Player Matchup

Baron Samedi
Baron Samedi
JJMacriTTV
Baron Samedi
Level 123
God Stats
1W - 0L
1,965 SR
Queue Stats
19W - 13L
1,621 Elo+
Party 1
Skadi
Skadi
ProdigyIgnited
Skadi
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,522 Elo+
Party 1
Achilles
Achilles
SavageEvolved
Achilles
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 35L
1,638 Elo+
Party 1
Team Averages
Level 125
1,655 SR
1,594 Elo+

VS

Team Averages
Level 86
1,410 SR
1,457 Elo+
Loki
Loki
TeDDyBear4Life
Loki
Level 53
God Stats
0W - 1L
1,425 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Wildoo3937
Sun Wukong
Level 46
God Stats
5W - 9L
1,469 SR
Queue Stats
40W - 63L
1,327 Elo+
Solo
Yu Huang
Yu Huang
infamousgears
Yu Huang
Level 160
God Stats
5W - 8L
1,336 SR
Queue Stats
174W - 208L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JJMacriTTV
Baron Samedi
14
7 / 0 / 5
10,121
779
13,982
9,455
4,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 1 / 6
9,601
739
9,182
9,071
2,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
SavageEvolved
Achilles
13
1 / 1 / 8
8,581
660
9,274
12,674
15,160
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 1
7,643
588
5,673
13,129
3,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Wildoo3937
Sun Wukong
10
1 / 3 / 0
7,410
570
4,685
12,855
7,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
infamousgears
Yu Huang
13
0 / 1 / 2
7,857
604
11,074
11,420
4,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
12
Kills
2
2
Deaths
12
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
JJMacriTTV
Baron Samedi
7
0
5
9.5
W
4
1
6
7
W
Achilles
SavageEvolved
Achilles
1
1
8
5
L
1
8
1
0.19
L
Sun Wukong
Wildoo3937
Sun Wukong
1
3
0
0.33
L
Yu Huang
infamousgears
Yu Huang
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,438
Damage
21,432
31,200
Taken
37,404
23,111
Mitigated
15,372
15,907
Healing
8,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
JJMacriTTV
Baron Samedi
13,982
597
1,895
6,670
9,455
4,980
514
4,176
5,020
35,172
0
W
9,182
5,330
0
2,354
9,071
2,971
435
3,376
5,572
0
39,027
W
Achilles
SavageEvolved
Achilles
9,274
1,819
299
4,689
12,674
15,160
23
4,529
7,778
0
25,459
L
5,673
536
0
1,449
13,129
3,667
141
5,975
7,154
0
15,698
L
Sun Wukong
Wildoo3937
Sun Wukong
4,685
208
372
3,434
12,855
7,589
0
4,757
8,098
1,341
7,442
L
Yu Huang
infamousgears
Yu Huang
11,074
1,020
43
2,922
11,420
4,116
75
3,501
7,919
38,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,303
Gold Earned
22,910
140
Minions Killed
90
8
Camps Cleared
2
766,785
Distance Traveled
698,848
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,121
779
52
4
2
251,751
3
W
Skadi
9,601
739
59
5
6
252,574
3
W
Achilles
8,581
660
29
2
0
262,460
6
L
Loki
7,643
588
19
1
0
227,642
2
L
Sun Wukong
7,410
570
13
1
0
224,949
1
L
Yu Huang
7,857
604
58
4
2
246,257
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role