Player Matchup

Discordia
Discordia
ImmahXlone
Discordia
Level 145
God Stats
5W - 1L
1,542 SR
Queue Stats
160W - 183L
1,440 Elo+
Solo
Izanami
Izanami
Saintninja
Izanami
Level 120
God Stats
3W - 2L
1,714 SR
Queue Stats
119W - 113L
1,501 Elo+
Party 1
Medusa
Medusa
SimplySaline
Medusa
Level 106
God Stats
2W - 2L
1,344 SR
Queue Stats
71W - 56L
1,526 Elo+
Party 1
Neith
Neith
phøēňįx
Neith
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,576 Elo+
Party 1
Ymir
Ymir
seker02
Ymir
Level 107
God Stats
7W - 0L
1,694 SR
Queue Stats
391W - 417L
1,410 Elo+
Solo
Team Averages
Level 109
1,559 SR
1,491 Elo+

VS

Team Averages
Level 124
1,467 SR
1,508 Elo+
Kumbhakarna
Kumbhakarna
CtrlAltDLish
Kumbhakarna
Level 117
God Stats
2W - 4L
1,347 SR
Queue Stats
260W - 274L
1,553 Elo+
Party 2
Thor
Thor
Hanafi
Thor
Level 147
God Stats
3W - 3L
1,251 SR
Queue Stats
212W - 230L
1,501 Elo+
Solo
Achilles
Achilles
PPACCA
Achilles
Level 147
God Stats
0W - 1L
1,744 SR
Queue Stats
18W - 22L
1,496 Elo+
Solo
Rama
Rama
XMOUSEKATOOL
Rama
Level 145
God Stats
4W - 5L
1,276 SR
Queue Stats
444W - 400L
1,536 Elo+
Solo
Eset
Eset
eaRNedit21
Eset
Level 66
God Stats
2W - 2L
1,718 SR
Queue Stats
262W - 283L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ImmahXlone
Discordia
13
2 / 4 / 18
8,571
857
7,741
7,852
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Saintninja
Izanami
15
4 / 3 / 21
9,068
907
6,011
7,590
2,810
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Medusa
18
20 / 2 / 11
11,073
1,107
20,041
8,644
3,797
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 1 / 18
9,240
924
10,493
6,494
2,474
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
seker02
Ymir
16
3 / 2 / 22
9,602
960
4,083
10,790
11,063
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CtrlAltDLish
Kumbhakarna
14
2 / 5 / 4
7,738
774
6,529
10,934
15,163
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Thor
Hanafi
Thor
13
4 / 8 / 3
7,570
757
5,270
11,422
4,228
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
PPACCA
Achilles
12
1 / 8 / 6
7,217
722
9,552
12,862
6,054
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 5 / 2
6,999
700
5,182
7,709
2,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 8 / 5
7,487
749
4,205
9,589
3,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
29
34
Kills
9
12
Deaths
34
90
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
CtrlAltDLish
Kumbhakarna
2
5
4
0.8
L
Thor
Hanafi
Thor
4
8
3
0.69
W
Discordia
ImmahXlone
Discordia
2
4
18
2.75
L
Achilles
PPACCA
Achilles
1
8
6
0.5
W
Izanami
Saintninja
Izanami
4
3
21
4.83
W
Medusa
20
2
11
12.75
L
1
5
2
0.4
L
1
8
5
0.44
W
5
1
18
14
W
Ymir
seker02
Ymir
3
2
22
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,369
Damage
30,738
41,370
Taken
52,516
22,433
Mitigated
31,274
16,208
Healing
5,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
CtrlAltDLish
Kumbhakarna
6,529
331
0
1,072
10,934
15,163
0
2,498
8,436
14,154
0
L
Thor
Hanafi
Thor
5,270
1,058
109
616
11,422
4,228
0
3,538
7,884
0
12,687
W
Discordia
ImmahXlone
Discordia
7,741
252
994
1,306
7,852
2,289
96
1,961
5,891
12,798
0
L
Achilles
PPACCA
Achilles
9,552
1,008
530
1,371
12,862
6,054
0
2,335
10,527
0
17,658
W
Izanami
Saintninja
Izanami
6,011
3,928
579
545
7,590
2,810
1,811
2,755
4,835
0
17,862
W
Medusa
20,041
8,307
609
2,915
8,644
3,797
2,018
1,547
7,097
0
36,648
L
5,182
3,662
253
1,051
7,709
2,646
0
1,777
5,932
0
15,044
L
4,205
123
148
274
9,589
3,183
0
1,676
7,913
7,585
0
W
10,493
4,618
1,362
2,246
6,494
2,474
1,297
2,124
4,370
0
21,742
W
Ymir
seker02
Ymir
4,083
645
1,801
3,851
10,790
11,063
125
2,347
8,443
11,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,554
Gold Earned
37,011
104
Minions Killed
76
0
Camps Cleared
0
965,544
Distance Traveled
751,245
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,738
774
12
1
0
141,308
0
L
Thor
7,570
757
17
2
0
139,269
1
W
Discordia
8,571
857
17
2
0
210,690
0
L
Achilles
7,217
722
10
1
0
176,310
1
W
Izanami
9,068
907
23
2
0
182,593
1
W
Medusa
11,073
1,107
25
3
0
209,842
1
L
Rama
6,999
700
26
3
0
161,423
0
L
Eset
7,487
749
11
1
0
132,935
0
W
Neith
9,240
924
26
3
0
196,604
0
W
Ymir
9,602
960
13
1
0
165,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role