Player Matchup

Ymir
Ymir
Aunnau
Ymir
Level 148
God Stats
17W - 10L
1,690 SR
Queue Stats
438W - 291L
1,498 Elo+
Solo
Thanatos
Thanatos
PriestOfKeef
Thanatos
Level 140
God Stats
28W - 10L
1,455 SR
Queue Stats
538W - 295L
1,604 Elo+
Solo
Baron Samedi
Baron Samedi
glizzieddup
Baron Samedi
Level 109
God Stats
25W - 16L
1,589 SR
Queue Stats
129W - 128L
1,552 Elo+
Solo
Team Averages
Level 132
1,578 SR
1,551 Elo+

VS

Team Averages
Level 102
1,508 SR
1,571 Elo+
Atlas
Atlas
DameKame
Atlas
Level 143
God Stats
1W - 4L
1,141 SR
Queue Stats
242W - 211L
1,578 Elo+
Party 1
Hercules
Hercules
SFN_Kennel
Hercules
Level 35
God Stats
4W - 6L
1,624 SR
Queue Stats
64W - 50L
1,592 Elo+
Party 1
Zeus
Zeus
zanelex1
Zeus
Level 128
God Stats
8W - 2L
1,760 SR
Queue Stats
92W - 78L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Aunnau
Ymir
15
2 / 2 / 11
9,473
729
5,964
19,078
15,076
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
PriestOfKeef
Thanatos
16
8 / 1 / 5
10,306
793
14,824
12,856
7,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
glizzieddup
Baron Samedi
14
4 / 5 / 9
9,508
731
12,048
12,496
5,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DameKame
Atlas
12
3 / 7 / 4
9,304
716
10,114
17,674
15,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
SFN_Kennel
Hercules
13
0 / 3 / 4
7,966
613
6,989
14,534
12,599
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
14
5 / 4 / 2
9,176
706
15,709
6,660
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
14
Kills
8
8
Deaths
14
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
Aunnau
Ymir
2
2
11
3.75
L
Atlas
DameKame
Atlas
3
7
4
0.71
W
Thanatos
PriestOfKeef
Thanatos
8
1
5
10.5
L
Hercules
SFN_Kennel
Hercules
0
3
4
0.67
W
Baron Samedi
glizzieddup
Baron Samedi
4
5
9
1.7
L
Zeus
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,836
Damage
32,812
44,430
Taken
38,868
28,364
Mitigated
29,923
25,107
Healing
6,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Aunnau
Ymir
5,964
1,759
390
3,025
19,078
15,076
0
9,763
8,908
18,682
0
L
Atlas
DameKame
Atlas
10,114
2,736
385
3,300
17,674
15,707
216
7,481
9,794
22,678
0
W
Thanatos
PriestOfKeef
Thanatos
14,824
3,356
0
10,016
12,856
7,734
0
7,478
5,086
0
31,495
L
Hercules
SFN_Kennel
Hercules
6,989
1,510
0
1,961
14,534
12,599
0
8,019
6,308
0
21,175
W
Baron Samedi
glizzieddup
Baron Samedi
12,048
1,490
5,931
5,745
12,496
5,554
604
7,905
4,171
42,331
0
L
Zeus
15,709
737
0
1,016
6,660
1,617
0
2,634
3,829
34,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,287
Gold Earned
26,446
136
Minions Killed
109
5
Camps Cleared
6
743,102
Distance Traveled
652,874
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,473
729
31
2
0
243,011
0
L
Atlas
9,304
716
21
2
0
205,164
1
W
Thanatos
10,306
793
38
3
3
283,753
3
L
Hercules
7,966
613
38
3
2
238,412
1
W
Baron Samedi
9,508
731
67
5
2
216,338
0
L
Zeus
9,176
706
50
4
4
209,298
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role