Player Matchup

Horus
Horus
Great_WT_Moose
Horus
Level 45
God Stats
32W - 22L
1,574 SR
Queue Stats
250W - 274L
1,429 Elo+
Solo
Neith
Neith
MASTA_DRIP_246
Neith
Level 2
God Stats
1W - 5L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2
Agni
Agni
Pakefu
Agni
Level 44
God Stats
2W - 8L
1,566 SR
Queue Stats
158W - 166L
1,527 Elo+
Solo
Loki
Loki
Rev3lTonez_yt
Loki
Level 64
God Stats
5W - 7L
1,705 SR
Queue Stats
563W - 598L
1,430 Elo+
Party 2
Ymir
Ymir
Youngjoker49
Ymir
Level 16
God Stats
2W - 9L
1,069 SR
Queue Stats
13W - 33L
1,195 Elo+
Party 2
Team Averages
Level 34
1,483 SR
1,416 Elo+

VS

Team Averages
Level 66
1,779 SR
1,492 Elo+
Sol
Sol
ShinkBinkFinkle
Sol
Level 108
God Stats
7W - 4L
1,866 SR
Queue Stats
108W - 107L
1,549 Elo+
Party 3
Loki
Loki
TDZM Knight
Loki
Level 49
God Stats
6W - 1L
2,013 SR
Queue Stats
187W - 194L
1,494 Elo+
Solo
Izanami
Izanami
TheCokiMonster
Izanami
Level 123
God Stats
5W - 4L
1,781 SR
Queue Stats
32W - 38L
1,619 Elo+
Party 3
Guan Yu
Guan Yu
floppy-pegboard5
Guan Yu
Level 18
God Stats
25W - 28L
1,505 SR
Queue Stats
30W - 38L
1,402 Elo+
Party 1
Fafnir
Fafnir
pwnftw101
Fafnir
Level 33
God Stats
23W - 16L
1,731 SR
Queue Stats
163W - 187L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
6,779
521
4,742
8,892
4,237
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 6 / 0
4,976
383
2,025
5,820
1,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
Pakefu
Agni
12
2 / 3 / 1
7,157
551
5,932
6,036
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 3 / 1
6,090
468
3,710
5,686
1,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 5 / 1
5,548
427
1,376
10,729
4,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,156
627
3,675
7,286
2,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
5 / 2 / 3
7,727
594
5,460
7,261
2,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
8 / 1 / 4
8,422
648
9,646
5,457
1,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 2 / 0
7,063
543
4,839
9,005
7,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fafnir
pwnftw101
Fafnir
12
2 / 0 / 10
7,481
575
4,085
9,846
10,835
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
6
Kills
17
17
Deaths
6
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
0
0
2
L
0
6
0
0
L
Agni
Pakefu
Agni
2
3
1
0.83
L
2
3
1
0.83
W
2
1
2
3
W
5
2
3
3.25
W
8
1
4
10
L
0
5
1
0.1
W
0
2
0
0
W
Fafnir
pwnftw101
Fafnir
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,785
Damage
27,705
37,163
Taken
38,855
13,180
Mitigated
25,200
5,420
Healing
17,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,742
2,107
0
3,223
8,892
4,237
582
37
8,200
0
33,995
L
2,025
903
0
272
5,820
1,356
0
1,730
4,090
0
15,126
L
Agni
Pakefu
Agni
5,932
713
63
1,004
6,036
1,837
0
1,561
4,475
41,188
0
L
3,710
873
0
358
5,686
1,425
0
2,015
3,671
0
23,660
W
3,675
1,525
0
4,856
7,286
2,471
1,442
3,426
3,860
52,876
4,471
W
5,460
1,200
0
2,837
7,261
2,186
603
1,254
6,007
0
31,428
W
9,646
5,423
0
1,952
5,457
1,751
4,624
912
4,545
0
72,524
L
1,376
357
0
500
10,729
4,325
24
1,936
8,793
12,497
0
W
4,839
481
0
4,984
9,005
7,957
386
0
9,005
0
33,584
W
Fafnir
pwnftw101
Fafnir
4,085
1,119
430
2,576
9,846
10,835
936
1,716
8,130
12,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,550
Gold Earned
38,849
240
Minions Killed
379
0
Camps Cleared
0
1,036,632
Distance Traveled
1,181,443
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,779
521
63
5
0
226,957
2
L
Neith
4,976
383
44
3
0
175,474
0
L
Agni
7,157
551
78
6
0
236,535
6
L
Loki
6,090
468
41
3
0
182,885
0
W
Sol
8,156
627
116
9
0
243,647
1
W
Loki
7,727
594
62
5
0
278,099
0
W
Izanami
8,422
648
133
10
0
201,736
1
L
Ymir
5,548
427
14
1
0
214,781
0
W
Guan Yu
7,063
543
57
4
0
236,675
4
W
Fafnir
7,481
575
11
1
0
221,286
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role