Player Matchup

Xing Tian
Xing Tian
G CASH 763
Xing Tian
Level 82
God Stats
41W - 31L
1,569 SR
Queue Stats
311W - 343L
1,501 Elo+
Solo
Chaac
Chaac
K4N3
Chaac
Level 107
God Stats
24W - 17L
1,532 SR
Queue Stats
171W - 169L
1,520 Elo+
Solo
Fenrir
Fenrir
RAGNORAK12
Fenrir
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,315 Elo+
Solo
Danzaburou
Danzaburou
SirOfficerNasty
Danzaburou
Level 69
God Stats
5W - 3L
1,457 SR
Queue Stats
45W - 36L
1,509 Elo+
Solo
Zeus
Zeus
TJK22
Zeus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 38L
1,479 Elo+
Solo
Team Averages
Level 93
1,511 SR
1,465 Elo+

VS

Team Averages
Level 73
1,689 SR
1,619 Elo+
Zhong Kui
Zhong Kui
MikeOxSoSmall
Zhong Kui
Level 29
God Stats
3W - 1L
1,898 SR
Queue Stats
84W - 35L
1,730 Elo+
Party 1
Nox
Nox
SuccubeObscureFR
Nox
Level 108
God Stats
606W - 670L
1,402 SR
Queue Stats
1,648W - 1,802L
1,452 Elo+
Solo
Mercury
Mercury
Synatiqsss
Mercury
Level 86
God Stats
29W - 8L
1,991 SR
Queue Stats
71W - 26L
1,749 Elo+
Party 1
Chaac
Chaac
TouchMyChaac
Chaac
Level 62
God Stats
1W - 0L
1,948 SR
Queue Stats
8W - 1L
1,791 Elo+
Party 1
Ymir
Ymir
sKiLLzTx
Ymir
Level 78
God Stats
3W - 4L
1,206 SR
Queue Stats
31W - 41L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
G CASH 763
Xing Tian
15
1 / 1 / 1
9,493
949
5,629
16,952
16,695
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
K4N3
Chaac
16
1 / 5 / 7
10,553
1,055
5,854
21,839
11,413
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
RAGNORAK12
Fenrir
15
3 / 9 / 3
10,082
1,008
8,533
18,176
10,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
SirOfficerNasty
Danzaburou
16
1 / 6 / 6
10,571
1,057
9,598
16,087
4,666
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
TJK22
Zeus
16
3 / 9 / 5
10,592
1,059
13,109
13,601
3,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

114

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
MikeOxSoSmall
Zhong Kui
17
13 / 3 / 10
12,839
1,284
26,594
12,020
8,639
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 2 / 13
9,578
958
5,234
5,989
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Synatiqsss
Mercury
17
7 / 2 / 16
11,641
1,164
17,152
8,673
3,655
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
8 / 2 / 19
12,141
1,214
23,209
13,968
9,603
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
16
1 / 0 / 13
9,942
994
7,147
6,198
7,195
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
101
9
Kills
30
30
Deaths
9
22
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
G CASH 763
Xing Tian
1
1
1
1.5
L
Chaac
K4N3
Chaac
1
5
7
0.9
W
Zhong Kui
MikeOxSoSmall
Zhong Kui
13
3
10
6
L
Fenrir
RAGNORAK12
Fenrir
3
9
3
0.5
L
Danzaburou
SirOfficerNasty
Danzaburou
1
6
6
0.67
W
1
2
13
3.75
W
Mercury
Synatiqsss
Mercury
7
2
16
7.5
L
Zeus
TJK22
Zeus
3
9
5
0.61
W
8
2
19
8.75
W
Ymir
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,723
Damage
79,336
86,655
Taken
46,848
46,641
Mitigated
31,455
7,812
Healing
8,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
G CASH 763
Xing Tian
5,629
345
0
0
16,952
16,695
0
9,411
7,355
13,451
0
L
Chaac
K4N3
Chaac
5,854
328
211
4,569
21,839
11,413
0
9,593
12,176
0
35,319
W
Zhong Kui
MikeOxSoSmall
Zhong Kui
26,594
2,995
0
3,299
12,020
8,639
0
5,522
6,498
51,882
0
L
Fenrir
RAGNORAK12
Fenrir
8,533
1,681
0
548
18,176
10,526
0
7,442
10,641
0
13,031
L
Danzaburou
SirOfficerNasty
Danzaburou
9,598
3,097
0
1,404
16,087
4,666
0
7,894
8,141
0
27,463
W
5,234
235
0
332
5,989
2,363
0
2,434
3,555
10,381
0
W
Mercury
Synatiqsss
Mercury
17,152
7,988
0
901
8,673
3,655
0
3,225
5,448
0
26,677
L
Zeus
TJK22
Zeus
13,109
1,382
377
703
13,601
3,341
0
4,180
9,367
27,196
0
W
23,209
3,973
0
4,466
13,968
9,603
0
4,475
9,493
0
45,660
W
Ymir
7,147
403
0
0
6,198
7,195
0
3,082
3,116
21,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,291
Gold Earned
56,141
176
Minions Killed
190
3
Camps Cleared
12
866,309
Distance Traveled
963,768
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,493
949
14
1
0
208,015
0
L
Chaac
10,553
1,055
87
9
0
174,259
1
W
Zhong Kui
12,839
1,284
65
7
1
183,076
1
L
Fenrir
10,082
1,008
9
1
0
182,076
1
L
Danzaburou
10,571
1,057
34
3
2
157,531
0
W
Nox
9,578
958
8
1
2
168,985
0
W
Mercury
11,641
1,164
23
2
5
227,814
0
L
Zeus
10,592
1,059
32
3
1
144,428
1
W
Chaac
12,141
1,214
56
6
3
213,260
0
W
Ymir
9,942
994
38
4
1
170,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role