Player Matchup

Cerberus
Cerberus
DefSans
Cerberus
Level 80
God Stats
3W - 0L
1,725 SR
Queue Stats
44W - 24L
1,261 Elo+
Solo
Ra
Ra
EthBomb
Ra
Level 103
God Stats
6W - 6L
1,813 SR
Queue Stats
57W - 54L
1,396 Elo+
Solo
Zhong Kui
Zhong Kui
Nito1617
Zhong Kui
Level 129
God Stats
7W - 1L
1,774 SR
Queue Stats
417W - 449L
1,385 Elo+
Solo
Hou Yi
Hou Yi
Taeser02
Hou Yi
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 120L
1,459 Elo+
Solo
Arachne
Arachne
XyJIuTaM
Arachne
Level 96
God Stats
15W - 7L
1,697 SR
Queue Stats
44W - 28L
1,505 Elo+
Solo
Team Averages
Level 107
1,702 SR
1,401 Elo+

VS

Team Averages
Level 88
1,391 SR
1,443 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
BionicIe
Loki
Level 98
God Stats
5W - 9L
1,180 SR
Queue Stats
162W - 168L
1,453 Elo+
Solo
Apollo
Apollo
ChoTiraCréme
Apollo
Level 46
God Stats
0W - 1L
1,263 SR
Queue Stats
3W - 6L
1,446 Elo+
Solo
Chronos
Chronos
TheRandomBeing
Chronos
Level 79
God Stats
3W - 1L
1,739 SR
Queue Stats
59W - 50L
1,421 Elo+
Solo
Yu Huang
Yu Huang
godplx
Yu Huang
Level 160
God Stats
4W - 11L
1,271 SR
Queue Stats
333W - 350L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DefSans
Cerberus
9
3 / 0 / 5
5,939
594
4,312
5,635
2,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 0 / 1
6,135
614
1,224
3,160
875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Nito1617
Zhong Kui
12
2 / 0 / 0
6,901
690
2,794
3,457
2,244
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
Taeser02
Hou Yi
10
3 / 1 / 5
6,039
604
4,122
4,739
1,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
XyJIuTaM
Arachne
11
4 / 0 / 4
6,571
657
3,831
5,132
2,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
1 / 3 / 0
4,922
492
2,210
6,538
2,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
10
0 / 1 / 0
5,415
542
1,780
4,728
1,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 5 / 1
4,439
444
3,498
6,963
2,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

9
0 / 2 / 0
4,898
490
823
4,757
1,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yu Huang
godplx
Yu Huang
10
0 / 2 / 0
5,337
534
2,065
4,006
1,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
13
Kills
1
1
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
3
0
0.33
L
Loki
0
1
0
0
L
0
5
1
0.1
W
Cerberus
DefSans
Cerberus
3
0
5
5.5
W
1
0
1
1.5
W
Zhong Kui
Nito1617
Zhong Kui
2
0
0
2
W
Hou Yi
Taeser02
Hou Yi
3
1
5
5.5
L
0
2
0
0
W
Arachne
XyJIuTaM
Arachne
4
0
4
6
L
Yu Huang
godplx
Yu Huang
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,283
Damage
10,376
22,123
Taken
26,992
9,057
Mitigated
8,601
11,033
Healing
9,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,210
561
1,798
2,183
6,538
2,318
0
1,999
4,539
9,017
0
L
Loki
1,780
578
0
1,930
4,728
1,412
0
1,047
3,681
0
30,036
L
3,498
2,432
0
1,077
6,963
2,089
0
1,520
5,443
0
22,475
W
Cerberus
DefSans
Cerberus
4,312
360
0
3,117
5,635
2,506
0
1,504
4,131
13,383
0
W
1,224
0
157
1,480
3,160
875
358
1,363
1,797
38,061
0
W
Zhong Kui
Nito1617
Zhong Kui
2,794
252
0
2,827
3,457
2,244
0
777
2,680
44,412
0
W
Hou Yi
Taeser02
Hou Yi
4,122
1,368
0
500
4,739
1,164
228
289
4,450
0
32,458
L
823
118
0
1,574
4,757
1,671
0
2,703
2,054
23,837
2,005
W
Arachne
XyJIuTaM
Arachne
3,831
2,430
0
2,952
5,132
2,268
0
1,119
4,013
0
34,390
L
Yu Huang
godplx
Yu Huang
2,065
108
0
630
4,006
1,111
0
1,061
2,945
33,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,585
Gold Earned
25,011
367
Minions Killed
246
0
Camps Cleared
0
988,983
Distance Traveled
911,437
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,922
492
14
1
0
176,057
4
L
Loki
5,415
542
63
6
0
224,643
0
L
Apollo
4,439
444
50
5
0
160,365
0
W
Cerberus
5,939
594
35
4
0
198,198
4
W
Ra
6,135
614
74
7
0
196,169
3
W
Zhong Kui
6,901
690
102
10
0
187,759
4
W
Hou Yi
6,039
604
81
8
0
171,738
5
L
Chronos
4,898
490
53
5
0
179,211
2
W
Arachne
6,571
657
75
8
0
235,119
0
L
Yu Huang
5,337
534
66
7
0
171,161
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role