Player Matchup

Fenrir
Fenrir
Cocacolalt
Fenrir
Level 67
God Stats
21W - 14L
1,797 SR
Queue Stats
537W - 579L
1,409 Elo+
Party 2
Scylla
Scylla
Mufelo2
Scylla
Level 65
God Stats
2W - 9L
1,185 SR
Queue Stats
23W - 31L
1,356 Elo+
Solo
Neith
Neith
Thanatosbj
Neith
Level 103
God Stats
4W - 7L
1,500 SR
Queue Stats
327W - 365L
1,459 Elo+
Solo
Atlas
Atlas
dingonegro007
Atlas
Level 15
God Stats
6W - 14L
1,288 SR
Queue Stats
16W - 33L
1,225 Elo+
Party 2
Ganesha
Ganesha
kaue_enrico0723
Ganesha
Level 60
God Stats
20W - 26L
1,421 SR
Queue Stats
101W - 174L
1,401 Elo+
Solo
Team Averages
Level 62
1,438 SR
1,370 Elo+

VS

Team Averages
Level 66
1,515 SR
1,431 Elo+
Merlin
Merlin
Iguim17
Merlin
Level 59
God Stats
4W - 3L
1,531 SR
Queue Stats
119W - 112L
1,448 Elo+
Solo
Ymir
Ymir
Ze_manelho
Ymir
Level 53
God Stats
1W - 1L
1,283 SR
Queue Stats
97W - 96L
1,419 Elo+
Party 1
Cliodhna
Cliodhna
are_you_ok_man
Cliodhna
Level 46
God Stats
3W - 1L
1,755 SR
Queue Stats
105W - 122L
1,435 Elo+
Party 1
Bellona
Bellona
vmware1
Bellona
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 24L
1,472 Elo+
Solo
Skadi
Skadi
ygaagi
Skadi
Level 45
God Stats
5W - 3L
1,503 SR
Queue Stats
153W - 177L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cocacolalt
Fenrir
8
0 / 5 / 1
5,224
435
2,891
8,129
2,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Scylla
Mufelo2
Scylla
10
3 / 4 / 0
6,123
510
3,013
6,634
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
11
0 / 1 / 1
6,014
501
4,475
5,279
1,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 7 / 1
4,929
411
2,020
10,476
4,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

1
0 / 0 / 0
2,217
185
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Iguim17
Merlin
13
4 / 0 / 3
7,334
611
2,566
2,853
846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 0 / 3
6,117
510
2,297
6,653
4,370
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
13
4 / 1 / 4
7,450
621
5,006
6,893
2,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
vmware1
Bellona
11
4 / 2 / 7
7,009
584
6,683
7,684
4,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
ygaagi
Skadi
12
3 / 0 / 1
7,333
611
4,191
4,554
818
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
17
17
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cocacolalt
Fenrir
0
5
1
0.1
W
Merlin
Iguim17
Merlin
4
0
3
5.5
L
Scylla
Mufelo2
Scylla
3
4
0
0.75
L
Neith
0
1
1
0.5
W
2
0
3
3.5
W
Cliodhna
4
1
4
6
L
0
7
1
0.07
L
0
0
0
0
W
Bellona
vmware1
Bellona
4
2
7
3.75
W
Skadi
ygaagi
Skadi
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,399
Damage
20,743
30,518
Taken
28,637
9,818
Mitigated
12,866
4,669
Healing
4,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cocacolalt
Fenrir
2,891
825
0
1,445
8,129
2,550
0
397
7,732
0
21,800
W
Merlin
Iguim17
Merlin
2,566
90
0
436
2,853
846
544
761
2,014
37,254
0
L
Scylla
Mufelo2
Scylla
3,013
333
0
762
6,634
1,606
235
1,188
5,446
27,470
0
L
Neith
4,475
1,515
0
2,114
5,279
1,341
0
795
4,484
0
40,995
W
2,297
708
45
804
6,653
4,370
162
890
5,763
15,369
0
W
Cliodhna
5,006
1,081
0
1,095
6,893
2,285
737
935
5,932
0
49,326
L
2,020
964
0
348
10,476
4,321
0
2,483
7,993
10,469
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
vmware1
Bellona
6,683
1,498
0
1,536
7,684
4,547
1,920
1,872
5,686
0
29,750
W
Skadi
ygaagi
Skadi
4,191
2,256
0
500
4,554
818
680
345
4,209
0
48,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,507
Gold Earned
35,243
203
Minions Killed
366
0
Camps Cleared
0
858,771
Distance Traveled
1,203,551
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,224
435
41
3
0
220,498
0
W
Merlin
7,334
611
80
7
0
217,679
3
L
Scylla
6,123
510
67
6
0
216,353
4
L
Neith
6,014
501
86
7
0
217,360
3
W
Ymir
6,117
510
37
3
0
214,324
2
W
Cliodhna
7,450
621
111
9
0
282,098
0
L
Atlas
4,929
411
9
1
0
204,560
0
L
Ganesha
2,217
185
0
0
0
0
0
W
Bellona
7,009
584
50
4
0
262,940
3
W
Skadi
7,333
611
88
7
0
226,510
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role