Player Matchup

Merlin
Merlin
El_Kirby123
Merlin
Level 87
God Stats
16W - 17L
1,719 SR
Queue Stats
211W - 214L
1,540 Elo+
Party 1
Athena
Athena
ItzLowRez
Athena
Level 76
God Stats
29W - 36L
1,547 SR
Queue Stats
462W - 477L
1,567 Elo+
Solo
Osiris
Osiris
Milo_7u7
Osiris
Level 88
God Stats
12W - 7L
1,621 SR
Queue Stats
206W - 208L
1,511 Elo+
Party 1
Arachne
Arachne
Nogydog
Arachne
Level 160
God Stats
42W - 28L
1,637 SR
Queue Stats
392W - 375L
1,509 Elo+
Solo
Xbalanque
Xbalanque
r0b0 k1d
Xbalanque
Level 124
God Stats
29W - 17L
1,857 SR
Queue Stats
198W - 209L
1,525 Elo+
Solo
Team Averages
Level 107
1,676 SR
1,530 Elo+

VS

Team Averages
Level 74
1,503 SR
1,533 Elo+
Horus
Horus
DoctorDingaLang
Horus
Level 158
God Stats
4W - 7L
1,375 SR
Queue Stats
297W - 260L
1,534 Elo+
Party 2
Janus
Janus
Gwvin
Janus
Level 68
God Stats
11W - 9L
1,614 SR
Queue Stats
147W - 110L
1,588 Elo+
Party 3
Hou Yi
Hou Yi
JungTryHard
Hou Yi
Level 10
God Stats
0W - 2L
1,331 SR
Queue Stats
8W - 5L
1,589 Elo+
Party 3
Cthulhu
Cthulhu
Yokai1012
Cthulhu
Level 87
God Stats
4W - 6L
1,776 SR
Queue Stats
161W - 146L
1,529 Elo+
Party 2
Loki
Loki
maderiin01
Loki
Level 45
God Stats
6W - 9L
1,421 SR
Queue Stats
60W - 83L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
2 / 5 / 10
10,596
558
15,001
12,750
4,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Athena
ItzLowRez
Athena
14
3 / 7 / 11
9,642
507
7,638
20,097
17,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Osiris
Milo_7u7
Osiris
14
0 / 5 / 6
9,052
476
8,754
18,037
14,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
Nogydog
Arachne
19
12 / 4 / 6
12,288
647
13,451
19,469
8,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
r0b0 k1d
Xbalanque
19
5 / 2 / 9
11,682
615
14,955
12,469
3,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 5
10,143
534
13,739
18,231
15,654
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
Gwvin
Janus
15
2 / 6 / 9
9,826
517
11,966
11,713
4,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
15
2 / 5 / 6
9,529
502
11,189
14,508
4,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Yokai1012
Cthulhu
13
3 / 6 / 9
8,251
434
12,260
24,290
12,734
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
12 / 4 / 4
10,840
571
10,270
15,353
6,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
56
22
Kills
23
23
Deaths
22
42
Assists
33
Player
Kills
Deaths
Assists
KDA
L
4
1
5
6.5
W
Merlin
2
5
10
1.4
L
Janus
Gwvin
Janus
2
6
9
1.08
W
Athena
ItzLowRez
Athena
3
7
11
1.21
L
Hou Yi
2
5
6
1
W
Osiris
Milo_7u7
Osiris
0
5
6
0.6
W
Arachne
Nogydog
Arachne
12
4
6
3.75
L
Cthulhu
Yokai1012
Cthulhu
3
6
9
1.25
L
12
4
4
3.5
W
Xbalanque
r0b0 k1d
Xbalanque
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,799
Damage
59,424
82,822
Taken
84,095
48,288
Mitigated
42,773
23,421
Healing
24,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,739
4,689
1,161
4,496
18,231
15,654
40
3,455
14,776
15,268
54,935
W
Merlin
15,001
675
266
3,095
12,750
4,535
120
5,818
6,932
84,677
0
L
Janus
Gwvin
Janus
11,966
490
0
1,096
11,713
4,079
58
3,635
8,078
70,920
0
W
Athena
ItzLowRez
Athena
7,638
1,995
0
2,350
20,097
17,121
0
9,391
10,706
19,546
0
L
Hou Yi
11,189
5,790
0
3,634
14,508
4,248
464
1,332
13,176
0
61,922
W
Osiris
Milo_7u7
Osiris
8,754
3,983
0
3,019
18,037
14,930
1,075
4,646
13,391
0
50,567
W
Arachne
Nogydog
Arachne
13,451
8,164
0
9,176
19,469
8,106
789
5,820
13,649
0
96,553
L
Cthulhu
Yokai1012
Cthulhu
12,260
853
490
7,621
24,290
12,734
0
9,072
15,218
39,302
0
L
10,270
2,028
0
6,128
15,353
6,058
0
5,145
9,872
0
67,169
W
Xbalanque
r0b0 k1d
Xbalanque
14,955
5,823
0
5,515
12,469
3,596
1,349
1,976
10,493
0
92,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,260
Gold Earned
48,589
520
Minions Killed
553
0
Camps Cleared
0
1,879,167
Distance Traveled
1,887,871
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,143
534
141
7
0
345,465
5
W
Merlin
10,596
558
137
7
0
355,634
6
L
Janus
9,826
517
141
7
0
381,185
5
W
Athena
9,642
507
26
1
0
390,978
6
L
Hou Yi
9,529
502
125
7
0
360,850
3
W
Osiris
9,052
476
81
4
0
348,223
0
W
Arachne
12,288
647
120
6
0
431,390
7
L
Cthulhu
8,251
434
47
2
0
385,138
5
L
Loki
10,840
571
99
5
0
415,233
0
W
Xbalanque
11,682
615
156
8
0
352,942
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role