Player Matchup

Bastet
Bastet
Feernando16
Bastet
Level 127
God Stats
5W - 1L
1,955 SR
Queue Stats
64W - 70L
1,577 Elo+
Solo
King Arthur
King Arthur
Grottberg
King Arthur
Level 147
God Stats
12W - 10L
1,738 SR
Queue Stats
413W - 421L
1,617 Elo+
Solo
Neith
Neith
MuLLlaTaPaHTyJl
Neith
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 55L
1,817 Elo+
Solo
Baron Samedi
Baron Samedi
ToyaFreak
Baron Samedi
Level 69
God Stats
72W - 56L
1,621 SR
Queue Stats
284W - 282L
1,589 Elo+
Solo
Discordia
Discordia
WuvWooWots
Discordia
Level 105
God Stats
48W - 46L
1,502 SR
Queue Stats
428W - 437L
1,586 Elo+
Solo
Team Averages
Level 122
1,663 SR
1,637 Elo+

VS

Team Averages
Level 141
1,534 SR
1,544 Elo+
Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
AlexandrChar
Yu Huang
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
237W - 246L
1,539 Elo+
Solo
Artemis
Artemis
Suuusi
Artemis
Level 127
God Stats
5W - 3L
1,820 SR
Queue Stats
48W - 36L
1,630 Elo+
Solo
Achilles
Achilles
zlDerGrieche
Achilles
Level 127
God Stats
2W - 10L
1,351 SR
Queue Stats
1,091W - 1,115L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
10
2 / 1 / 4
5,416
774
3,076
3,996
1,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
Grottberg
King Arthur
12
3 / 2 / 7
6,116
874
4,824
6,611
4,838
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 1 / 5
6,512
930
4,967
4,342
1,416
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
ToyaFreak
Baron Samedi
11
2 / 0 / 8
5,804
829
6,566
3,411
1,277
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
WuvWooWots
Discordia
12
5 / 0 / 6
6,286
898
6,027
2,141
651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 4 / 2
5,559
794
4,174
3,837
964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
 
Arachne
10
1 / 3 / 0
5,046
721
2,822
7,397
2,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yu Huang
AlexandrChar
Yu Huang
11
0 / 2 / 1
5,113
730
1,900
5,708
3,250
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Suuusi
Artemis
10
2 / 3 / 0
5,212
745
1,988
4,650
1,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
zlDerGrieche
Achilles
10
0 / 3 / 2
5,096
728
3,824
7,728
5,738
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
15
Kills
4
4
Deaths
15
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
4
2
0.5
L
Arachne
 
Arachne
1
3
0
0.33
L
Yu Huang
AlexandrChar
Yu Huang
0
2
1
0.25
W
Bastet
2
1
4
4
W
King Arthur
Grottberg
King Arthur
3
2
7
3.25
W
3
1
5
5.5
L
Artemis
Suuusi
Artemis
2
3
0
0.67
W
Baron Samedi
ToyaFreak
Baron Samedi
2
0
8
6
W
Discordia
WuvWooWots
Discordia
5
0
6
8
L
Achilles
zlDerGrieche
Achilles
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,460
Damage
14,708
20,501
Taken
29,320
9,683
Mitigated
14,113
7,527
Healing
5,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,174
301
0
140
3,837
964
0
1,087
2,610
16,081
0
L
Arachne
 
Arachne
2,822
1,202
0
1,808
7,397
2,694
0
3,979
3,262
0
7,576
L
Yu Huang
AlexandrChar
Yu Huang
1,900
133
0
1,743
5,708
3,250
0
2,625
2,977
13,016
0
W
Bastet
3,076
672
0
581
3,996
1,501
147
893
3,037
0
10,669
W
King Arthur
Grottberg
King Arthur
4,824
618
0
810
6,611
4,838
174
1,885
4,638
0
16,531
W
4,967
1,559
0
1,453
4,342
1,416
1,168
2,019
2,157
0
26,044
L
Artemis
Suuusi
Artemis
1,988
658
0
877
4,650
1,467
0
2,133
2,493
0
5,822
W
Baron Samedi
ToyaFreak
Baron Samedi
6,566
715
1,331
2,692
3,411
1,277
586
255
3,156
16,287
0
W
Discordia
WuvWooWots
Discordia
6,027
521
0
660
2,141
651
50
668
1,439
16,961
0
L
Achilles
zlDerGrieche
Achilles
3,824
482
0
1,164
7,728
5,738
0
2,275
5,385
0
8,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,134
Gold Earned
26,026
173
Minions Killed
81
0
Camps Cleared
0
735,591
Distance Traveled
614,595
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,559
794
31
4
0
152,920
1
L
Arachne
5,046
721
12
2
0
143,758
0
L
Yu Huang
5,113
730
21
3
0
120,315
2
W
Bastet
5,416
774
14
2
0
168,506
1
W
King Arthur
6,116
874
37
5
0
148,120
1
W
Neith
6,512
930
64
9
0
128,999
1
L
Artemis
5,212
745
9
1
0
75,672
1
W
Baron Samedi
5,804
829
28
4
0
138,747
2
W
Discordia
6,286
898
30
4
0
151,219
3
L
Achilles
5,096
728
8
1
0
121,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role