster
LightMotif
Ullr
Grandmaster
Level 160
God Stats
8W - 3L
1,947 SR
Queue Stats
192W - 155L
3,183 MMR
Party 2
Zeus
Zeus
Masters
Neriuss
Zeus
Masters
Level 160
God Stats
41W - 26L
1,766 SR
Queue Stats
313W - 287L
2,818 MMR
Party 1
Athena
Athena
Diamond I
V0lant
Athena
Diamond I
Level 160
God Stats
1W - 3L
1,386 SR
Queue Stats
242W - 196L
2,574 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
4 / 0 / 3
9,605
640
7,333
11,585
9,342
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
 
Hachiman
14
1 / 3 / 10
8,421
561
10,920
11,224
3,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
 
Khepri
12
1 / 4 / 9
7,691
513
2,542
10,735
7,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Agni
Hanula
Agni
16
4 / 1 / 11
9,619
641
9,788
6,141
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Míkαsα
Bakasura
18
11 / 3 / 5
10,550
703
12,903
12,302
5,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
BellonaBastetCliodhnaTiamat

VS

Bans
Da JiGebHeimdallrBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 6 / 3
7,738
516
6,111
12,682
8,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Eset
10
0 / 5 / 7
6,588
439
3,072
11,863
7,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

15
5 / 3 / 6
8,860
591
10,750
10,283
3,691
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
Neriuss
Zeus
14
1 / 4 / 4
7,829
522
5,477
7,110
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Athena
V0lant
Athena
12
1 / 3 / 2
7,298
487
5,336
13,843
11,896
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
33
21
Kills
11
11
Deaths
21
38
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
0
3
5.5
W
Hachiman
 
Hachiman
1
3
10
2
W
Khepri
 
Khepri
1
4
9
1.38
L
Fenrir
 
Fenrir
4
6
3
0.92
L
Eset
0
5
7
0.7
W
Agni
Hanula
Agni
4
1
11
9.5
L
5
3
6
2.67
W
Bakasura
Míkαsα
Bakasura
11
3
5
4.5
L
Zeus
Neriuss
Zeus
1
4
4
0.75
L
Athena
V0lant
Athena
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,486
Damage
30,746
51,987
Taken
55,781
28,779
Mitigated
34,060
19,452
Healing
10,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
7,333
1,225
0
6,518
11,585
9,342
0
2,026
9,559
0
54,673
W
Hachiman
 
Hachiman
10,920
5,724
0
4,363
11,224
3,152
0
2,894
8,330
0
61,099
W
Khepri
 
Khepri
2,542
283
0
1,574
10,735
7,892
0
4,119
6,548
11,475
0
L
Fenrir
 
Fenrir
6,111
1,726
0
1,809
12,682
8,871
0
1,719
10,362
0
54,599
L
Eset
3,072
746
157
2,345
11,863
7,410
0
2,878
7,959
14,602
0
W
Agni
Hanula
Agni
9,788
890
0
2,623
6,141
2,568
390
1,859
4,282
71,370
0
L
10,750
4,751
0
2,327
10,283
3,691
0
3,335
6,785
0
63,436
W
Bakasura
Míkαsα
Bakasura
12,903
8,782
0
4,374
12,302
5,825
694
2,987
9,315
0
64,890
L
Zeus
Neriuss
Zeus
5,477
460
0
813
7,110
2,192
0
1,382
5,262
64,892
0
L
Athena
V0lant
Athena
5,336
1,466
0
3,275
13,843
11,896
0
2,545
10,056
36,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,886
Gold Earned
38,313
483
Minions Killed
444
0
Camps Cleared
0
1,618,965
Distance Traveled
1,464,171
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,605
640
112
7
0
333,605
7
W
Hachiman
8,421
561
100
7
0
281,973
10
W
Khepri
7,691
513
18
1
0
313,174
2
L
Fenrir
7,738
516
89
6
0
313,689
0
L
Eset
6,588
439
15
1
0
268,514
6
W
Agni
9,619
641
127
8
0
315,953
5
L
Ullr
8,860
591
120
8
0
274,753
4
W
Bakasura
10,550
703
126
8
0
374,260
2
L
Zeus
7,829
522
137
9
0
293,206
5
L
Athena
7,298
487
83
6
0
314,009
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role