Player Matchup

Thor
Thor
 
Thor
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
FalcaBoss
Hel
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 105L
1,480 Elo+
Solo
Team Averages
Level 119
1,500 SR
1,496 Elo+

VS

Team Averages
Level 106
1,551 SR
1,481 Elo+
Agni
Agni
CarnageSymb7659
Agni
Level 157
God Stats
5W - 4L
1,537 SR
Queue Stats
383W - 391L
1,489 Elo+
Party 1
Kali
Kali
SunnyL2099
Kali
Level 88
God Stats
2W - 2L
1,671 SR
Queue Stats
297W - 298L
1,511 Elo+
Solo
Eset
Eset
XxDarkxX1027
Eset
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 65L
1,406 Elo+
Party 1
Heimdallr
Heimdallr
Zaihaku
Heimdallr
Level 67
God Stats
3W - 3L
1,489 SR
Queue Stats
120W - 117L
1,520 Elo+
Solo
Hel
Hel
stevenriders598
Hel
Level 123
God Stats
3W - 3L
1,561 SR
Queue Stats
133W - 126L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
5 / 4 / 4
7,511
1,073
7,323
8,215
2,891
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
 
Mercury
12
3 / 3 / 3
6,542
935
2,756
9,885
4,999
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

He Bo
 
He Bo
11
1 / 4 / 5
6,371
910
5,566
8,039
2,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
 
Hun Batz
9
1 / 4 / 1
5,474
782
2,461
5,407
1,752
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 6
5,836
834
1,767
6,694
2,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 10
8,070
1,153
9,417
4,143
1,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 2 / 14
7,377
1,054
5,751
10,306
9,812
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
3 / 2 / 11
7,594
1,085
5,246
4,588
1,609
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Zaihaku
Heimdallr
14
5 / 1 / 13
8,269
1,181
9,012
5,523
2,208
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 3 / 8
6,790
970
5,105
5,005
1,769
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
74
10
Kills
18
18
Deaths
10
19
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
5
4
4
1.75
L
Mercury
 
Mercury
3
3
3
1.5
L
He Bo
 
He Bo
1
4
5
0.88
L
Hun Batz
 
Hun Batz
1
4
1
0.38
W
6
2
10
5.5
L
0
3
6
1
W
2
2
14
4.5
W
3
2
11
4.25
W
Heimdallr
Zaihaku
Heimdallr
5
1
13
11.5
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,873
Damage
34,531
38,240
Taken
29,565
14,671
Mitigated
16,775
14,470
Healing
11,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
7,323
396
374
232
8,215
2,891
156
4,623
3,552
0
10,339
L
Mercury
 
Mercury
2,756
729
250
1,393
9,885
4,999
0
3,798
5,937
0
9,104
L
He Bo
 
He Bo
5,566
114
881
1,610
8,039
2,494
139
3,490
4,427
16,586
0
L
Hun Batz
 
Hun Batz
2,461
239
13
317
5,407
1,752
0
3,118
2,267
0
7,396
W
9,417
350
347
787
4,143
1,377
1,185
0
4,143
19,333
0
L
1,767
236
6,428
2,972
6,694
2,535
42
4,261
2,289
3,764
0
W
5,751
2,753
209
5,122
10,306
9,812
480
3,432
6,820
0
8,187
W
5,246
49
547
424
4,588
1,609
1,712
1,111
3,463
13,350
0
W
Heimdallr
Zaihaku
Heimdallr
9,012
2,160
149
358
5,523
2,208
1,700
1,255
4,210
0
14,608
W
5,105
94
2,327
1,199
5,005
1,769
180
1,329
3,596
7,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,734
Gold Earned
38,100
58
Minions Killed
67
0
Camps Cleared
0
661,973
Distance Traveled
661,433
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,511
1,073
11
2
0
164,407
0
L
Mercury
6,542
935
12
2
0
171,325
0
L
He Bo
6,371
910
19
3
0
123,164
0
L
Hun Batz
5,474
782
10
1
0
61,874
2
W
Agni
8,070
1,153
19
3
0
119,089
0
L
Hel
5,836
834
6
1
0
141,203
0
W
Kali
7,377
1,054
4
1
0
121,758
0
W
Eset
7,594
1,085
18
3
0
131,369
1
W
Heimdallr
8,269
1,181
17
2
0
158,188
2
W
Hel
6,790
970
9
1
0
131,029
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role